在example中的PATHS例子中 t7lRMCN
ukri7 n*
!!++ /ZD/!YD&R
!! PATHS02.INR 5nEvnnx0
!! Title: Typical PATHS Output #+r-$N.7
!! Category: Isolated Command L9G=+T9
!! Keywords: PATHS, Tracing, stray, ghost Xf#uK\f
!! Description: Typical output from the PATHS .%D] z{''
!! command for all currently defined rays. This sYXVSNonm
!! output shows the default LONG form and listing iPE-j#|
!! according to total flux. +y -:(aP
!! Notes: @Wdnc/o]
!! 1) Negative 'Hits' indicate incident rays that Av/|={i
!! either got absorbed by the Current object (typical) 1no$|n#
!! or did not go through or interact with current tMupX-V
!! object (such as with STEP -1). ,/Xxj\i
!! 2) The default LONG form provides for decimal places Oi7:J>
[
!! under Current and Previous headings. This allows M"~B_t,Nw
!! for further breakout of paths according to specific SU x\qz)
!! facets for edge-based objects. >2N`l
!! 3) Negative 'Split/Scatter' numbers indicate scatter {%~Sbcq4F
!! rays from that object number. Otherwise, they are *mBn''a"*
!! specular split rays. They are traced back to the source mz/KGZ5t
!! from left to right (up to 10 levels possible). Refer to R[o KhU
!! chart under PATHS command description for decimal number 1q/z&@+B
!! meanings. z#O{rwnl
!! Edit History (latest first) hj9bMj
!! 10/10/2000 - cp - modified format; added description pQW^lqwZ:6
!! 01/01/1996 - bro - creation `(16_a
!!-- GY0<\-
f61~%@fE
--- PATHS ~|?2<g$gYR
OBJECTS DfqXw^BKD
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... -BNW\]}
1 177 3.51E+01 98.23 -7 2.000 1.000 0.00 o'R_kadN[T
2 461 2.85E-01 0.80 -9 2.000 1.000 1.10 1.10 0.00 #Etz}:%W
3 177 6.96E-02 0.19 -17 2.000 1.000 1.10 1.10 0.00 F5)Ta?3|"<
4 216 1.19E-01 0.33 -11 2.000 1.000 1.10 1.10 0.00 8CMI\yk
5 215 1.06E-01 0.30 -13 2.000 1.000 1.10 1.10 0.00 wwE9|'Ok
6 94 4.15E-02 0.12 -15 2.000 1.000 1.10 1.10 0.00 GAPZt4Z2
7 8 4.71E-03 0.01 -10 2.000 1.000 1.10 1.10 0.00 }8 ,b;Q
8 8 5.24E-03 0.01 -8 2.000 1.000 1.10 1.10 0.00 /n(0nU[
-------------------- OhIUm4=|$
8 1356 3.57E+01 vChkSY([
J]$%1Y
177 ray flags changed `\#Qr|GC
3397 rays now selected