德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
n*\AB=|X Ugmg,~U~k 目录.......................................................................................4
?3tR(H< 新增功能...............................................................................6
IQK__) 作业环境介绍........................................................................6
-CW$p=y} CAD窗口区.......................................................................7
64s9Dy@%F 组件区.............................................................................11
lyzMKla" 灯具选项夹......................................................................12
ku,Y- 我的灯具库......................................................................13
GXaCH))TO 置入灯具.........................................................................14
9\W~5J<7 家具区.............................................................................15
cm]D"GFLY 材质区.............................................................................16
'{EBK 报表区.............................................................................18
["N>Po 总览表区.........................................................................19
Yyl2J#$! 检阅员对话框..................................................................20
|N[SCk>Kj 编辑模式.........................................................................20
bA#E8dlC_ 置入空间组件......................................................................23
&libC>a[ 使用空间组件..................................................................24
O'JH=
' 使用拖曳和置入的方式(drag & drop).............................25
zqAK|jbL 使用检阅员对话框...........................................................25
.ao'o,|vE 置入家具.............................................................................25
jr"~ 置入家具.........................................................................25
cXcn}gKV 藉由检阅员对话框...........................................................25
~AuvB4xe~ 贴上材质.............................................................................25
hIa@JEIt 藉由拖曳和置入...............................................................26
9;;1 "^4/ 调整贴上的材质...............................................................26
FK!9to> 删除材质.........................................................................27
Ai iOs? 置入材质至材质库...........................................................27
EAFKf*K= 不同窗口的工作环境...........................................................28
57+^T}/> 编辑置入的对象...................................................................30
}/G~"&N[ 移动对象.........................................................................30
ja2LQe@Q 移动和旋转对象(去除网格).........................................31
<u44YvLBm 旋转对象.........................................................................31
D00rO4~6D% 缩放对象.........................................................................32
o
<LA2q`T 结合和储存对象...............................................................32
yoV"?W>! 移动对象的坐标...............................................................33
9!V<=0b/ 编辑对象外观..................................................................34
J8a4.prqI 一致性测试......................................................................34
0t7yK 编辑 “多样对象”...................................................................36
;BoeE3*
6 窗户和门.........................................................................36
y)U8\ 计算表面.........................................................................37
R4}G@&Q 工作面.............................................................................37
?MeP<5\A 计算点.............................................................................38
@6.1EK0 使用统一眩光等级方法 (UGR) 计算................................39
Xu HJy 置入UGR计算点和UGR计算面....................................40
#.}Su+XF 调整UGR观察员和UGR面的位置................................40
l;Zc[6 地面组件.........................................................................41
8%7H
F: 置入和编辑灯具及灯具排列................................................42
0*:]eM};P 个别的灯具......................................................................42
#eE:hiu<v 灯具排列.........................................................................43
3v:RLnB 置入灯具区域..................................................................46
:[(X!eP 置入灯具排列..................................................................50
V0JoUyZ 排列灯具.........................................................................51
\{?v|%n=/i 圆形的灯具排列...............................................................52
0e8)*2S 区分灯具.........................................................................52
Q8Usyc'3 调整灯具位置..................................................................53
21 cB_" 3D窗口的工作环境.............................................................53
Jb $PlOQ 设定3D窗口...................................................................53
@c$mc 3D窗口内检查计算值.....................................................54
zGZe|- 3D窗口的存盘................................................................55
1aYO:ZPy 编辑空间.............................................................................57
;?inf`t 编辑一个存在的空间.......................................................57
1Sz5&jz 复制已存在的空间...........................................................57
!9iVe7V 新增另一空间..................................................................58
BY,%+>bc) 光迹追踪器..........................................................................59
@b!fs 使用光迹追踪..................................................................59
+}4vdi" 基本设定.........................................................................59
oF
V9t{~j 平面的选项......................................................................59
`-ENKr] 光迹追踪的3D标准窗口.................................................61
R52q6y:<x 开启POV-Ray................................................................61
:g<dwuVO POV-Ray的其它功能......................................................62
@ n;WVG DXF 导入和导出..................................................................68
0e vxRcrzz DXF导入.........................................................................68
h"%6tpV- 基本DXF设定和图层选项..............................................68
V^L;Nw5h 以DXF为底稿编辑空间..................................................69
#C%<g:F8 以DXF为背景在3D窗口编辑........................................70
L1)?5D DXF导出.........................................................................71
G=Ka{J 户外照明.............................................................................73
E
C 7 f 户外空间.........................................................................73
!h9 An 投光照明.........................................................................74
f.+e 标准街道.........................................................................75
JpS:}yyJ>N 街道照明.........................................................................77
gWgK 选取欲计算的空间...........................................................77
X[;4.imE 包括家具的计算...............................................................81
_rjCwo\ 报表设定.............................................................................81
wK#UFOp 使用者数据和设计案数据................................................81
(2qo9j"j/Y 全面设定.........................................................................83
yJb;V# CAD窗口和标准值..........................................................83
DU1,i&( 报表.....................................................................................84
nsgNIE{>gO 浏览计算结果..................................................................84
,st4K;- 限定报表.........................................................................85
zP=J5qOZ8 报表设定.........................................................................86
vgE5(fJh DIALux 3新增报表项目..................................................87
PVEEKKJP]J 灯具的
光源数据表格化....................................................88
OgH Wmb 户外场景的表格化...........................................................88
yMz@-B 设定使用者输出标准.......................................................89
~q|^z[7 将报表存盘为pdf 格式....................................................90
;ejC:3yO 图形的导出......................................................................91
E?08=$^5%
设定与选项..........................................................................91
kFk+TXLDIt 自定义.............................................................................91
4dfe5\ 显示设定.........................................................................91
c1n? @L 显示卡设定精灵...............................................................92
eW >k'ez 选项.................................................................................95
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