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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    A= \'r<:  
    --- PATHS 6z%&A]6k:  
                                                 OBJECTS 9P,A t8V(  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 98"z0nI%  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 w>1l@%U o  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00  ==r ?  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 dT*f-W  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 'Kt4O9=p  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 giA~+m~fN  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Rz])wBv e  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 g(z#h$@S  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Cz$H k;3\6  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 q}7Df!<|  
    a_#eGe>  
    !!++ &&QDEDszp  
    !! PATHS02.INR 7=M'n;!Mh  
    !! Title: Typical PATHS Output RE*S7[ge  
    !! Category: Isolated Command MM58w3Mz  
    !! Keywords: PATHS, Tracing, stray, ghost 80l3.z,:  
    !! Description: Typical output from the PATHS A?{aUQB~|  
    !! command for all currently defined rays. This fAA@ziKg  
    !! output shows the default LONG form and listing yrv SbqR  
    !! according to total flux. *7D$;?"  
    !! Notes: e^l+ #^fR  
    !! 1)  Negative 'Hits' indicate incident rays that YQ[&h  
    !! either got absorbed by the Current object (typical) bU g2Bm!y  
    !! or did not go through or interact with current N6 }i>";_;  
    !! object (such as with STEP -1). W~@GK  
    !! 2)  The default LONG form provides for decimal places Sr#fyr  
    !! under Current and Previous headings. This allows ` a<|CcUGU  
    !! for further breakout of paths according to specific B #V 4  
    !! facets for edge-based objects. V44sNi  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter hcqmjqJ  
    !! rays from that object number. Otherwise, they are `a1R "A  
    !! specular split rays. They are traced back to the source gV.Pg[[1  
    !! from left to right (up to 10 levels possible). Refer to _$jJpy  
    !! chart under PATHS command description for decimal number 3E2.v5*  
    !! meanings. NB6h/0*v  
    !! Edit History (latest first) h/y}  
    !! 10/10/2000 - cp - modified format; added description }Us$y0W\  
    !! 01/01/1996 - bro - creation Jtk.v49Ad>  
    !!-- +`vZg^_c`  
    / )u,Oa  
    --- PATHS R"kE5 :  
                                                 OBJECTS LkbvA  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... ^Th"`Av5  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 J,M5<s[Xqt  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 (9q{J(44  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 r#Oz0=0u  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 F>-@LOqHy  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ,ce^"yG  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 s/&]gj "  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 HkB<RsS$p_  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 YbBH6R Zr  
    -------------------- EYD{8Fw-  
       8  1356 3.57E+01 ML"P"&~u6  
    "9T`3cM0  
        177 ray flags changed D\&y(=fzf  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 b1^Yxe#L  
    1st Digit    Definition    2nd/3rd Digits    Definition %~(i[Ur;  
    0    Random Scatter    0 0    Hemispherical {hP&P  
    0    Random Scatter    # #    TOWARDS number =v=!x  
    1    Ordinary Reflection    # #    DIFFRACT number *pUV-^uo  
    2    Ordinary Transmission    # #    DIFFRACT number +( (31l  
    3    Deterministic Scatter    0 0    Retro-reflected =9@yJ9c-  
    3    Deterministic Scatter    0 1    Near Reflected "fJ|DE&@<i  
    3    Deterministic Scatter    0 2    Near Transmitted AFUl   
    4    Extraordinary Reflection    # #    DIFFRACT number O9&:(2'f  
    5    Extraordinary Transmission    ##    DIFFRACT number a-2 {x2O  
    6    Volume Scatter    # #    MEDIA number I_s(yO4pw  
    ho$%7mc  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......