德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
N1Ag. <"P-7/j3j 目录.......................................................................................4
b7Z o~Z 新增功能...............................................................................6
vI5lp5( -3 作业环境介绍........................................................................6
DmLx"%H3 CAD窗口区.......................................................................7
5ct&fjmR_ 组件区.............................................................................11
tLfhW1" 灯具选项夹......................................................................12
lNa+NtQu 我的灯具库......................................................................13
]6)u$4X6$ 置入灯具.........................................................................14
GjHR.p?- 家具区.............................................................................15
gC/ e]7FNr 材质区.............................................................................16
` K{k0_{ 报表区.............................................................................18
tZKw(<am 总览表区.........................................................................19
IY#:v%U 检阅员对话框..................................................................20
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?o^ 编辑模式.........................................................................20
uij^tN% 置入空间组件......................................................................23
`a|&aj0 使用空间组件..................................................................24
U{hu7 使用拖曳和置入的方式(drag & drop).............................25
%60 OS3 使用检阅员对话框...........................................................25
31G0B_T 置入家具.............................................................................25
8iJB'#''* 置入家具.........................................................................25
'Uf?-t*LT@ 藉由检阅员对话框...........................................................25
V\<2oG 贴上材质.............................................................................25
sEdz`F 藉由拖曳和置入...............................................................26
$%cc[[/U 调整贴上的材质...............................................................26
qVE0[ve 删除材质.........................................................................27
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E[2c 置入材质至材质库...........................................................27
NEri{qxm 不同窗口的工作环境...........................................................28
Wa<<"x$ 编辑置入的对象...................................................................30
Kx]SiejJ 移动对象.........................................................................30
}:Z A) 移动和旋转对象(去除网格).........................................31
!sm/BsmL7T 旋转对象.........................................................................31
eNAxVF0 缩放对象.........................................................................32
L4g%o9G 结合和储存对象...............................................................32
CPP~,E_ 移动对象的坐标...............................................................33
SE]5cJ'> 编辑对象外观..................................................................34
!EB<N<P"t 一致性测试......................................................................34
Kg$RT?q-C6 编辑 “多样对象”...................................................................36
6&eXQl 窗户和门.........................................................................36
/;Tc] 计算表面.........................................................................37
s.}K?)mH 工作面.............................................................................37
e}e8WR=B 计算点.............................................................................38
<s'de$[ 使用统一眩光等级方法 (UGR) 计算................................39
LEgP-sW 置入UGR计算点和UGR计算面....................................40
FoyYWj?,R 调整UGR观察员和UGR面的位置................................40
w!7\wI[ 地面组件.........................................................................41
[!A[oK9i C 置入和编辑灯具及灯具排列................................................42
zzQWHg]/ 个别的灯具......................................................................42
'3( ^Zv 灯具排列.........................................................................43
,JV0ib, 置入灯具区域..................................................................46
9RaO[j` 置入灯具排列..................................................................50
;[sW\Ou 排列灯具.........................................................................51
H0Pxw
P>q 圆形的灯具排列...............................................................52
@yaFN>w 区分灯具.........................................................................52
B ;1qy[ 调整灯具位置..................................................................53
m.e]tTe 3D窗口的工作环境.............................................................53
7C{ yNX# 设定3D窗口...................................................................53
RwWg:4 3D窗口内检查计算值.....................................................54
8-#%l~dr 3D窗口的存盘................................................................55
d,"LZ>hNY* 编辑空间.............................................................................57
Q6@<7E]y 编辑一个存在的空间.......................................................57
HgF;[rq3Q 复制已存在的空间...........................................................57
K T} 新增另一空间..................................................................58
JQ&t"`\k 光迹追踪器..........................................................................59
+T+@g8S 使用光迹追踪..................................................................59
|@Tga_0p 基本设定.........................................................................59
$"^K~5Q 平面的选项......................................................................59
_>;Wz7 光迹追踪的3D标准窗口.................................................61
{3tzr ;c? 开启POV-Ray................................................................61
Z'JS@dV POV-Ray的其它功能......................................................62
@p+;iS1} DXF 导入和导出..................................................................68
~7P)$[ DXF导入.........................................................................68
?['!0PF 基本DXF设定和图层选项..............................................68
.V?:&_}_I6 以DXF为底稿编辑空间..................................................69
%z><)7 以DXF为背景在3D窗口编辑........................................70
iq(PC3e`V DXF导出.........................................................................71
NK_|h% 户外照明.............................................................................73
I{`7 0 户外空间.........................................................................73
{*ak>Wud 投光照明.........................................................................74
/U~|B.z@6 标准街道.........................................................................75
|cPHl+$nh. 街道照明.........................................................................77
!~@GIr 选取欲计算的空间...........................................................77
2@&r!Q|1vR 包括家具的计算...............................................................81
jVj5 ; } 报表设定.............................................................................81
!'7fOP-J] 使用者数据和设计案数据................................................81
\hB BG8=& 全面设定.........................................................................83
>qjV{M CAD窗口和标准值..........................................................83
rl*O-S/ 报表.....................................................................................84
AlSO 浏览计算结果..................................................................84
P3$eomX' 限定报表.........................................................................85
*Z5^WHwg 报表设定.........................................................................86
X%1TsCKMj DIALux 3新增报表项目..................................................87
a&y^Ps6= 灯具的
光源数据表格化....................................................88
l] nt@0+ 户外场景的表格化...........................................................88
p*Bty@CRi 设定使用者输出标准.......................................................89
;?-AFd\i 将报表存盘为pdf 格式....................................................90
]b/]^1-(b 图形的导出......................................................................91
NR{wq|" 设定与选项..........................................................................91
C$3*[ 自定义.............................................................................91
*2'8d8>R%] 显示设定.........................................................................91
@fL ^I&++ 显示卡设定精灵...............................................................92
ou|emAV 选项.................................................................................95
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