德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
Ip}Vb6} rZ_>`}O2 目录.......................................................................................4
gQ~5M'# 新增功能...............................................................................6
.BO< 作业环境介绍........................................................................6
-{|`H[nmD CAD窗口区.......................................................................7
">dq0gD 组件区.............................................................................11
,J mbqOV?! 灯具选项夹......................................................................12
Fk^3a'/4KJ 我的灯具库......................................................................13
8_uzpeRhJc 置入灯具.........................................................................14
:9l51oE7 家具区.............................................................................15
"`A :(<x 材质区.............................................................................16
WW@"Z}?k 报表区.............................................................................18
Oajv^H,Em 总览表区.........................................................................19
0;~yZ?6_F 检阅员对话框..................................................................20
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$kB"p 编辑模式.........................................................................20
^T4Ay=~{ 置入空间组件......................................................................23
&[?CTZ 使用空间组件..................................................................24
rFJ[dz 使用拖曳和置入的方式(drag & drop).............................25
H L<s@kEZ 使用检阅员对话框...........................................................25
Nq 8@Nyp 置入家具.............................................................................25
TTI81:fku 置入家具.........................................................................25
0)uYizJce 藉由检阅员对话框...........................................................25
(L6Cy%KgV 贴上材质.............................................................................25
}0=<6\+:` 藉由拖曳和置入...............................................................26
=Pe><k 调整贴上的材质...............................................................26
h`MdKX$ 删除材质.........................................................................27
i cUT<@0 置入材质至材质库...........................................................27
~@I@} n 不同窗口的工作环境...........................................................28
kpfwqHT 编辑置入的对象...................................................................30
,<ya@Fi{ 移动对象.........................................................................30
!)Ni dG 移动和旋转对象(去除网格).........................................31
A q#/2t 旋转对象.........................................................................31
dc 0@Y 缩放对象.........................................................................32
}GHxG9!z 结合和储存对象...............................................................32
UWG+#,1J.\ 移动对象的坐标...............................................................33
00vBpsZj2; 编辑对象外观..................................................................34
Yq'4e[i 一致性测试......................................................................34
s<T?pH 编辑 “多样对象”...................................................................36
y@vj;3: 窗户和门.........................................................................36
~waNPjPRG 计算表面.........................................................................37
#]KgUc5B 工作面.............................................................................37
p5]_}I`+2 计算点.............................................................................38
eE:&qy^ 使用统一眩光等级方法 (UGR) 计算................................39
,axDMMDI 置入UGR计算点和UGR计算面....................................40
LZ~`29qw( 调整UGR观察员和UGR面的位置................................40
ysXx%k 地面组件.........................................................................41
^nDal':* 置入和编辑灯具及灯具排列................................................42
(wt+`_6 个别的灯具......................................................................42
-rY 7)= 灯具排列.........................................................................43
hol<dB 置入灯具区域..................................................................46
OHp5z?
z 置入灯具排列..................................................................50
18!VO4u\I 排列灯具.........................................................................51
cwtD@KC[B 圆形的灯具排列...............................................................52
H 30OUrD 区分灯具.........................................................................52
o<VP'F{p 调整灯具位置..................................................................53
66ohmP@04Z 3D窗口的工作环境.............................................................53
|'hLa 设定3D窗口...................................................................53
)&1!xF 3D窗口内检查计算值.....................................................54
mIc:2.q^ 3D窗口的存盘................................................................55
-l*A 编辑空间.............................................................................57
]W9B6G_ 编辑一个存在的空间.......................................................57
]A:( L9 复制已存在的空间...........................................................57
Pern*x9$ 新增另一空间..................................................................58
o'UHStk 光迹追踪器..........................................................................59
`bP?o 使用光迹追踪..................................................................59
C|e+0aW 基本设定.........................................................................59
|XcH]7Ai" 平面的选项......................................................................59
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光迹追踪的3D标准窗口.................................................61
12gw#J/)9h 开启POV-Ray................................................................61
eK_*q- POV-Ray的其它功能......................................................62
8$~3r a DXF 导入和导出..................................................................68
@FX{M.. DXF导入.........................................................................68
|>utWT]S 基本DXF设定和图层选项..............................................68
J|j;g!fK 以DXF为底稿编辑空间..................................................69
.9 kyrlm 以DXF为背景在3D窗口编辑........................................70
xh'^c^1 DXF导出.........................................................................71
O~'FR[J 户外照明.............................................................................73
%Y',|+Arx 户外空间.........................................................................73
z\Ui8jo:; 投光照明.........................................................................74
c f*zejbw 标准街道.........................................................................75
dB)[O9K) 街道照明.........................................................................77
84`rbL!M 选取欲计算的空间...........................................................77
L+R>%d
s 包括家具的计算...............................................................81
!C`20,U 报表设定.............................................................................81
V*qY"[ 使用者数据和设计案数据................................................81
vgk9b!Xd 全面设定.........................................................................83
euZ(}+N& CAD窗口和标准值..........................................................83
zh?4K*>.k 报表.....................................................................................84
j.&
;c'V$. 浏览计算结果..................................................................84
n6cq\@~A 限定报表.........................................................................85
?aJ6ug 报表设定.........................................................................86
B)a@fmp"a DIALux 3新增报表项目..................................................87
JK^[{1
JI 灯具的
光源数据表格化....................................................88
Ar`\ N1a 户外场景的表格化...........................................................88
lPS*-p#IZ 设定使用者输出标准.......................................................89
NhDA7z`b'J 将报表存盘为pdf 格式....................................................90
;Q90Y&{L=$ 图形的导出......................................................................91
3H'*?|Y(# 设定与选项..........................................................................91
x7gjG"V 自定义.............................................................................91
"^"'uO$ 显示设定.........................................................................91
ADBpX> 显示卡设定精灵...............................................................92
k /^g* 选项.................................................................................95
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