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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    '( I0VJJ   
    --- PATHS WVD48}HF-  
                                                 OBJECTS xHt7/8wF  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Q u2 ~wp<  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00  kNK0KL  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 'v^Vg  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 R'sNMWM  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 dC,C[7\  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 NCh-BinK@  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 %%ouf06.|  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 %Bw:6Y4LZ  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 W,EIBgR(R5  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 h&K$(}X  
    Hrpz4E%\Aw  
    !!++ Y Iwa =^  
    !! PATHS02.INR Bc.de&Bxz_  
    !! Title: Typical PATHS Output (=uT*Cb  
    !! Category: Isolated Command WYb}SI(E  
    !! Keywords: PATHS, Tracing, stray, ghost .KKecdd?=  
    !! Description: Typical output from the PATHS QTBc_Z  
    !! command for all currently defined rays. This AuK$KGCI=  
    !! output shows the default LONG form and listing Eo2`Vr9g  
    !! according to total flux. }0pp"[JU  
    !! Notes: 4_5f4%S  
    !! 1)  Negative 'Hits' indicate incident rays that %JrZMs>  
    !! either got absorbed by the Current object (typical) hy~[7:/<I&  
    !! or did not go through or interact with current ~2\Sn-`  
    !! object (such as with STEP -1). EA(4xj&:U  
    !! 2)  The default LONG form provides for decimal places ["f6Ern  
    !! under Current and Previous headings. This allows MoN0w.V  
    !! for further breakout of paths according to specific o3`U;@&u  
    !! facets for edge-based objects. r<fcZ)jt|  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter /V09Na,N  
    !! rays from that object number. Otherwise, they are >BO$tbU5b  
    !! specular split rays. They are traced back to the source H2%Qu<Kg2  
    !! from left to right (up to 10 levels possible). Refer to Hghd Ts  
    !! chart under PATHS command description for decimal number ?'0!>EjY"  
    !! meanings. s1Acl\l-uF  
    !! Edit History (latest first) Fn .J tIu  
    !! 10/10/2000 - cp - modified format; added description vY_[@y  
    !! 01/01/1996 - bro - creation h_?`ESI~  
    !!-- ;ZUj2WxE  
    s>o#Ob@4'  
    --- PATHS SbGdcCB  
                                                 OBJECTS T='uqKW\  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... tnobqL'  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 =tD*,2]  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 }},0#Ap  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 P 9yMf~  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 0#OyT'~V%  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 LH2B*8=^2  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 chL1r9V)v  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 _ cQ '3@  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 7tlK'j'  
    -------------------- \"(?k>]E  
       8  1356 3.57E+01 GIzB1cl:  
    7ivo Q  
        177 ray flags changed uX1;  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 S?b&4\:  
    1st Digit    Definition    2nd/3rd Digits    Definition **%&|9He  
    0    Random Scatter    0 0    Hemispherical %urvX$r4K  
    0    Random Scatter    # #    TOWARDS number }R<t=):  
    1    Ordinary Reflection    # #    DIFFRACT number x3cjyu<K  
    2    Ordinary Transmission    # #    DIFFRACT number ~'lT8 n_  
    3    Deterministic Scatter    0 0    Retro-reflected syB pF:`-W  
    3    Deterministic Scatter    0 1    Near Reflected C33Jzn's  
    3    Deterministic Scatter    0 2    Near Transmitted F2}Fuupb.  
    4    Extraordinary Reflection    # #    DIFFRACT number ]]K?Q )9x  
    5    Extraordinary Transmission    ##    DIFFRACT number 7FoX)54"  
    6    Volume Scatter    # #    MEDIA number $B-/>Rz  
    se %#U40*  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......