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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    _[tBLGXD  
    --- PATHS o=2`N2AL  
                                                 OBJECTS XdVC>6  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... sjkl? _  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 P[oB'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 /VZU3p<~  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 mW9b~G3k  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 U}Fk%Jj  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 G ~\$Oq8  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 'Em($A (  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 ;9sVWJJCw  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 HJrg  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 5j %jhby?  
    LdV_7)  
    !!++ p};<l@  
    !! PATHS02.INR y6\#{   
    !! Title: Typical PATHS Output I(|{/{P,  
    !! Category: Isolated Command 7="V7  
    !! Keywords: PATHS, Tracing, stray, ghost dfce/QOV  
    !! Description: Typical output from the PATHS +q!6zGs.  
    !! command for all currently defined rays. This &nn":  
    !! output shows the default LONG form and listing eP8wTStC  
    !! according to total flux. T%F'4_~No  
    !! Notes: Wit1WI;18  
    !! 1)  Negative 'Hits' indicate incident rays that PT=%]o]  
    !! either got absorbed by the Current object (typical) kQtl&{;k?  
    !! or did not go through or interact with current IAQ=d4V&  
    !! object (such as with STEP -1). ,;;~dfHm  
    !! 2)  The default LONG form provides for decimal places pK%'S  
    !! under Current and Previous headings. This allows [a2/`ywdV  
    !! for further breakout of paths according to specific H>?@nYP  
    !! facets for edge-based objects. -lHJ\=  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter F{S.f1Bsp  
    !! rays from that object number. Otherwise, they are [aW#7  
    !! specular split rays. They are traced back to the source z Ey&%Ok  
    !! from left to right (up to 10 levels possible). Refer to Z]dc%>  
    !! chart under PATHS command description for decimal number 6 AY%o nY  
    !! meanings. ?*HlAVDcFT  
    !! Edit History (latest first) TM9>r :j'  
    !! 10/10/2000 - cp - modified format; added description ?Z"}RMM)8  
    !! 01/01/1996 - bro - creation Q{l;8MCL  
    !!-- l }[ 4  
    0nX5 $Kn  
    --- PATHS uxBk7E%6  
                                                 OBJECTS N|; cG[W  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... D  UeT  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 $J+$ 8pA  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 -Q/Dbz#-  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 #HML=qK~  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 ?hO*~w;UU|  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 6_7d1.wv9  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 q~Ud>{  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 1*5n}cU~  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 q\\J9`Q$J  
    -------------------- 94+#6jd e  
       8  1356 3.57E+01 5M3QRJ!  
    ZD*>i=S  
        177 ray flags changed wI:oe`?H  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 Z@>>ZS1Do  
    1st Digit    Definition    2nd/3rd Digits    Definition Mc.KLz&,FC  
    0    Random Scatter    0 0    Hemispherical k,H4<")H  
    0    Random Scatter    # #    TOWARDS number |KA8qQI]%  
    1    Ordinary Reflection    # #    DIFFRACT number dJkT Hmw  
    2    Ordinary Transmission    # #    DIFFRACT number 0GB6.Ggft  
    3    Deterministic Scatter    0 0    Retro-reflected 8<P.>u  
    3    Deterministic Scatter    0 1    Near Reflected !R-UL#w9W'  
    3    Deterministic Scatter    0 2    Near Transmitted r`5;G4UI  
    4    Extraordinary Reflection    # #    DIFFRACT number s;A]GJ  
    5    Extraordinary Transmission    ##    DIFFRACT number @9^kl$  
    6    Volume Scatter    # #    MEDIA number `ul"D%  
    ym:JtI69   
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......