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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    t@cImmh\T  
    --- PATHS ia*Bcx_RW+  
                                                 OBJECTS !=p^@N7  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 28,g'k!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ."h>I @MH  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ;@/vKA3l.  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 t}fU 2Yb  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 f}:W1&LhI?  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 iUOGuiP  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 </li<1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 aMO+ y91Y(  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 NaC}KI`  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 |emZZj  
    =7 ${bp!  
    !!++ +I_p\/J?w/  
    !! PATHS02.INR IWP[?U=  
    !! Title: Typical PATHS Output /+{1;}AT  
    !! Category: Isolated Command 9/4Bx!~A  
    !! Keywords: PATHS, Tracing, stray, ghost "6xTh0D  
    !! Description: Typical output from the PATHS zR6^rq*  
    !! command for all currently defined rays. This .h@HAnmE  
    !! output shows the default LONG form and listing ="AJ &BqHd  
    !! according to total flux. X.hV MX2B  
    !! Notes: ~JSa]6:_+  
    !! 1)  Negative 'Hits' indicate incident rays that $S{]` +  
    !! either got absorbed by the Current object (typical) #hP&;HZ2>"  
    !! or did not go through or interact with current X8| 0RU@f  
    !! object (such as with STEP -1). WJ m:?,  
    !! 2)  The default LONG form provides for decimal places Ilv _.  
    !! under Current and Previous headings. This allows <s(<ax30  
    !! for further breakout of paths according to specific B4ky%gF4  
    !! facets for edge-based objects. ui4*vjd  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter [;8vO=Z  
    !! rays from that object number. Otherwise, they are N[8y+2SZ  
    !! specular split rays. They are traced back to the source TP?HxO_C  
    !! from left to right (up to 10 levels possible). Refer to t9+ME|  
    !! chart under PATHS command description for decimal number O*y@4AR"S  
    !! meanings. DTp|he  
    !! Edit History (latest first) &s<'fSI  
    !! 10/10/2000 - cp - modified format; added description G,JK$j>*l  
    !! 01/01/1996 - bro - creation z9IJ%= R  
    !!-- q+}Er*r  
    QP0[  
    --- PATHS G2e0\}q  
                                                 OBJECTS bsgrg  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... P},d`4Ty@  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 +oe%bk|A  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 { 0 vHgi  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ? bnhx  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 SVc5mS|up  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 {rWFgn4Li  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 U2)y fhI  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 $jtXN E?  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 "8YXFg  
    -------------------- 7n*[r*$  
       8  1356 3.57E+01  cnwpd%]o  
    ECF \/12  
        177 ray flags changed > Vvjs  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 +Xjevg6DU  
    1st Digit    Definition    2nd/3rd Digits    Definition h.D*Y3=<  
    0    Random Scatter    0 0    Hemispherical T($6L7 j9  
    0    Random Scatter    # #    TOWARDS number L4C_qb k;:  
    1    Ordinary Reflection    # #    DIFFRACT number "8|a4Y+F  
    2    Ordinary Transmission    # #    DIFFRACT number U*7Yi-"/*  
    3    Deterministic Scatter    0 0    Retro-reflected %.3] F2_Q  
    3    Deterministic Scatter    0 1    Near Reflected >:yU bo)  
    3    Deterministic Scatter    0 2    Near Transmitted 0zvA>4cq)  
    4    Extraordinary Reflection    # #    DIFFRACT number "Ooc;xD3<  
    5    Extraordinary Transmission    ##    DIFFRACT number e$+/;MRq  
    6    Volume Scatter    # #    MEDIA number 3~&h9#7 Ke  
    /"*eMe!=  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......