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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: 4I&e_b< 30  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   21k^MZ  
    &USKudXmb  
    您能详细解释一下这个程序吗? Y'n+,g  
    if (FD->cv == 0.0) ;.dyuKlI  
                     { Yu1[`QbB  
                     UD->ln =  0.0;  %<[?;  
                     UD->mn =  0.0; Rb!V{jQ  
                     UD->nn = -1.0; aS2Mx~  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); rt +a/:4+  
                return(0); z _A]mJ  
                } YC,s]~[[   
             /* okay, not a plane. */ 6d%V=1^F  
                            a = (UD->n) * (UD->n) * FD->k + 1; Xx)PyO  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);  }\ ^J:@  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); FR5P;Yz%H  
                            rad = b * b - a * c; i"4&UJu1;  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ .eZsKc-@  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); `?M?WaP  
                            else           t = c / (b - sqrt(rad)); mEh([ZnY  
                            (UD->x) = (UD->l) * t + (UD->x); ! J7ExfEA  
                            (UD->y) = (UD->m) * t + (UD->y); uu5L9.i9  
                            (UD->z) = (UD->n) * t + (UD->z); (j>a?dKDS  
                            UD->path = t; a8Va3Y  
                            zc = (UD->z) * FD->cv; w^/jlddF  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; <4{Jm8zJ  
                            casp = FD->cv / sqrt(rad); S8_>Lw  
                            UD->ln = (UD->x) * casp; l:'\3-2a  
                            UD->mn = (UD->y) * casp; on0MhW  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; 4 C7z6VWg  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); |:[ [w&R  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox