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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    h8lI# Gs  
    --- PATHS N>}2&'I  
                                                 OBJECTS v lsS  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... DfQD!}=  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 /4Lmu+G4  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 b_JW3l  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 E@F:U*A6%  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 JKsdPW<?  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ;c_pa0L  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 W^^}-9  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 0fTEb%z8  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Qe )#'$T  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 C3%,pDh  
    ^j2:fJOU#  
    !!++ fuH Dif,  
    !! PATHS02.INR C%P"Ds=w0N  
    !! Title: Typical PATHS Output o4kNDXP#S  
    !! Category: Isolated Command Hc@Z7eQ3^  
    !! Keywords: PATHS, Tracing, stray, ghost 2#A u6BvX  
    !! Description: Typical output from the PATHS Pc]c8~  
    !! command for all currently defined rays. This A&5$eGe9  
    !! output shows the default LONG form and listing qvOBvUR}  
    !! according to total flux. +{/zP{jH  
    !! Notes: 55oLj.l^j  
    !! 1)  Negative 'Hits' indicate incident rays that UY **3MK  
    !! either got absorbed by the Current object (typical) @T1 >%oi  
    !! or did not go through or interact with current ?.A6HrAPB  
    !! object (such as with STEP -1). jkNZv. )p  
    !! 2)  The default LONG form provides for decimal places i[ BR"(  
    !! under Current and Previous headings. This allows [,5clR=F  
    !! for further breakout of paths according to specific nm'm*sU\  
    !! facets for edge-based objects. B`hxF(_p/  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter y|KDh'Y  
    !! rays from that object number. Otherwise, they are f|VP_o<  
    !! specular split rays. They are traced back to the source "0L@cOyG  
    !! from left to right (up to 10 levels possible). Refer to =]E1T8|  
    !! chart under PATHS command description for decimal number aG |)k,  
    !! meanings. CSU>nIE0  
    !! Edit History (latest first) vS<;:3  
    !! 10/10/2000 - cp - modified format; added description #G#gB   
    !! 01/01/1996 - bro - creation %h%r6EB1F  
    !!-- A|>a Gy  
    kXX RMR  
    --- PATHS 73xI8  
                                                 OBJECTS Zt` ,DM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 4 qW)R{%  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 oS_p/$F,  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 dl{3fldb  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 g6W.Gl"5\w  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ur#"f'|-  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 _k+Bj.L  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 0t4i'??  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 A)7'\JK7b  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 f\(Kou$  
    -------------------- "Pys3=h  
       8  1356 3.57E+01 # |UrHK;  
    r9vC&pWZ  
        177 ray flags changed b'-gy0  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 #-V Kk  
    1st Digit    Definition    2nd/3rd Digits    Definition U&eLj"XZ  
    0    Random Scatter    0 0    Hemispherical fg1 zT~  
    0    Random Scatter    # #    TOWARDS number [w4z)!  
    1    Ordinary Reflection    # #    DIFFRACT number i'EXylb  
    2    Ordinary Transmission    # #    DIFFRACT number ss2:8up 99  
    3    Deterministic Scatter    0 0    Retro-reflected er<~dqZ}]  
    3    Deterministic Scatter    0 1    Near Reflected d~_OWCg`  
    3    Deterministic Scatter    0 2    Near Transmitted }M~AkJL  
    4    Extraordinary Reflection    # #    DIFFRACT number 3?}SXmA'@  
    5    Extraordinary Transmission    ##    DIFFRACT number i/Hi  
    6    Volume Scatter    # #    MEDIA number "M*\,IH  
    0bd.ess  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......