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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    r]~]-VZ/  
    --- PATHS k>!i _lb  
                                                 OBJECTS [+}0K{(O=  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... iP$>/[I  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 Uz]=`F8  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 /~+Fzz  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 RcO.1@2  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 u-V( 2?  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 L` rrT   
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 N1vA>(2A  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 %)&Tr`   
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 s,Fts3+  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 #N y+6XM  
    ;9Wimf]G,E  
    !!++ D>-Pv-f/  
    !! PATHS02.INR |Fq\%y#  
    !! Title: Typical PATHS Output RE]*fRe7#  
    !! Category: Isolated Command $)=`Iai  
    !! Keywords: PATHS, Tracing, stray, ghost {OS[0LB  
    !! Description: Typical output from the PATHS JX{rum  
    !! command for all currently defined rays. This =65XT^  
    !! output shows the default LONG form and listing 7Q&S [])  
    !! according to total flux. FIQHs"#T  
    !! Notes: O8LIKD_I[  
    !! 1)  Negative 'Hits' indicate incident rays that eX0 [C0#  
    !! either got absorbed by the Current object (typical) kn&BGYt  
    !! or did not go through or interact with current 6/Z_r0^O  
    !! object (such as with STEP -1). dw| VH1fS  
    !! 2)  The default LONG form provides for decimal places aq(i^d  
    !! under Current and Previous headings. This allows K_qA[n  
    !! for further breakout of paths according to specific aHNn!9#1  
    !! facets for edge-based objects. 4'N 4,3d$  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ydE}.0zN  
    !! rays from that object number. Otherwise, they are =:H EF;!  
    !! specular split rays. They are traced back to the source nD=N MqQ &  
    !! from left to right (up to 10 levels possible). Refer to /d$kz&aIV  
    !! chart under PATHS command description for decimal number $bZ5@)E  
    !! meanings. Ve40H6 Ox  
    !! Edit History (latest first) pE.TG4  
    !! 10/10/2000 - cp - modified format; added description xp]9Z]J1l  
    !! 01/01/1996 - bro - creation ~O3VX75f  
    !!-- JPg^h  
    TEC#owz  
    --- PATHS Rgz zbW  
                                                 OBJECTS &uf|Le4  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... +9# qNkP  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 G P ' -  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 D\DwBZ>  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 |HwEwL+  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 [X@JH6U r  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 veS) j?4  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 !0v3Lu ~j  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 6O*lZNN  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 NK%Ok  
    -------------------- C!Fi &~  
       8  1356 3.57E+01 >U]KPL[%  
    bj?=\u  
        177 ray flags changed J!@R0U.  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 d$n<^ ~Z  
    1st Digit    Definition    2nd/3rd Digits    Definition *\`<=,H6<  
    0    Random Scatter    0 0    Hemispherical h)z2#qfc  
    0    Random Scatter    # #    TOWARDS number ,!P}Y[|  
    1    Ordinary Reflection    # #    DIFFRACT number D@c@Dt  
    2    Ordinary Transmission    # #    DIFFRACT number STPRC&7;  
    3    Deterministic Scatter    0 0    Retro-reflected *lQa^F  
    3    Deterministic Scatter    0 1    Near Reflected caV DV  
    3    Deterministic Scatter    0 2    Near Transmitted mR8tW"Z2  
    4    Extraordinary Reflection    # #    DIFFRACT number @Z<Z//^k  
    5    Extraordinary Transmission    ##    DIFFRACT number U7-*]ik  
    6    Volume Scatter    # #    MEDIA number 4Wa*Pcj  
    4"\%/kG  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......