hopebox: @Y/&qpo$#W I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
C1D:Xi-
KHAc!4lA 您能详细解释一下这个程序吗?
t.9s4 9P if (FD->cv == 0.0)
+|LM" {
'.bf88D UD->ln = 0.0;
a}%f+`z UD->mn = 0.0;
X9Ch(nWX UD->nn = -1.0;
,->K)Rs ; if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
AmF[#)90P return(0);
AO7[SHDZ }
B"_O! /* okay, not a plane. */
M3jUnp& a = (UD->n) * (UD->n) * FD->k + 1;
gE6'A b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
V$ H(a`! c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
b{<?E };% rad = b * b - a * c;
N#ggT9>X if (rad < 0) return(FD->surf); /* ray missed this surface */
qLCNANWnd if (FD->cv > 0) t = c / (b + sqrt(rad));
F{ %*(U else t = c / (b - sqrt(rad));
<<0sv9qw1 (UD->x) = (UD->l) * t + (UD->x);
v#Rh:#7O%U (UD->y) = (UD->m) * t + (UD->y);
d=vuy
(UD->z) = (UD->n) * t + (UD->z);
ov_l)vt
UD->path = t;
@[g7\d zc = (UD->z) * FD->cv;
~lo43$)^ rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
vIRT$W' O} casp = FD->cv / sqrt(rad);
=cEsv&i UD->ln = (UD->x) * casp;
'f<N7%eZ UD->mn = (UD->y) * casp;
~$u9 UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
MZV$YD^S if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
tDRR 3=9pX 麻烦您了,谢谢!