切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5350阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    O{]9hm(tN  
    --- PATHS obo&1Uv,/  
                                                 OBJECTS zT#`qCbT'J  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... =\3Tv  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ke%pZ 7{u  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ;Ii1B{W  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 S6D^3n  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 73F5d/n  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Eu,`7iQ?(  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 uQ/h'v  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 :50b8  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 yI3kvh  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    408
    光币
    2111
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 S<wj*"|.s  
    <wd]D@l7r  
    !!++ >SbK.Q@ei  
    !! PATHS02.INR #q\x$   
    !! Title: Typical PATHS Output %;xOB^H^  
    !! Category: Isolated Command jeUUa-zR3  
    !! Keywords: PATHS, Tracing, stray, ghost p9eRZVy/  
    !! Description: Typical output from the PATHS `Ityi}  
    !! command for all currently defined rays. This e^1uVN  
    !! output shows the default LONG form and listing u9qMqeF  
    !! according to total flux. eD?3"!c!  
    !! Notes: 9ooY?J  
    !! 1)  Negative 'Hits' indicate incident rays that iEyeX0nm  
    !! either got absorbed by the Current object (typical) R:aa+MX(1  
    !! or did not go through or interact with current J @IS\9O  
    !! object (such as with STEP -1). zbkMFD.{y  
    !! 2)  The default LONG form provides for decimal places TI|/u$SJ<Z  
    !! under Current and Previous headings. This allows 9LC&6Q5O&  
    !! for further breakout of paths according to specific T1WWK'  
    !! facets for edge-based objects. 0MF}^"R  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter "2ru7Y"  
    !! rays from that object number. Otherwise, they are V~IIY B7  
    !! specular split rays. They are traced back to the source Fg]?zEa  
    !! from left to right (up to 10 levels possible). Refer to b \7iY&.C|  
    !! chart under PATHS command description for decimal number i]{1^pKq  
    !! meanings. @C_KV0i  
    !! Edit History (latest first) tz NlJ~E  
    !! 10/10/2000 - cp - modified format; added description fh8j2S9J  
    !! 01/01/1996 - bro - creation R"v 3!P  
    !!-- o`S ?  
    R\3VB NX.g  
    --- PATHS *jq7X  
                                                 OBJECTS "UFs~S|e  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ENVk{QE!  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 U&Wwyu:4i  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 CT a#Q,  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 YIhm$A"z0"  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 )j l 8!O7  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 0 fXLcal  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 zw<p74DH  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Z4K+ /<I  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 @&F@I3`{  
    -------------------- iRo.RU8>  
       8  1356 3.57E+01 rf:XRJ <4  
    m0w;8uF2UV  
        177 ray flags changed ]va>ex$d  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 u9woEe?  
    1st Digit    Definition    2nd/3rd Digits    Definition P;[OWSR[d  
    0    Random Scatter    0 0    Hemispherical u6V/JI}g  
    0    Random Scatter    # #    TOWARDS number `?g`bN`Vn  
    1    Ordinary Reflection    # #    DIFFRACT number }TQ{`a@  
    2    Ordinary Transmission    # #    DIFFRACT number =;a!u  
    3    Deterministic Scatter    0 0    Retro-reflected wm{3&m  
    3    Deterministic Scatter    0 1    Near Reflected '+>fFM,*B  
    3    Deterministic Scatter    0 2    Near Transmitted =WdaxjenZ/  
    4    Extraordinary Reflection    # #    DIFFRACT number ^efb 5  
    5    Extraordinary Transmission    ##    DIFFRACT number /I5X"x  
    6    Volume Scatter    # #    MEDIA number {#P `^g  
    r[(xj n  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......