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照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
pLMRwgzr Xtwun 目录.......................................................................................4
,uzN4_7u 新增功能...............................................................................6
]$U xCu 作业环境介绍........................................................................6
?ER-25S CAD窗口区.......................................................................7
T&86A\D\z 组件区.............................................................................11
`/Nm
2K 灯具选项夹......................................................................12
J$~<V
IX 我的灯具库......................................................................13
[1 Ydo` 置入灯具.........................................................................14
USN8N ( 家具区.............................................................................15
)1g"?] 材质区.............................................................................16
dd?x(,"A` 报表区.............................................................................18
& cNy 总览表区.........................................................................19
2_Wg!bq 检阅员对话框..................................................................20
Cf B.ZT 编辑模式.........................................................................20
a[lY S{ 置入空间组件......................................................................23
`%3/ 使用空间组件..................................................................24
.^$YfTabq 使用拖曳和置入的方式(drag & drop).............................25
!v]b(z`Y 使用检阅员对话框...........................................................25
JT
fd#g?I 置入家具.............................................................................25
^m_yf|D$ 置入家具.........................................................................25
X=8Y% 藉由检阅员对话框...........................................................25
=8gHS[ 贴上材质.............................................................................25
/6O??6g 藉由拖曳和置入...............................................................26
yL;M"L 调整贴上的材质...............................................................26
56l@a{ 删除材质.........................................................................27
dD<fn9t
置入材质至材质库...........................................................27
Ll MpS<2NO 不同窗口的工作环境...........................................................28
+n}$pM|NKU 编辑置入的对象...................................................................30
U/lM\3v/e 移动对象.........................................................................30
WvHw{^(lF 移动和旋转对象(去除网格).........................................31
[i0Hm)Bd3 旋转对象.........................................................................31
6Es?
MW= 缩放对象.........................................................................32
9 2MTX
Osp 结合和储存对象...............................................................32
vIvVq:6_3 移动对象的坐标...............................................................33
l{w#H|] 编辑对象外观..................................................................34
jL)WPq!m+ 一致性测试......................................................................34
Og;-B0,A 编辑 “多样对象”...................................................................36
VL'
fP2 窗户和门.........................................................................36
a?yMHb{F 计算表面.........................................................................37
= 07Gy, =i 工作面.............................................................................37
Av0y?oGH 计算点.............................................................................38
{_RWVVVe 使用统一眩光等级方法 (UGR) 计算................................39
VL[)[~^ 置入UGR计算点和UGR计算面....................................40
-C#PQV 调整UGR观察员和UGR面的位置................................40
y/V%&.$o= 地面组件.........................................................................41
g+-;J+X8 置入和编辑灯具及灯具排列................................................42
_=
#zc4U 个别的灯具......................................................................42
pj?XLiM54% 灯具排列.........................................................................43
4'KOpl
K 置入灯具区域..................................................................46
]]}tdn _ 置入灯具排列..................................................................50
t>B^q3\q? 排列灯具.........................................................................51
8Ry74|`=R 圆形的灯具排列...............................................................52
EkT."K 区分灯具.........................................................................52
C@N1ljXJT 调整灯具位置..................................................................53
e&eW|E 3D窗口的工作环境.............................................................53
7?OH,^ 设定3D窗口...................................................................53
+.RKi! 3D窗口内检查计算值.....................................................54
@`FCiH M 3D窗口的存盘................................................................55
_md=Q$9!m 编辑空间.............................................................................57
PNW \*;j 编辑一个存在的空间.......................................................57
m~Ld~I" 复制已存在的空间...........................................................57
QrApxiw 新增另一空间..................................................................58
7=@jARW& 光迹追踪器..........................................................................59
I *c;H I 使用光迹追踪..................................................................59
61U<5:#l 基本设定.........................................................................59
rzp +: 平面的选项......................................................................59
z9W`FBg 光迹追踪的3D标准窗口.................................................61
a:~@CUD
>I 开启POV-Ray................................................................61
D[O{(<9 POV-Ray的其它功能......................................................62
1e xl0]- DXF 导入和导出..................................................................68
Bh&Ew
DXF导入.........................................................................68
<"o"z2 基本DXF设定和图层选项..............................................68
4YZS"K'E 以DXF为底稿编辑空间..................................................69
0=w K:Ex 以DXF为背景在3D窗口编辑........................................70
Ba\6?K DXF导出.........................................................................71
&iN--~}!$ 户外照明.............................................................................73
>]'yK!a? 户外空间.........................................................................73
&Bx
J 投光照明.........................................................................74
UDf9FnG}L 标准街道.........................................................................75
KlK`;cr? 街道照明.........................................................................77
_DRrznaw 选取欲计算的空间...........................................................77
F#xa`*AP 包括家具的计算...............................................................81
ry};m_BY 报表设定.............................................................................81
>Ps7I 使用者数据和设计案数据................................................81
4eVI}, 全面设定.........................................................................83
_Fp>F CAD窗口和标准值..........................................................83
dQy>Nmfy 报表.....................................................................................84
66snC{gU 浏览计算结果..................................................................84
V+?]S 限定报表.........................................................................85
^EVc 95|Z 报表设定.........................................................................86
5CAR{|a DIALux 3新增报表项目..................................................87
3+MB5T 灯具的
光源数据表格化....................................................88
4t4olkK3Oa 户外场景的表格化...........................................................88
4([.xT 设定使用者输出标准.......................................................89
~Lfcg* 将报表存盘为pdf 格式....................................................90
]43[6Im 图形的导出......................................................................91
3*DXE9gA9 设定与选项..........................................................................91
g|P C$p-z+ 自定义.............................................................................91
PXP`ZLF 显示设定.........................................................................91
`n!viW|tB 显示卡设定精灵...............................................................92
[%HIbw J 选项.................................................................................95
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