切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4801阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    !-7n69:G  
    --- PATHS d)vP9vXy  
                                                 OBJECTS a,vS{434J  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... rT[qh+KWe  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 o0C&ol_  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 &t9 V  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 wv3,% lN  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 &kIeW;X  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 :/|"db&`  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Ldjz-  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 /dYv@OU?  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 VdK%m`;2  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 .hat!Tt9  
    vamZKm~p  
    !!++ *1dDs^D#|  
    !! PATHS02.INR 8?+|4:#=*J  
    !! Title: Typical PATHS Output y"JR kJ  
    !! Category: Isolated Command A8Ju+  
    !! Keywords: PATHS, Tracing, stray, ghost ]b4IO4T  
    !! Description: Typical output from the PATHS "bo0O7InOV  
    !! command for all currently defined rays. This P"w\hF  
    !! output shows the default LONG form and listing Rg?6eN  
    !! according to total flux. >pU9}2fpT  
    !! Notes: Op'a=4x]  
    !! 1)  Negative 'Hits' indicate incident rays that [%P#ieD4  
    !! either got absorbed by the Current object (typical) w"^h<]b  
    !! or did not go through or interact with current Pv'Q3O2<I  
    !! object (such as with STEP -1). ntW@Fm:bw>  
    !! 2)  The default LONG form provides for decimal places I_J&>}V'  
    !! under Current and Previous headings. This allows ote,`h  
    !! for further breakout of paths according to specific (GSP3KKo*G  
    !! facets for edge-based objects. z K<af  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter x)::^'74  
    !! rays from that object number. Otherwise, they are c$g@3gL  
    !! specular split rays. They are traced back to the source x}] 56f  
    !! from left to right (up to 10 levels possible). Refer to  js_`L#t  
    !! chart under PATHS command description for decimal number [oLV,O|s|j  
    !! meanings. MYAt4cHc2  
    !! Edit History (latest first) S0,\{j  
    !! 10/10/2000 - cp - modified format; added description Qz~uD'Rs/  
    !! 01/01/1996 - bro - creation <g[z jV9p  
    !!-- XIW0Z C   
    @UD:zUT)F  
    --- PATHS |mb2<!ag{  
                                                 OBJECTS B 71/nt9  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... tEhg',2t(  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 d?2V2`6  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 NQ9v[gv  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 "`vRHeCKN  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Ke$_l]}  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 m@4Dz|  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 j6rNt|  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 '0+*  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 CXlbtpK2k  
    -------------------- d#ir=+o{h  
       8  1356 3.57E+01 }47h0 i  
    eVXXn)>  
        177 ray flags changed /A=w`[<  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 + ?1GscJ   
    1st Digit    Definition    2nd/3rd Digits    Definition tq3Wga!5  
    0    Random Scatter    0 0    Hemispherical K+B978XD  
    0    Random Scatter    # #    TOWARDS number UiFH*HT  
    1    Ordinary Reflection    # #    DIFFRACT number .|UQ)J?s  
    2    Ordinary Transmission    # #    DIFFRACT number u^80NR  
    3    Deterministic Scatter    0 0    Retro-reflected G-aR%]7$g  
    3    Deterministic Scatter    0 1    Near Reflected $<}c[Nm  
    3    Deterministic Scatter    0 2    Near Transmitted +# W94s~0V  
    4    Extraordinary Reflection    # #    DIFFRACT number 6  63o  
    5    Extraordinary Transmission    ##    DIFFRACT number W'lqNOX[v  
    6    Volume Scatter    # #    MEDIA number zzqJeIS  
    }Mc b\+[  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......