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本帖被 cyqdesign 从 娱乐天下 移动到本区(2013-12-05)
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3%m2$\ // 中国[FK]战队专用 Config.cfg 文件。 ]#N2:ych // 这个文件用来配置你进行游戏的参数设置. n6;jIf| // 您可增加你喜欢的参数设置到"userconfig.cfg"文件内. ks7g*; 3{@ // 作者:废客泉 版权所有(C) http://cs.fk68.net unbindall q{ov62t` bind "TAB" "+showscores" Vb06z3"r bind "ENTER" "+attack" cu|gM[ bind "ESCAPE" "cancelselect" CU 2;m\Hc bind "SPACE" "+jump" 6\)61o_1| bind "'" "ability" xA]CtB*o7 bind "+" "sizeup" ,#&lNQ'I bind "," "buyammo1" @(PYeXdV6& bind "-" "bot_add_t" `h12 bind "." "buyammo2" $ud5bT{n bind "/" "+zidan" S =q.Y bind "0" "slot10" sT dD=> bind "1" "slot1" W-@A bind "2" "slot2" ;A~S){ bind "3" "slot3" Nh~ Hh( bind "4" "slot4" &^4\Rx_I bind "5" "slot5" .pQH>;k]K bind "6" "slot6" ivC1=+ bind "7" "slot7" J&S$F:HM bind "8" "slot8" zcD&xoL\H bind "9" "slot9" ]y@8mb& bind ";" "shopmenu2" Ol:&cX3G bind "=" "bot_add_ct" A D=@ bind "[" "invprev" a ^<W
?Z bind "\" "bot_kill" oC>e'_6_b bind "]" "invnext" Z5;1ySn{ bind "`" "toggleconsole" VYkOJAEBg bind "a" "+moveleft" /HgdTyR) bind "b" "buy" R9D<lX0% bind "c" "radio3" #_y#sDfzh bind "d" "+moveright" qyv9]Q1 bind "e" "+use" MVz=:2)J2 bind "f" "impulse 100" ),0_ C\ bind "g" "drop" NY\q bind "h" "+commandmenu" E"bYl3 bind "i" "war3menu" +:?-Xd:p bind "j" "cheer" oEU %" bind "k" "+voicerecord" zx'G0Z9] bind "l" "shopmenu" ?1i>b-> bind "m" "chooseteam" n;Tpf<*U bind "n" "nightvision" [Rw0']i`4 bind "o" "buyequip" 7}>j [ bind "q" "lastinv" esx<feP)\ bind "r" "+reload" +4f>njARIb bind "s" "+back" y7dnXO!g9- bind "t" "impulse 201" 5#s?rA%u bind "u" "messagemode2" 7kO5hlKeo bind "v" "ultimate" .2/(G{}U bind "w" "+forward" z+FhWze bind "x" "radio2" S*Scf~Qp bind "y" "messagemode" 6Lz{/l8 bind "z" "radio1" ?JDZDPVJ) bind "~" "toggleconsole" #o_`$'> bind "UPARROW" "+forward" ~PP*k QZlJ bind "DOWNARROW" "+back" g<{/mxv/ bind "LEFTARROW" "+left" U|6 ME%xm bind "RIGHTARROW" "+right" !=--pb bind "ALT" "+strafe" o0&jel1a bind "CTRL" "+duck" L B1ui bind "SHIFT" "+speed" Lgpj<H[ bind "F1" "autobuy" y 562g`"U bind "F2" "rebuy" Fh9`8 bind "F5" "snapshot" D`0II= bind "F6" "save quick" Um]>B`."wK bind "F7" "load quick" ?Q;8D@
bind "F10" "quit prompt" {co(w
7 bind "INS" "+klook" g
#u1.|s&p bind "PGDN" "+lookdown" (o)nN8 bind "PGUP" "+lookup" @4Z>; bind "END" "centerview" yd[}? bind "KP_HOME" "m4a1;ak47;primammo;" #qT 97NQ bind "KP_UPARROW" "aug;sg552;primammo;" dbSIC[q bind "KP_PGUP" "awp;buyammo1" 2+
F34 bind "KP_LEFTARROW" "famas;galil;primammo;" }MW*xtGV bind "KP_5" "mp5;primammo;" P\KP )bkC bind "KP_RIGHTARROW" "vest" , fFB.q"
bind "KP_END" "usp;buyammo2;buyammo2;buyammo2;" Ke,UwYG2~G bind "KP_DOWNARROW" "deagle;secammo;" Y>geP+ - bind "KP_PGDN" "shield;" _$PZID bind "KP_ENTER" "hegren" JVf8KHDj bind "KP_INS" "vesthelm;vest" Y*;Z(W.V# bind "KP_DEL" "defuser;" BRYhL|d~. bind "KP_SLASH" "bot_kick" u*Z>&]W_ bind "KP_MINUS" "sgren" GLQ1rT bind "KP_PLUS" "flash;" su/l'p' bind "MWHEELDOWN" "invnext" I0P)DR bind "MWHEELUP" "invprev" B-ReBtN bind "MOUSE1" "+attack" LOpnPH` bind "MOUSE2" "+attack2" 6|wiZw bind "PAUSE" "pause" //自动换成捡起的武器(如果火力较强) ;0O3b _cl_autowepswitch "1" _snd_mixahead "0.1" dX{|-;6vm ati_npatch "1.0" &Z/aM? ati_subdiv "2.0" voice_modenable "1.000000" |8PUmax voice_scale "0.750000" A-1Wn^,>* MP3Volume "0.800000" //客户端 上传/下载 客户端是否允许下载 4\4onCzuT cl_allowdownload "1" //客户端 上传/下载 客户端是否允许上传 @B
%m,Mx cl_allowupload "1" //客户端 玩家 客户端设定后退的速度 ]N_(M cl_backspeed "400" cl_cmdbackup "2" ~Wjm"|c cl_cmdrate "101" @'j=oTT cl_corpsestay "0.000000" DZ5%- cl_crosshair_color "50 250 50" 1%Xwk2l,8b cl_crosshair_size "auto" dawe!w! cl_crosshair_translucent "1" <8yzBp4gZ cl_dlmax "128" //客户端 上传/下载 客户端设定是否允许在游戏里下载 >[B}eS> cl_download_ingame "1" cl_dynamiccrosshair "1" //客户端 玩家 客户端设定前进的速度 (f^WC, cl_forwardspeed "400" cl_idealpitchscale "0.8" asb-syqU cl_lc "1" JO\Tf."a \ cl_logocolor "#Valve_Green" Pj>r(Cv cl_logofile "v_1" Ls )y.u cl_lw "1" Q(
.d!CQ> cl_minmodels "0" 7YsBwo cl_radartype "1" 9%WUh-|'p cl_righthand "0" //客户端 玩家 设定游戏中阴影效果(默认1开启 0是关闭) Ks.m5R cl_shadows "0" cl_updaterate "101" $,4;_4t cl_vsmoothing "0.05" //客户端 玩家 设定游戏的天气效果(默认1开启 0是关闭) E</UmM+ R cl_weather "0" fastsprites "0" Vd~{SS2> fps_max "101" //客户端 玩家 设定互联网游戏中的最大FPS值 S`gUSYS"w fps_modem "100" //客户端 视频 开关颜色抖动 L ?g|: gl_dither "1" // 只渲染可见目标 k v1q\ gl_cull "1" // 显示纹理的裂纹 6Ae <W7 gl_keeptjunctions "0" // 设定纹理大小* *CZvi0& gl_max_size "128" //客户端 视频 开关特殊的准星修正当适用3DNow和3D fx Mini OpenGL驱动时 EKoAIC*?p gl_flipmatrix "0" //客户端 视频 视频模糊效果 #3vq+mcn gl_fog "1" //客户端 视频 开关统一光源(无阴影)OpenGL适用 a5ZU"6Hi gl_monolights "0" //客户端 视频 开关最大亮度模式 4wh_iO gl_overbright "0" //客户端 视频 设定多边形补偿 8 P85qa@w gl_polyoffset "0.1" //客户端 玩家 玩家改ID名字 \GS]jhEtn name "=[FK]=" //客户端 玩家 设定玩家人物模型的底部颜色 #D M%_HXDi bottomcolor "6" //客户端 玩家 设定玩家人物模型的顶部颜色 %7%7
W*0d topcolor "30" model "gordon" //客户端 玩家 设定客户端的数据速率1000-5000互联网上的10000局域网上的 x=Z\c,@O rate "2500.000000" //客户端 音频 开关EAX支持 ..6 : _{wg s_eax "0.000000" //客户端 音频 开关A3D的支持 8aZuI|z s_a3d "0.000000" //客户端 音频 设定游戏中的音量(0-1)
&SfJwdG*= volume "1.000000" //客户端 音频 是否使用高品质音频 BTjfzfO" hisound "1.000000" suitvolume "0.250000" T`KH7y|bv bgmvolume "1.000000" //客户端 视频 设定gamma亮度值 FVM:%S
JjT gamma "3.000000" //客户端 视频 设定亮度 2-5AKm@K brightness "1.000000" viewsize "110.000000" //客户端 鼠标 设定鼠标的速度 yPrp:%PS sensitivity "3.200000" d_spriteskip "0.000000" //客户端 玩家 客户端设定是否允许使用高质量模型 uH[d%y/ cl_himodels "0.000000" console "1.000000" /3->TS sv_aim "0.000000" E;$)Oz joystick "0.000000" hpk_maxsize "4" :=vB|Ch:~ hud_capturemouse "1" //客户端 玩家 是否在屏幕中间显示玩家的ID名字 JF!?i6V hud_centerid "1" hud_draw "1" //客户端 玩家 是否快速切换武器 R2WEPMH% hud_fastswitch "1" hud_saytext_internal "1" }MAQhXI^O| hud_takesshots "0" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 rOQhS]TP* lookspring "0.000000" //客户端 鼠标 开关鼠标平移当mlook开启时 S'M=P_-7 lookstrafe "0.000000" //客户端 鼠标 开关鼠标调整(使移动平滑) wJ@8-H 8} m_filter "0.000000" crosshair "1.000000" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 wEL$QOu$ lookspring "0.000000" //客户端 鼠标 设定鼠标上下移动时的递增灵敏度 WqP>cl2Lm m_pitch "0.022000" //客户端 鼠标 开关鼠标平移当mlook开启时 maQE Bi, lookstrafe "0.000000" //客户端 鼠标 设定鼠标向前时的递增灵敏度 6}^0/76^, m_forward "1" //客户端 鼠标 设定鼠标平移时的递增灵敏度 5Nc~cD%0tK m_side "0.8" //客户端 鼠标 设定鼠标偏转时的递增灵敏度 &EKP93
m_yaw "0.022" MP3FadeTime "2.0" //贴图分辨率,降低可减少lag |d^r"wbs3 mp_decals "50.000000" //客户端 玩家 显示网络速度图形(0-3) {Ts@#V=: net_graph "0" net_graphpos "1" `3+yu'
Q' net_scale "5" ofbNg_K> r_bmodelhighfrac "5.0" su6x
okt r_detailtextures "0" //客户端 音频 设定最大距离的音量 U">J$M@ s_automax_distance "30.0" //客户端 音频 设定最小距离的音量 RK?b/9y s_automin_distance "2.0" //客户端 音频 多边形的膨胀因素A3D2.0适用 54~`8f s_bloat "2.0" //客户端 音频 调整声音发声的距离(0-n) ^ZnlWZ@r s_distance "60" //客户端 音频 调整doppler(0-1) <![tn#_ s_doppler "0.0" s_leafnum "0" //客户端 音频 声源到听众的最大距离('s_min_distance'-n) YVt#( jl s_max_distance "1000.0" //客户端 音频 声源到听众的最小距离(0-'s_max_distance') WmU4~. s_min_distance "8.0" //客户端 音频 最大的声音反射多边形值A3D2.0适用(0-n) }R-eQT s_numpolys "200" s_polykeep "1000000000" V\^rs41$; s_polysize "10000000" //客户端 音频 声源到达最近的反射面的延迟A3D2.0适用(0-10) [^xLK s_refdelay "4" //客户端 音频 设定声音随着距离远近的反射强度A3D2.0适用(0-1) 'teToE<i s_refgain "0.4" s_rolloff "1.0" //客户端 音频 控制混合回响的干湿度A3D适用(0-1) "3o{@TdU s_verbwet "0.25" skin "" wy6> ^_z spec_autodirector_internal "1" N),bhYS] spec_drawcone_internal "1" ~$XbYR- spec_drawnames_internal "1" mqgA spec_drawstatus_internal "1" f`'? 2 spec_mode_internal "3" Eyi^N0 spec_pip "0" xLX<
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