hopebox: URU,&gy= I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
HYcLXh vgu
i7$4i| 您能详细解释一下这个程序吗?
v:\8 if (FD->cv == 0.0)
^*sDJ # {
z=mH\! UD->ln = 0.0;
loRT+u$& UD->mn = 0.0;
$HgBzZ7A2 UD->nn = -1.0;
O2i7w1t if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
LLy w9y1 return(0);
`+DH@ce }
Lx%*IE|c /* okay, not a plane. */
q4u,pm,@ a = (UD->n) * (UD->n) * FD->k + 1;
MWdev.m:Z b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
R[_Q}W'HG c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
e"}JHXs rad = b * b - a * c;
S]!s)q-- z if (rad < 0) return(FD->surf); /* ray missed this surface */
1oKF-";u( if (FD->cv > 0) t = c / (b + sqrt(rad));
yyPQ^{zD else t = c / (b - sqrt(rad));
f(M$m,d (UD->x) = (UD->l) * t + (UD->x);
|Gp!#D0b (UD->y) = (UD->m) * t + (UD->y);
6HroKu (UD->z) = (UD->n) * t + (UD->z);
k+9*7y8w UD->path = t;
->Z9j(JU zc = (UD->z) * FD->cv;
\c')9g@ rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
MzEeDN casp = FD->cv / sqrt(rad);
D;nd_{% UD->ln = (UD->x) * casp;
LZ#=Ks UD->mn = (UD->y) * casp;
4X-" yQ<U UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
{F!/\2a if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
ak,KHA6u 麻烦您了,谢谢!