切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4857阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 正序阅读 楼主  发表于: 2008-08-09
    ^SC2k LI  
    --- PATHS ViYfK7Z  
                                                 OBJECTS p`/c&}  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... @e:= D  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 + [~)a 4#  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 w:c9Z=KX  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00  /wT<p  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 GvI8W)d3,R  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 45.Vr[FS.  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 +sFpIiJg  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ^\C Fke=  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 t+Au6/Dx?  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 r1 [c+Hy  
    1st Digit    Definition    2nd/3rd Digits    Definition b} FhC"'i  
    0    Random Scatter    0 0    Hemispherical ~'v9/I-"  
    0    Random Scatter    # #    TOWARDS number _F},Wp:Oh  
    1    Ordinary Reflection    # #    DIFFRACT number DR7JEE  
    2    Ordinary Transmission    # #    DIFFRACT number mx5#K\  
    3    Deterministic Scatter    0 0    Retro-reflected 3?e~J"WXC5  
    3    Deterministic Scatter    0 1    Near Reflected qL4s@<|~  
    3    Deterministic Scatter    0 2    Near Transmitted ]-;MY@  
    4    Extraordinary Reflection    # #    DIFFRACT number @Yn+ir0>O  
    5    Extraordinary Transmission    ##    DIFFRACT number 9DdR"r'7  
    6    Volume Scatter    # #    MEDIA number }#h`1 uV  
    |u]IOw&1  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 WK0:3q(P  
    ?|~KF:,#}  
    !!++ 7=/iFv[  
    !! PATHS02.INR V*DDU]0k  
    !! Title: Typical PATHS Output q%LjOPE V  
    !! Category: Isolated Command 0O[le*3b  
    !! Keywords: PATHS, Tracing, stray, ghost >gDeuye  
    !! Description: Typical output from the PATHS V!l?FOSZ  
    !! command for all currently defined rays. This %JgdLnQE  
    !! output shows the default LONG form and listing (&Rql7](8  
    !! according to total flux. b gxk:$E  
    !! Notes: 3N 5@<:2`  
    !! 1)  Negative 'Hits' indicate incident rays that C]Y%dQh+a  
    !! either got absorbed by the Current object (typical) yf7|/M  
    !! or did not go through or interact with current l(W?]{C[%  
    !! object (such as with STEP -1). 9kh MG$  
    !! 2)  The default LONG form provides for decimal places ut#pg+#Q  
    !! under Current and Previous headings. This allows TF9A4  
    !! for further breakout of paths according to specific -y>~ :.  
    !! facets for edge-based objects. n =WH=:&  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter \d*ts(/a*  
    !! rays from that object number. Otherwise, they are 4jSYR#Hqp`  
    !! specular split rays. They are traced back to the source {1qr6P,"  
    !! from left to right (up to 10 levels possible). Refer to icb *L~qm  
    !! chart under PATHS command description for decimal number Zl>dBc%  
    !! meanings. Npi) R)  
    !! Edit History (latest first) *nYg-)  
    !! 10/10/2000 - cp - modified format; added description .9N7`  
    !! 01/01/1996 - bro - creation F-$!e?,H  
    !!-- \KzH5?  
    D(OJr5Gg  
    --- PATHS ~> N63I6  
                                                 OBJECTS I\x9xJ4x  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ,`02fMOLc  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 +xvn n  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ALV(fv$cD  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 4$WR8  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 %`QgG   
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 I)yF!E &  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 <&#MX  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 6ypLE@Mk  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 K7([Gc9  
    -------------------- _9JFlBx  
       8  1356 3.57E+01 eWN g?*/  
    H\qZu%F'  
        177 ray flags changed h!v< J  
       3397 rays now selected
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有