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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these :#D?b.=  
    parameters to match your design. Note that LightTools allows many other 3jF#f'*  
    placement options, but you will use the Bezier placement option for this RtVy^~=G  
    example. iEx.BQ+  
    5.On both the X Placement tab and Y Placement tab, change the Number of r~cmrLQa  
    Bumps parameter to 300, as shown in the following figure. Click Apply after P^m+SAAB  
    each change. u8ofgcFYE  
    6.Click OK to close the dialog box. Y `4AML  
    Note that the number of bumps is 300 X 300, which results in about 90,000 b3(pRg[Fp  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a tHNvb\MR$  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of w-2&6o<n-  
    the LightTools Core Module User’s Guide for more information. With the mF!/8qk   
    current parameter values, the Bezier option varies the bump spacing along the )aoB -Lu  
    length of the light guide. The spacing in the orthogonal direction is constant. D|-^}I4  
    The X and Y refer to the local coordinate system of the surface. f[,9WkC  
    LightTools Introductory Tutorial * 91 ?^Sk17G  
    C${{&$&  
    HAPTER 5 Introduction to Backlight Design (vte8uQe  
    C u@|izRk  
    Examining Surface Properties D'V0b"  
    Using the methods described in previous chapters, you may want to check your 9pPb]v,6  
    model before you run a simulation. 0kN;SSX!  
    Click on various parts of the model in the 3D Design View. Or use the System .C^1.)  
    Navigator to select different surfaces and view their Properties. 6OYXcPW'  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then H /Idc,*  
    click Zones, and then click Texture. Ol,;BZHc\  
    2.Select SphericalElement, and then right-click and select Properties from the V:F;Nq%+j  
    shortcut menu. The Shape tab shows you a graphical representation of the |1^>n,C  
    spherical bump shape that is the bottom of the light guide. ^l1tQnj)7  
    You might be curious as to why you cannot see the 3D texture property zones you ;\`~M  
    defined. They are invisible by default, because drawing thousands of texture bc}X.IC  
    elements can make displaying and exploring the model somewhat slow. If you :xw2\:5~0  
    choose to make them visible, 3D textures are displayed in wireframe, even if the =4GJYhj  
    display mode is set to translucent. Wireframe rendering displays a bit faster and RZ)sCR  
    shows more of the technical details. 4R!A.N9  
    92 * LightTools Introductory Tutorial H5t 9Mg|  
    8@%Xd^  
    HAPTER 5 Introduction to Backlight Design $ tf;\R  
    C 4 -)'a} O  
    1.Rotate and zoom the model to that you can see something like the illustration  Q(SVJ  
    below: c>fLSf  
    . EubR] ckB  
    2.To reveal the Property Zones: ?fv?6r  
    a.Right-click in the Design View and select View Preferences to display this `x:znp}'  
    dialog box. gyH'92ck  
    b.On the Visibility tab, click the Property Zone check box to turn it on. kN uDoo]z  
    c.Click OK. 1|Y(XB^os(  
    You will see the wire frame rendering of the spherical bumps on the fr'M)ox1  
    bottom surface, and a solid color above it. The solid color is the 3D texture I( BG%CO9  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps U -~%-gFC  
    The Backlight Utility was helpful to build the backlight system quickly. However, g+/%r91hZ  
    the bumps must be parameterized in order to get the desired output distribution.  t K;E&:  
    You can do this easily using the LightTools Properties dialog box. 1A^iUC5)  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, o D;  
    BottomSurface, and Zones. Then, select Texture, as shown in the following Z+ubc"MVb  
    figure. )gdv!  
    2.Right-click and select Properties on the shortcut menu. 8)/i\=N3;  
    3.Select the Geometry tab. xVoWGz7  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click b~06-dk1  
    Apply. Sp)KtMV  
    ghtTools Introductory Tutorial
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : 0vG}c5;F  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. GQqw(2Ub}  
    多试几次就可以了.
    fLI@;*hL0  
    能详细说明吗?谢谢!
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 'lC"wP&$  
    多试几次就可以了.
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线geguocheng
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    只看该作者 19楼 发表于: 2007-04-11
    我也刚开始用, iZjvO`@[  
    不知道导光体为什么不能导出光来,只有接收端有亮度,其他输出端都测不到亮度呢?