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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    TRSR5D[  
    --- PATHS kH10z~(e  
                                                 OBJECTS )s';m$  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ...  )$ +5imi  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 7 *#pv}Y  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 rBUdHd9  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 Axtf,x+lH  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 !Qd4Y=  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 |K%nVcR=  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ,'69RL?-Wg  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 )^o7%KX  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Tfba3+V  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ^/3R/;?  
    H-9%/e  
    !!++ !6pOY*> j  
    !! PATHS02.INR \I@=EF- &  
    !! Title: Typical PATHS Output Ua^'KRSO  
    !! Category: Isolated Command Ew=8"V`C  
    !! Keywords: PATHS, Tracing, stray, ghost oXc!JZ^  
    !! Description: Typical output from the PATHS d (Fb_  
    !! command for all currently defined rays. This ?dukK3u  
    !! output shows the default LONG form and listing @}K'Ic  
    !! according to total flux. O/9dPod  
    !! Notes: 6BihZ|H04  
    !! 1)  Negative 'Hits' indicate incident rays that ;J~NfL  
    !! either got absorbed by the Current object (typical) zUM;Qwl  
    !! or did not go through or interact with current Bf;dp`(/   
    !! object (such as with STEP -1). 99@uU[&IJ  
    !! 2)  The default LONG form provides for decimal places 8Vkw vc  
    !! under Current and Previous headings. This allows 3%] %c6  
    !! for further breakout of paths according to specific gp:,DC?(  
    !! facets for edge-based objects. Zu\(XN?62  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter sS, Swgr  
    !! rays from that object number. Otherwise, they are Y. ]FVq  
    !! specular split rays. They are traced back to the source 2<Tbd"x?  
    !! from left to right (up to 10 levels possible). Refer to *7C t#GC  
    !! chart under PATHS command description for decimal number c|lo%[]R!  
    !! meanings. ngprTMO$&  
    !! Edit History (latest first) dyRKmLb  
    !! 10/10/2000 - cp - modified format; added description zo-hH8J:  
    !! 01/01/1996 - bro - creation O+Fu zCWj  
    !!-- + RX{  
    9Xt5{\PJ  
    --- PATHS GqXnOmk  
                                                 OBJECTS y#5xS  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... m]8rljo  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 'ao<gTUbu  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ^[no Gjy  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 M-3kF"  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 |*W`}i  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 $R3]y9`?  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 NDW6UFd>1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Cpu L[|51  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 4=S.U`t7  
    -------------------- Y]aVa2!Wb  
       8  1356 3.57E+01 WG8}}`F|  
    %|$h<~  
        177 ray flags changed ~ztsR;iL  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 !%{/eQFT4  
    1st Digit    Definition    2nd/3rd Digits    Definition -&JUg o=  
    0    Random Scatter    0 0    Hemispherical p]/HZS.-b  
    0    Random Scatter    # #    TOWARDS number p< i;@H;:  
    1    Ordinary Reflection    # #    DIFFRACT number cRPW  
    2    Ordinary Transmission    # #    DIFFRACT number MaDdiyeC  
    3    Deterministic Scatter    0 0    Retro-reflected &<}vs`W  
    3    Deterministic Scatter    0 1    Near Reflected j^#4!Ue  
    3    Deterministic Scatter    0 2    Near Transmitted 0|kkwZVPn  
    4    Extraordinary Reflection    # #    DIFFRACT number qjQR0M C  
    5    Extraordinary Transmission    ##    DIFFRACT number FES_:?.0  
    6    Volume Scatter    # #    MEDIA number @j*K|+X"  
    % UDz4?zx  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......