切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4800阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 正序阅读 楼主  发表于: 2008-08-09
    0SV4p.  
    --- PATHS i,!tu  
                                                 OBJECTS S`pBEM  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... gN .n _!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 QC6:ZxP  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 K)W:@,*  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 d~#:t~ $,  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 *K;s*-|U  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 `X%Qt ~  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 L~E|c/  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 _*++xF1  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 #=,c8" O  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 _ ($U\FW  
    1st Digit    Definition    2nd/3rd Digits    Definition TGGbO:s3  
    0    Random Scatter    0 0    Hemispherical v;(k7  
    0    Random Scatter    # #    TOWARDS number > 1=].  
    1    Ordinary Reflection    # #    DIFFRACT number EN5F*s@r  
    2    Ordinary Transmission    # #    DIFFRACT number S]?I7_  
    3    Deterministic Scatter    0 0    Retro-reflected h/]));p  
    3    Deterministic Scatter    0 1    Near Reflected IQQ>0^Q~  
    3    Deterministic Scatter    0 2    Near Transmitted k,61Va  
    4    Extraordinary Reflection    # #    DIFFRACT number  ?%*p!m  
    5    Extraordinary Transmission    ##    DIFFRACT number X'p%K/-m  
    6    Volume Scatter    # #    MEDIA number lJt?0;gn  
    !d&SVS^mo  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 7MIrrhk  
    mXI'=Vo!S  
    !!++ x{S2   
    !! PATHS02.INR " f.9u  
    !! Title: Typical PATHS Output 7GRPPh<4  
    !! Category: Isolated Command d(C5i8d  
    !! Keywords: PATHS, Tracing, stray, ghost '^(qlCI  
    !! Description: Typical output from the PATHS ]{18-=  
    !! command for all currently defined rays. This L=&}s[5  
    !! output shows the default LONG form and listing :XB^IyO-A  
    !! according to total flux. aa}U87]k  
    !! Notes: JtxitF2  
    !! 1)  Negative 'Hits' indicate incident rays that ]xPy-j6C  
    !! either got absorbed by the Current object (typical) i<*W,D6  
    !! or did not go through or interact with current cG{  
    !! object (such as with STEP -1). 6foiN W+  
    !! 2)  The default LONG form provides for decimal places "Iacs s0;  
    !! under Current and Previous headings. This allows xXCsJ9]  
    !! for further breakout of paths according to specific .@psW0T%  
    !! facets for edge-based objects. EPU3Jban  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ^M+aQg%  
    !! rays from that object number. Otherwise, they are 0a:@DOzT  
    !! specular split rays. They are traced back to the source TPmb]j  
    !! from left to right (up to 10 levels possible). Refer to Se>v|6  
    !! chart under PATHS command description for decimal number &3:<WU:U  
    !! meanings. !e}4>!L,(^  
    !! Edit History (latest first) #lF 2q w  
    !! 10/10/2000 - cp - modified format; added description !*o{xq   
    !! 01/01/1996 - bro - creation !J[!i"e  
    !!-- >XW-W  
    &.JJhX  
    --- PATHS &t}6sD9o  
                                                 OBJECTS fni7HBV?  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... zZP&`#TAy  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 XW:%YTv  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 BzTzIo5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 `o21f{1]X&  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 B^/(wHBp  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 S2EV[K8#  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 y 7z)lBy\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 [Xww`OUsh  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 zEDN^K '  
    -------------------- 9[h8Dy  
       8  1356 3.57E+01 3|D.r-Q  
    1z_1Hl  
        177 ray flags changed U5[r&Y D  
       3397 rays now selected
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有