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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    0LS -i%0  
    --- PATHS -<8B,  
                                                 OBJECTS YKc>6)j  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... @/9>=#4c  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 U$A/bEhw  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 I|H,)!Z  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 D0f*eSXE{  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 I%SuT7"Do  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 PoJmW^:}  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 U?^OD  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ;?0_Q3IML  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Q6u{@$(/N  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 YwGH G{?e  
    TMqY4;UeL  
    !!++ 0potz]}  
    !! PATHS02.INR 6ga5^6W  
    !! Title: Typical PATHS Output T(JuL<PB  
    !! Category: Isolated Command x )3~il5  
    !! Keywords: PATHS, Tracing, stray, ghost jP+ pA e  
    !! Description: Typical output from the PATHS *!Y- !  
    !! command for all currently defined rays. This U_l7CCK +  
    !! output shows the default LONG form and listing BMpF02Y|4  
    !! according to total flux. )%qtE34`  
    !! Notes: Ge^Qar  
    !! 1)  Negative 'Hits' indicate incident rays that e{0L%%2K  
    !! either got absorbed by the Current object (typical) IO"hF  
    !! or did not go through or interact with current c yP,[?N  
    !! object (such as with STEP -1). 0vn[a,W<A  
    !! 2)  The default LONG form provides for decimal places 0aogBg_@K  
    !! under Current and Previous headings. This allows 9#Bx]wy  
    !! for further breakout of paths according to specific e=7W 7^"_  
    !! facets for edge-based objects. d/]|657u  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter +}U2@03I  
    !! rays from that object number. Otherwise, they are ~p\n&{P0  
    !! specular split rays. They are traced back to the source nkRK +~>  
    !! from left to right (up to 10 levels possible). Refer to 5}XvL'  
    !! chart under PATHS command description for decimal number :Jk33 N4y0  
    !! meanings. vOe0}cR  
    !! Edit History (latest first) (i]Z|@|)  
    !! 10/10/2000 - cp - modified format; added description > ws!5q  
    !! 01/01/1996 - bro - creation ZE rdt:w  
    !!-- ' S,2  
    =m9i)Q  
    --- PATHS hg8Be6G <  
                                                 OBJECTS NI.`mc6X d  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 7}%H2$Do  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 O,|\"b1(  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 \2 >?6zs  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Bc<n2 C0  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Yb 6q))Y  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Ak A!:!l  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 0% +'  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 MwAJ(  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 |` "?  
    -------------------- /H)Br~ l  
       8  1356 3.57E+01 6,+nRiZ  
    gu<V (M\  
        177 ray flags changed ertBuU  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 6/1$< !WH  
    1st Digit    Definition    2nd/3rd Digits    Definition {/|qjkT&W  
    0    Random Scatter    0 0    Hemispherical 6P*O&1hv  
    0    Random Scatter    # #    TOWARDS number 9i%9   
    1    Ordinary Reflection    # #    DIFFRACT number 'N6 S}w7  
    2    Ordinary Transmission    # #    DIFFRACT number Q7GY3X*kA  
    3    Deterministic Scatter    0 0    Retro-reflected z"UPyW1?  
    3    Deterministic Scatter    0 1    Near Reflected B+"g2Y  
    3    Deterministic Scatter    0 2    Near Transmitted HnU Et/  
    4    Extraordinary Reflection    # #    DIFFRACT number e&1 \'Zq?>  
    5    Extraordinary Transmission    ##    DIFFRACT number AVFjBybu9  
    6    Volume Scatter    # #    MEDIA number !h:  Q  
    jg_n7  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......