德国
照明设计、计算软件
DIALux Version 3中文使用
手册下载,以下是DIALux中文使用手册目录。
E)NH6~ &gIu<*u< 目录.......................................................................................4
Ej F< lw 新增功能...............................................................................6
X+?*Tw!\ 作业环境介绍........................................................................6
3!Rb{ CAD窗口区.......................................................................7
i ao/l 组件区.............................................................................11
Haaungb" 灯具选项夹......................................................................12
` {k>I^Pg 我的灯具库......................................................................13
nwOr 置入灯具.........................................................................14
mhnD1}9,Ih 家具区.............................................................................15
D$YAi%*H 材质区.............................................................................16
43A6B 报表区.............................................................................18
HJ !)D~M{ 总览表区.........................................................................19
*<Fz1~%* 检阅员对话框..................................................................20
{{tH$j?Q 编辑模式.........................................................................20
!5?#^q 置入空间组件......................................................................23
)[~ #j6 使用空间组件..................................................................24
.gG<08Z 使用拖曳和置入的方式(drag & drop).............................25
d[kb]lC 使用检阅员对话框...........................................................25
Kbg`ZO* 置入家具.............................................................................25
(+>+@G~o 置入家具.........................................................................25
~Rs|W; 藉由检阅员对话框...........................................................25
4)]g=-3 贴上材质.............................................................................25
-EF(J 藉由拖曳和置入...............................................................26
L<1"u.3Z`} 调整贴上的材质...............................................................26
(=QaAn,,R 删除材质.........................................................................27
\&&kUpI 置入材质至材质库...........................................................27
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不同窗口的工作环境...........................................................28
dt',)i8D 编辑置入的对象...................................................................30
OcQ_PE5\ 移动对象.........................................................................30
>|o-&dk 移动和旋转对象(去除网格).........................................31
SL hki)| 旋转对象.........................................................................31
p<Ah50!B 缩放对象.........................................................................32
MN$j{+ !Q 结合和储存对象...............................................................32
KQJn\#> 移动对象的坐标...............................................................33
`JG~%0Z?} 编辑对象外观..................................................................34
PJAE~|a 一致性测试......................................................................34
[{}9"zB$x0 编辑 “多样对象”...................................................................36
,b-wo 窗户和门.........................................................................36
/raM\EyrlP 计算表面.........................................................................37
SR*%-JbA 工作面.............................................................................37
N>/*)Frt 计算点.............................................................................38
PUltn}M 使用统一眩光等级方法 (UGR) 计算................................39
(|'w$ 置入UGR计算点和UGR计算面....................................40
q&<#)#+ 调整UGR观察员和UGR面的位置................................40
`yP-,lA$ 地面组件.........................................................................41
Jj fNH
~ 置入和编辑灯具及灯具排列................................................42
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1 个别的灯具......................................................................42
\xDu#/^ 灯具排列.........................................................................43
0Y)b319B 置入灯具区域..................................................................46
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. 置入灯具排列..................................................................50
,h#!!j\j6 排列灯具.........................................................................51
cQ6[o"j. 圆形的灯具排列...............................................................52
S82NU2L 区分灯具.........................................................................52
O .TFV. 调整灯具位置..................................................................53
6N~ jt 3D窗口的工作环境.............................................................53
\$?[>=<wB 设定3D窗口...................................................................53
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{gt\V 3D窗口内检查计算值.....................................................54
tPO.^ 3D窗口的存盘................................................................55
"sAR<5b 编辑空间.............................................................................57
rHT8a^MO 编辑一个存在的空间.......................................................57
iJ?8)} 复制已存在的空间...........................................................57
xXA$16kd 新增另一空间..................................................................58
-fL|e/ 光迹追踪器..........................................................................59
C;dA?Es>R 使用光迹追踪..................................................................59
4=o3ZRV 基本设定.........................................................................59
iUS379wM} 平面的选项......................................................................59
n\,TW&3 光迹追踪的3D标准窗口.................................................61
2Mu-c:1 开启POV-Ray................................................................61
.7ahz8v POV-Ray的其它功能......................................................62
{@Diig DXF 导入和导出..................................................................68
ua|qL! L+ DXF导入.........................................................................68
0qG[hxt% 基本DXF设定和图层选项..............................................68
d2.n^Q"?3 以DXF为底稿编辑空间..................................................69
<' P|g 以DXF为背景在3D窗口编辑........................................70
{D."A$AAa DXF导出.........................................................................71
W.MJyem 户外照明.............................................................................73
k_P`t[YZV 户外空间.........................................................................73
R^1= :<)C 投光照明.........................................................................74
o&(%:| 标准街道.........................................................................75
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街道照明.........................................................................77
^z[s;:- 选取欲计算的空间...........................................................77
]3d&S5zU 包括家具的计算...............................................................81
M#<x2ojW 报表设定.............................................................................81
\M>AN
Z} 使用者数据和设计案数据................................................81
U?$v1 || 全面设定.........................................................................83
)z/j5tnvm CAD窗口和标准值..........................................................83
Ql&P1|& 报表.....................................................................................84
!c SD9q* 浏览计算结果..................................................................84
a.%]5%O;t 限定报表.........................................................................85
ik8e 报表设定.........................................................................86
\?3];+c9 DIALux 3新增报表项目..................................................87
Tw!x* 灯具的
光源数据表格化....................................................88
6Otv[8^} 户外场景的表格化...........................................................88
JSGUl4N 设定使用者输出标准.......................................................89
t&eD;lg : 将报表存盘为pdf 格式....................................................90
GExG1n- 图形的导出......................................................................91
e% 5! 设定与选项..........................................................................91
\F1nEj 自定义.............................................................................91
HowlJ[ km% 显示设定.........................................................................91
D|=QsWZI 显示卡设定精灵...............................................................92
Y Nq<%i!> 选项.................................................................................95
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