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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    n" vO?8Sx  
    --- PATHS kk OjAp{<t  
                                                 OBJECTS `'9t^ 6mk  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 6I|9@~!y[  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 sdKm@p|/|  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 c'Q.2^w^  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 M=1~BZQ(Z  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ,o0[^-b<  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 "b"|ay  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ']H*f2y  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 d7Z$/ $  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 fAR 6  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 ka:wD?>1i  
    v2 >Dn=V  
    !!++ Rts}y:44  
    !! PATHS02.INR |(5|6r3  
    !! Title: Typical PATHS Output VWMr\]g  
    !! Category: Isolated Command Fz]!2rt  
    !! Keywords: PATHS, Tracing, stray, ghost {InW%qSn_  
    !! Description: Typical output from the PATHS i6k~j%0m  
    !! command for all currently defined rays. This 'uLYah  
    !! output shows the default LONG form and listing Y_nlIcu  
    !! according to total flux. eS2VLVxu  
    !! Notes: nyPW6VQ0n  
    !! 1)  Negative 'Hits' indicate incident rays that Hnbd<?y   
    !! either got absorbed by the Current object (typical) Kxsj_^&|i  
    !! or did not go through or interact with current `^DP<&{  
    !! object (such as with STEP -1). QaAMiCZFR  
    !! 2)  The default LONG form provides for decimal places ?xo<Fv  
    !! under Current and Previous headings. This allows l i2/"~l  
    !! for further breakout of paths according to specific tsf !Q  
    !! facets for edge-based objects. 5:l"*  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter ,.,Y{CP  
    !! rays from that object number. Otherwise, they are {G _|gs  
    !! specular split rays. They are traced back to the source Jv D`RUh  
    !! from left to right (up to 10 levels possible). Refer to \6,Z<.I  
    !! chart under PATHS command description for decimal number %&4\'lE  
    !! meanings. t\lx*_lr  
    !! Edit History (latest first) #s-li b  
    !! 10/10/2000 - cp - modified format; added description OLDEB.@  
    !! 01/01/1996 - bro - creation C] |m|`  
    !!-- l4q7,%G  
    T!Uf PfEI  
    --- PATHS CdiL{zH\3  
                                                 OBJECTS 4?~Ei[KgQn  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... fU4{4M+9"  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 9q"G g?  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 &sS]h|2Z5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 MZSyu  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 7x`4P|Uu  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 f{#Mc  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 6 ZVD<C:\  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ]w9syz8X  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Td![Id  
    -------------------- Bh!J&SM:  
       8  1356 3.57E+01 z0 _/JwJn  
    v5`Odbc=w  
        177 ray flags changed K#plSD^f=  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 lV2MRxI  
    1st Digit    Definition    2nd/3rd Digits    Definition 7.xJ:r|  
    0    Random Scatter    0 0    Hemispherical v:@ud,d<  
    0    Random Scatter    # #    TOWARDS number ~uu~NTz  
    1    Ordinary Reflection    # #    DIFFRACT number  tD}HL_  
    2    Ordinary Transmission    # #    DIFFRACT number \( xQ'AQ-  
    3    Deterministic Scatter    0 0    Retro-reflected .#ATI<t  
    3    Deterministic Scatter    0 1    Near Reflected !<MW*7P=  
    3    Deterministic Scatter    0 2    Near Transmitted [KwwhI@3  
    4    Extraordinary Reflection    # #    DIFFRACT number .ZOyZnr Z  
    5    Extraordinary Transmission    ##    DIFFRACT number \)9R1zp/x  
    6    Volume Scatter    # #    MEDIA number %q,^A+=  
    U>_#,j  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......