hopebox: k;Y5BB I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
! 8b^,
N2o7%gJw 您能详细解释一下这个程序吗?
noj0F::m`j if (FD->cv == 0.0)
s>c=c-SP. {
_Z\G5x UD->ln = 0.0;
B#R|*g:x UD->mn = 0.0;
vP,n(reM UD->nn = -1.0;
5bb(/YtFy if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
~$J2g return(0);
`d(ThP;g }
fV~[;e;U. /* okay, not a plane. */
RM/ 0A| a = (UD->n) * (UD->n) * FD->k + 1;
?q [T b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
TcoB,Kdce c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
cz$2R rad = b * b - a * c;
q.}CU.dp if (rad < 0) return(FD->surf); /* ray missed this surface */
2Khv>#l
if (FD->cv > 0) t = c / (b + sqrt(rad));
ee=D1 qNu; else t = c / (b - sqrt(rad));
|':{lH6+1 (UD->x) = (UD->l) * t + (UD->x);
qg$ <oL@~~ (UD->y) = (UD->m) * t + (UD->y);
|vC~HJpuv' (UD->z) = (UD->n) * t + (UD->z);
(h
`V+ UD->path = t;
z(~_AN M4, zc = (UD->z) * FD->cv;
$pz/?>! rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
1.>m@Slr> casp = FD->cv / sqrt(rad);
ji="DYtL UD->ln = (UD->x) * casp;
3(UVg!t UD->mn = (UD->y) * casp;
1
TXioDs=_ UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
*NQ/UXE if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
2A!FDr~cdT 麻烦您了,谢谢!