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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    i=cST8!8N  
    --- PATHS ocFk#FW  
                                                 OBJECTS REU,"  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 1[^YK6a/  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 o`,~#P|  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 j/z=<jA  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 &CQO+Yr$l  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 V`1,s~"q  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ;~EQS.Qp  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 D]]wJQU2  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 I5_HaC>  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 y=Kqv^  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 P:"R;YCvE  
    apo)cR  
    !!++ >R+-mP!nj  
    !! PATHS02.INR j uA@"SG  
    !! Title: Typical PATHS Output ~U0%}Bbh  
    !! Category: Isolated Command EtKq.<SJ  
    !! Keywords: PATHS, Tracing, stray, ghost n#lbfN 4  
    !! Description: Typical output from the PATHS X 0G,tl  
    !! command for all currently defined rays. This }a7d(7  
    !! output shows the default LONG form and listing m/KaWrw/)  
    !! according to total flux. c*;oR$VW  
    !! Notes: #\0m(v  
    !! 1)  Negative 'Hits' indicate incident rays that 3~~X,ZL  
    !! either got absorbed by the Current object (typical) 7q ?ZieR  
    !! or did not go through or interact with current i]v3CY|3AI  
    !! object (such as with STEP -1). ]pn U"  
    !! 2)  The default LONG form provides for decimal places !l (Vk  
    !! under Current and Previous headings. This allows ,/\`Rc^n  
    !! for further breakout of paths according to specific r#sg5aS7O|  
    !! facets for edge-based objects. ^kKLi  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter A2|Bbqd  
    !! rays from that object number. Otherwise, they are @d WA1tM  
    !! specular split rays. They are traced back to the source Uwc%'=@  
    !! from left to right (up to 10 levels possible). Refer to )|~&(+Q?]  
    !! chart under PATHS command description for decimal number ZcN0:xU  
    !! meanings. ;6G]~}>o  
    !! Edit History (latest first) e~]P _53  
    !! 10/10/2000 - cp - modified format; added description J,=K1>8s  
    !! 01/01/1996 - bro - creation <= 4$.2ym  
    !!-- ;_,jy7lf  
    Jt_=aMY:7  
    --- PATHS K4Q{U@ZJ  
                                                 OBJECTS w2s`9  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... MntmBj-T  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 3:,%># "  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 q"VmuQ  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Y&6jFT_  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 QVT0.GzR  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 '12m4quO  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 q8{Bx03m6  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 xV> .]  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 #{6VdWZ  
    -------------------- +^AdD8U  
       8  1356 3.57E+01 Et0gPX-  
    S5).\1m h[  
        177 ray flags changed q[U pP`Z%  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 H:G``Vq;0m  
    1st Digit    Definition    2nd/3rd Digits    Definition *d8 %FQ  
    0    Random Scatter    0 0    Hemispherical nAP*w6m0j  
    0    Random Scatter    # #    TOWARDS number so` \e^d  
    1    Ordinary Reflection    # #    DIFFRACT number =v3o)lU  
    2    Ordinary Transmission    # #    DIFFRACT number T!x/^  
    3    Deterministic Scatter    0 0    Retro-reflected z>!./z]p  
    3    Deterministic Scatter    0 1    Near Reflected q,[;AHb  
    3    Deterministic Scatter    0 2    Near Transmitted t]B`>SL3W  
    4    Extraordinary Reflection    # #    DIFFRACT number [vr"FLM|9  
    5    Extraordinary Transmission    ##    DIFFRACT number qjRbsD>  
    6    Volume Scatter    # #    MEDIA number YIN* '!N  
    (6fD5XtS  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......