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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    2+G:04eS,e  
    --- PATHS O (sFs1  
                                                 OBJECTS ;V}FbWz^v6  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 7;#dX~>@{  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 t&?v9n"X  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ;@ !d!&  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 w[$Wpae  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ztxQv5=:,  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 PezWc18  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00   } k%\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 N#6A>  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 :J)l C =  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 WBIB'2:m  
    f*&JfP  
    !!++ _G*x:<  
    !! PATHS02.INR |+=:x]#vV  
    !! Title: Typical PATHS Output e/#&5ISk  
    !! Category: Isolated Command .A[.?7g  
    !! Keywords: PATHS, Tracing, stray, ghost K#+]  
    !! Description: Typical output from the PATHS Tb6x@MorP  
    !! command for all currently defined rays. This 3#ZKuGg=  
    !! output shows the default LONG form and listing n&78~@H  
    !! according to total flux. 3\.)y49,1  
    !! Notes: 1? hd  
    !! 1)  Negative 'Hits' indicate incident rays that ={0{X9t?'j  
    !! either got absorbed by the Current object (typical) iiDkk  
    !! or did not go through or interact with current ;p"XCLHl  
    !! object (such as with STEP -1). (_5+`YsV  
    !! 2)  The default LONG form provides for decimal places [hj'Yg8{  
    !! under Current and Previous headings. This allows -6Si  
    !! for further breakout of paths according to specific '>3RZ& O  
    !! facets for edge-based objects. d_qVk4h\  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter S_;:iC]B  
    !! rays from that object number. Otherwise, they are qtQ:7WO  
    !! specular split rays. They are traced back to the source 1mPS)X_  
    !! from left to right (up to 10 levels possible). Refer to )H, <i{80c  
    !! chart under PATHS command description for decimal number k GeME   
    !! meanings. Donf9]&U  
    !! Edit History (latest first) Kd1\D!#!6  
    !! 10/10/2000 - cp - modified format; added description )Bvu[r Uy  
    !! 01/01/1996 - bro - creation ;-Dd\\)p  
    !!-- jCv+m7Z  
    H#` ?toS  
    --- PATHS J+|V[E<x  
                                                 OBJECTS IHmNi>E&/  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 54j $A  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 \> dG'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 5DUPsV  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 HUI!IOh  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 HliY  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 mpAh'f4$*  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 :6iq{XV^  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Rp9iX~A`e  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 *Yjs$'_2  
    -------------------- 4 /vQ=t  
       8  1356 3.57E+01 RIc<  
    yYtki  
        177 ray flags changed \$UU/\  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 emO!6]0gJ  
    1st Digit    Definition    2nd/3rd Digits    Definition Bqgw%_  
    0    Random Scatter    0 0    Hemispherical P=z':4,M}  
    0    Random Scatter    # #    TOWARDS number KJSy7F  
    1    Ordinary Reflection    # #    DIFFRACT number T^>cT"ux_  
    2    Ordinary Transmission    # #    DIFFRACT number >s~`K^zS  
    3    Deterministic Scatter    0 0    Retro-reflected gE(03SX  
    3    Deterministic Scatter    0 1    Near Reflected A 76yz`D  
    3    Deterministic Scatter    0 2    Near Transmitted 2 ARh-zLb  
    4    Extraordinary Reflection    # #    DIFFRACT number 5?"ZM'4  
    5    Extraordinary Transmission    ##    DIFFRACT number z05pVe/5  
    6    Volume Scatter    # #    MEDIA number i:To8kdO  
    M-t9zT  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......