hopebox: O,F]\ I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
4kW30Ma
JcvHJ0X~a 您能详细解释一下这个程序吗?
]jVIpGM if (FD->cv == 0.0)
)64LKb$ {
%Y)PH-z UD->ln = 0.0;
O:oU`vE UD->mn = 0.0;
KKeb ioW UD->nn = -1.0;
LY@1@O2@ if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
d-6sC@PB return(0);
_~X8/p/Qh }
E%wV /* okay, not a plane. */
8]cv &d1f a = (UD->n) * (UD->n) * FD->k + 1;
8!
|.H p b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
P.[6s$J c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
bqw/O`*wfN rad = b * b - a * c;
w6WGFQ_ % if (rad < 0) return(FD->surf); /* ray missed this surface */
p`E|SNt/W if (FD->cv > 0) t = c / (b + sqrt(rad));
J[j/aDdP else t = c / (b - sqrt(rad));
~6@c]: (UD->x) = (UD->l) * t + (UD->x);
p^pQZ6- (UD->y) = (UD->m) * t + (UD->y);
Nt`F0
9S (UD->z) = (UD->n) * t + (UD->z);
@1pW!AdN UD->path = t;
&X#x9|=&O zc = (UD->z) * FD->cv;
;Zx K3/(7 rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
(c|$+B^* casp = FD->cv / sqrt(rad);
({d,oU$>y UD->ln = (UD->x) * casp;
}$&T
O$LX UD->mn = (UD->y) * casp;
p"hm.=, UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
2 Ft0C2 if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
Hm+6QgCs 麻烦您了,谢谢!