切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4754阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    'w=aLu5dY  
    --- PATHS  U02  
                                                 OBJECTS ktkS$  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 3 }3C*w+  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Z_a@,k:+[  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 5j v*C]z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Fkg%_v$  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 2St<m-&  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 KAi_+/]K_  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 gtIEpYN+  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ,4=mlte"  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 E.*gKfL  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2120
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ';}:*nZ//_  
    e&E7_  
    !!++ LK!sk5/  
    !! PATHS02.INR O9m sPb:  
    !! Title: Typical PATHS Output &gW<v\6,  
    !! Category: Isolated Command neE Zw#(Z  
    !! Keywords: PATHS, Tracing, stray, ghost "kC6G%  
    !! Description: Typical output from the PATHS {=,G>p  
    !! command for all currently defined rays. This n2:Uu>/  
    !! output shows the default LONG form and listing -[&Z{1A4x4  
    !! according to total flux. Qmb+%z  
    !! Notes: y~Yv^'Epf  
    !! 1)  Negative 'Hits' indicate incident rays that s];0-65)  
    !! either got absorbed by the Current object (typical) >DbG )0|  
    !! or did not go through or interact with current +Z-{6C  
    !! object (such as with STEP -1). 0LYf0^P  
    !! 2)  The default LONG form provides for decimal places & P%#  
    !! under Current and Previous headings. This allows ^hr # 1  
    !! for further breakout of paths according to specific  DZ4gp  
    !! facets for edge-based objects. LE~vSm^#  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter 1r*yYm'  
    !! rays from that object number. Otherwise, they are oB>#P-V  
    !! specular split rays. They are traced back to the source :;TF_S v  
    !! from left to right (up to 10 levels possible). Refer to 9UV}`UM3V  
    !! chart under PATHS command description for decimal number w`r %_o-I  
    !! meanings. TaaCl#g$?  
    !! Edit History (latest first) f="ZplW  
    !! 10/10/2000 - cp - modified format; added description Z\]LG4N?  
    !! 01/01/1996 - bro - creation 8N$Xq\Da+>  
    !!-- #T8jHnI  
    B5h)F> &G  
    --- PATHS W#kyD)(F  
                                                 OBJECTS $FDGHFM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... M,yxPHlN  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 I[gPW7&S@  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 XD?]+  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 3]@wa!`  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 DZLEx{cm  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 V$:%CIn  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 \zBZ$5 rE  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 KY0<N 9{  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 XMykUr e|  
    -------------------- A>315!d"  
       8  1356 3.57E+01 ;49sou  
    "pcr-?L  
        177 ray flags changed fZS'e{V  
       3397 rays now selected
    离线hemet
    发帖
    136
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 DHyQ:0q  
    1st Digit    Definition    2nd/3rd Digits    Definition n{qVF#N_  
    0    Random Scatter    0 0    Hemispherical oK<H/76x  
    0    Random Scatter    # #    TOWARDS number L_+ Fin  
    1    Ordinary Reflection    # #    DIFFRACT number hOV5WO\  
    2    Ordinary Transmission    # #    DIFFRACT number JlawkA  
    3    Deterministic Scatter    0 0    Retro-reflected 09 f;z  
    3    Deterministic Scatter    0 1    Near Reflected {w,<igh  
    3    Deterministic Scatter    0 2    Near Transmitted kmlO}0  
    4    Extraordinary Reflection    # #    DIFFRACT number 33a}M;vx  
    5    Extraordinary Transmission    ##    DIFFRACT number a*_&[  
    6    Volume Scatter    # #    MEDIA number qI tbY%  
    q$s)(D  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......