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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ( |1 $zF+  
    --- PATHS ReCmv/AE  
                                                 OBJECTS /WVnyz0  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... M_2[Wypw  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 rwlV\BU  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 X]Emz"   
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ZL`G<Mo;.  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 nuB@Fkr  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 qG/a5i  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 _F *(" o  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ~{[~ =~\u  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 _ID2yJ   
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 xkOyj`IS  
    / MSz{ %v  
    !!++  :XF;v  
    !! PATHS02.INR l_u1 ~K  
    !! Title: Typical PATHS Output /yIkHb^c   
    !! Category: Isolated Command q:-8W[_  
    !! Keywords: PATHS, Tracing, stray, ghost &:8a[C2=  
    !! Description: Typical output from the PATHS ~,Q+E8  
    !! command for all currently defined rays. This d>  Y9g  
    !! output shows the default LONG form and listing [Y*p I&f  
    !! according to total flux. anA>'63  
    !! Notes: Og%qv Bj 6  
    !! 1)  Negative 'Hits' indicate incident rays that DI9x] CR  
    !! either got absorbed by the Current object (typical) Aa.bE,W  
    !! or did not go through or interact with current }Fyf?TZ$T  
    !! object (such as with STEP -1). S'V0c%'QQV  
    !! 2)  The default LONG form provides for decimal places 9wC q  
    !! under Current and Previous headings. This allows Fg Qd7p  
    !! for further breakout of paths according to specific ;04doub  
    !! facets for edge-based objects. >t?;*K\x"  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter F)lDK.  
    !! rays from that object number. Otherwise, they are %`HAg MgP  
    !! specular split rays. They are traced back to the source O} QTg  
    !! from left to right (up to 10 levels possible). Refer to G(|ki9^@"9  
    !! chart under PATHS command description for decimal number >mT2g  
    !! meanings. J`uV $l:  
    !! Edit History (latest first) ar=uDb;  
    !! 10/10/2000 - cp - modified format; added description [1dlV/  
    !! 01/01/1996 - bro - creation F^&_O*"  
    !!-- c5<M=$  
    Z|uUE   
    --- PATHS {?l#*XH;  
                                                 OBJECTS +Ld4 e]  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 28LjQ!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 DK&J"0jz,  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00  MI!C%  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 p-y,OG  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 5X nA.?F^  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 P$N\o@  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ?W9$=  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 3F[z]B  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Bh"o{-$p8`  
    -------------------- %gJf&A  
       8  1356 3.57E+01 zy8W8h(?  
    ^4O1:_|G  
        177 ray flags changed 'F?T4  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 YbND2 i  
    1st Digit    Definition    2nd/3rd Digits    Definition 8{8J(~  
    0    Random Scatter    0 0    Hemispherical C!]hu)E  
    0    Random Scatter    # #    TOWARDS number dG'aJQw  
    1    Ordinary Reflection    # #    DIFFRACT number s}uOht} o  
    2    Ordinary Transmission    # #    DIFFRACT number ,Za!  
    3    Deterministic Scatter    0 0    Retro-reflected fDNiU"  
    3    Deterministic Scatter    0 1    Near Reflected kTT!gZP$  
    3    Deterministic Scatter    0 2    Near Transmitted {PnvQ?|Z  
    4    Extraordinary Reflection    # #    DIFFRACT number /w^}(IJ4  
    5    Extraordinary Transmission    ##    DIFFRACT number 6x^#|;e>lI  
    6    Volume Scatter    # #    MEDIA number ly7\H3  
    d0"Hu^]  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......