hopebox: 4I&e_b< 30 I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
21k^MZ
&USKudXmb 您能详细解释一下这个程序吗?
Y'n+,g if (FD->cv == 0.0)
;.dyuKlI {
Yu1[`QbB UD->ln = 0.0;
%<[?; UD->mn = 0.0;
Rb!V{jQ UD->nn = -1.0;
aS2Mx~ if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
rt +a/:4+ return(0);
z _A]mJ }
YC,s]~[[ /* okay, not a plane. */
6d%V=1^F a = (UD->n) * (UD->n) * FD->k + 1;
Xx)PyO b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
}\
^J:@ c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
FR5P;Yz%H rad = b * b - a * c;
i"4&UJu1; if (rad < 0) return(FD->surf); /* ray missed this surface */
.eZsKc-@ if (FD->cv > 0) t = c / (b + sqrt(rad));
`?M?WaP else t = c / (b - sqrt(rad));
mEh([ZnY (UD->x) = (UD->l) * t + (UD->x);
! J7ExfEA (UD->y) = (UD->m) * t + (UD->y);
uu5L9.i9 (UD->z) = (UD->n) * t + (UD->z);
(j>a?dKDS UD->path = t;
a8Va3Y zc = (UD->z) * FD->cv;
w^/jlddF rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
<4{Jm8zJ casp = FD->cv / sqrt(rad);
S8_>Lw
UD->ln = (UD->x) * casp;
l:'\3-2a UD->mn = (UD->y) * casp;
on0MhW UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
4 C7z6VWg if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
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[w&R 麻烦您了,谢谢!