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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    :f ybH)*  
    --- PATHS :qc@S&v@]  
                                                 OBJECTS  3p"VmO  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... CK 3]]{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 '49&qO5B  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 "L|Ew#  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 U voX\  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Tw)nFr8oF]  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 +b.<bb6  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 >:Na^+c  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00  &xgMqv2/  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 iP~5=  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 0^az<!!O#  
    D*6v.`]X  
    !!++ svCD&~|K#  
    !! PATHS02.INR K 4QJDC8  
    !! Title: Typical PATHS Output OXe+=Lp<  
    !! Category: Isolated Command 1uZ[Ewl]  
    !! Keywords: PATHS, Tracing, stray, ghost ?:vp3f#  
    !! Description: Typical output from the PATHS BAG) -  
    !! command for all currently defined rays. This ;,[6 n|M  
    !! output shows the default LONG form and listing B8UtD  
    !! according to total flux. Ehi)n)HhG"  
    !! Notes: XAwo ~E  
    !! 1)  Negative 'Hits' indicate incident rays that bXF>{%(}E  
    !! either got absorbed by the Current object (typical) -G e5gQ=  
    !! or did not go through or interact with current X ,n4_=f  
    !! object (such as with STEP -1). $h`(toTyF  
    !! 2)  The default LONG form provides for decimal places px %xoY  
    !! under Current and Previous headings. This allows P?p>'avP  
    !! for further breakout of paths according to specific |t+M/C0y/  
    !! facets for edge-based objects. ( NWT/yBx  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ^e:C{]S=  
    !! rays from that object number. Otherwise, they are C,~wmS )@  
    !! specular split rays. They are traced back to the source R''nZ/R  
    !! from left to right (up to 10 levels possible). Refer to 3I&=1o  
    !! chart under PATHS command description for decimal number R*a5bKr  
    !! meanings. 0B fqEAl  
    !! Edit History (latest first) +PgUbr[p  
    !! 10/10/2000 - cp - modified format; added description 0D/u`-  
    !! 01/01/1996 - bro - creation BZejqDr*  
    !!-- Oo |*q+{  
    Hy ^E m  
    --- PATHS XK??5'&{  
                                                 OBJECTS C~4_Vc*  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... W2/FGJD  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 gNF8&T  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 TG7Ba[%  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 >}Qj|05G  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 nlmc/1C  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 b&[9m\AX`  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 JTK>[|c9oE  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 =y -L'z&r  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 IhnHNY]<g  
    -------------------- wmKM:`&[5  
       8  1356 3.57E+01 ZycV?ob8}  
    Z?X0:WK  
        177 ray flags changed 1c_gh12  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 BCsz8U!  
    1st Digit    Definition    2nd/3rd Digits    Definition  W%LTcm  
    0    Random Scatter    0 0    Hemispherical 2{;&c  
    0    Random Scatter    # #    TOWARDS number 9rXbv4{  
    1    Ordinary Reflection    # #    DIFFRACT number Z0&^U#]  
    2    Ordinary Transmission    # #    DIFFRACT number 88}+.-3t$  
    3    Deterministic Scatter    0 0    Retro-reflected  }/~%Ysl  
    3    Deterministic Scatter    0 1    Near Reflected I@Zd<Rn  
    3    Deterministic Scatter    0 2    Near Transmitted u.;zz'|  
    4    Extraordinary Reflection    # #    DIFFRACT number vvA=:J4/i)  
    5    Extraordinary Transmission    ##    DIFFRACT number (Mi]vK.4  
    6    Volume Scatter    # #    MEDIA number x g=}MoX  
    ].F7. zi  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......