|
|
—
本帖被 cyqdesign 从 娱乐天下 移动到本区(2013-12-05)
—
\/qo2'V
j` // 中国[FK]战队专用 Config.cfg 文件。 |A .U~P): // 这个文件用来配置你进行游戏的参数设置. aC!e#(q // 您可增加你喜欢的参数设置到"userconfig.cfg"文件内. _ ^ JhncL // 作者:废客泉 版权所有(C) http://cs.fk68.net unbindall &\n<pXQ bind "TAB" "+showscores" tccw0 bind "ENTER" "+attack" <[*%d~92z bind "ESCAPE" "cancelselect" f&=WgITa bind "SPACE" "+jump" Kivr)cIG bind "'" "ability" dWR-}> bind "+" "sizeup" `Zdeq.R] bind "," "buyammo1" adCTo bind "-" "bot_add_t" *8I+D>x bind "." "buyammo2" B|fh 4FNy bind "/" "+zidan" N*^iOm]Y bind "0" "slot10" [quT&E bind "1" "slot1" S*aMUV& bind "2" "slot2" ejFGeR bind "3" "slot3" OV~]-5gau bind "4" "slot4" h4iz(* bind "5" "slot5" rofGD9f
bind "6" "slot6" A'zXbp:% bind "7" "slot7" pxGDzU bind "8" "slot8" -(oFO'Lbg bind "9" "slot9" t[r<&1[& bind ";" "shopmenu2" {4C/ZA{|l bind "=" "bot_add_ct" d:<</ah bind "[" "invprev" MBIlt
1P bind "\" "bot_kill" %pJRu-D bind "]" "invnext" !^Ly#$-X bind "`" "toggleconsole" V(6*wQ`& bind "a" "+moveleft" {M_*hR;lL bind "b" "buy" Q
*]d[ bind "c" "radio3" `F(ghC bind "d" "+moveright" L2ybL#dz bind "e" "+use" x$SxGc~4gb bind "f" "impulse 100" uc~/l4~N bind "g" "drop" z+5ZUS2~& bind "h" "+commandmenu" `GpOS_; bind "i" "war3menu"
23(j < bind "j" "cheer" ;h"St0
bind "k" "+voicerecord" qH=<8Iu bind "l" "shopmenu" Y3 V9 bind "m" "chooseteam"
/N8>>g bind "n" "nightvision" ~K2.T7= bind "o" "buyequip" v1j&oA}$. bind "q" "lastinv" &i5MRw_]] bind "r" "+reload" S|K#lL bind "s" "+back" dSP~R bind "t" "impulse 201" Gi+ZI{) bind "u" "messagemode2" rlpbLOG` bind "v" "ultimate" <Pnz$nH:e bind "w" "+forward" )IFFtU~, bind "x" "radio2" \*+-Bm:$j bind "y" "messagemode" P}re"<MD bind "z" "radio1" T?4I\SG bind "~" "toggleconsole" C$x
r)_ bind "UPARROW" "+forward" *NjjFk=R bind "DOWNARROW" "+back" uD0<|At/ bind "LEFTARROW" "+left" %7wNS bind "RIGHTARROW" "+right" ~lQ<#*wl bind "ALT" "+strafe" H[DBL bind "CTRL" "+duck" 'V`Hp$r bind "SHIFT" "+speed" RG8Ek"D@ bind "F1" "autobuy" sy(8-zbI bind "F2" "rebuy" DGJt$o=&@ bind "F5" "snapshot" hMNC] bind "F6" "save quick" %+bw2;a6 bind "F7" "load quick" 6>d0i
S@R bind "F10" "quit prompt" 5*hA6Ex7 bind "INS" "+klook" =U`9_]~1c@ bind "PGDN" "+lookdown" &_o.:SL| bind "PGUP" "+lookup" ls ,;ozU bind "END" "centerview" 7i##g, bind "KP_HOME" "m4a1;ak47;primammo;" xsERn F>` bind "KP_UPARROW" "aug;sg552;primammo;" Z1Pdnc7S[ bind "KP_PGUP" "awp;buyammo1" c?t,,\o(} bind "KP_LEFTARROW" "famas;galil;primammo;" A>Y#-e;<d bind "KP_5" "mp5;primammo;" _qp^+ bind "KP_RIGHTARROW" "vest" L3J .Oh bind "KP_END" "usp;buyammo2;buyammo2;buyammo2;" @x[Arx^?} bind "KP_DOWNARROW" "deagle;secammo;" gNaB^IY bind "KP_PGDN" "shield;" ~a06x^=j bind "KP_ENTER" "hegren" n:P++^ j bind "KP_INS" "vesthelm;vest" 9k*1_ bind "KP_DEL" "defuser;" qZB}}pM# bind "KP_SLASH" "bot_kick" ><DXT nt'x bind "KP_MINUS" "sgren" 1=Y pNXX bind "KP_PLUS" "flash;" TD^w|U. bind "MWHEELDOWN" "invnext" p->b Vt bind "MWHEELUP" "invprev" ;hZ^zL bind "MOUSE1" "+attack" ;NPbEPL[5 bind "MOUSE2" "+attack2" (&@,Z I; bind "PAUSE" "pause" //自动换成捡起的武器(如果火力较强) ~&%&Z _cl_autowepswitch "1" _snd_mixahead "0.1" ~ \o
hH ati_npatch "1.0" 5-B % 08T ati_subdiv "2.0" voice_modenable "1.000000" 7blo<|9 voice_scale "0.750000" 1MYA/l$ MP3Volume "0.800000" //客户端 上传/下载 客户端是否允许下载 UC*\3:>'n cl_allowdownload "1" //客户端 上传/下载 客户端是否允许上传 Z9p`78kYyh cl_allowupload "1" //客户端 玩家 客户端设定后退的速度 =g^k$ Rc cl_backspeed "400" cl_cmdbackup "2"
-P>up)p cl_cmdrate "101" _J ZlXY cl_corpsestay "0.000000" PlC8&$ cl_crosshair_color "50 250 50" \ ~uY); cl_crosshair_size "auto" !McRtxq?~ cl_crosshair_translucent "1" ) mh,F#"L cl_dlmax "128" //客户端 上传/下载 客户端设定是否允许在游戏里下载 H^JwaF cl_download_ingame "1" cl_dynamiccrosshair "1" //客户端 玩家 客户端设定前进的速度 qGhwbg cl_forwardspeed "400" cl_idealpitchscale "0.8" ?L(y8b}F( cl_lc "1" >pj)va[Q cl_logocolor "#Valve_Green" Cp!Qd e cl_logofile "v_1" x~n]r[!L cl_lw "1" 0~=>:^H'`q cl_minmodels "0" "3e1 7dsY cl_radartype "1" ,cwjieM cl_righthand "0" //客户端 玩家 设定游戏中阴影效果(默认1开启 0是关闭) th]pqhl> cl_shadows "0" cl_updaterate "101" F&)(G\ cl_vsmoothing "0.05" //客户端 玩家 设定游戏的天气效果(默认1开启 0是关闭) 8i Xt8XY3 cl_weather "0" fastsprites "0" 0oNy fps_max "101" //客户端 玩家 设定互联网游戏中的最大FPS值 @3WI7q4 fps_modem "100" //客户端 视频 开关颜色抖动 =q"o%dc`R gl_dither "1" // 只渲染可见目标 g?>V4WF gl_cull "1" // 显示纹理的裂纹 "H3DmsB gl_keeptjunctions "0" // 设定纹理大小* t(r}jU=qw gl_max_size "128" //客户端 视频 开关特殊的准星修正当适用3DNow和3D fx Mini OpenGL驱动时 p#+Da\qmx gl_flipmatrix "0" //客户端 视频 视频模糊效果 _2wH4^Vb gl_fog "1" //客户端 视频 开关统一光源(无阴影)OpenGL适用 /PTk296@ gl_monolights "0" //客户端 视频 开关最大亮度模式 z8*{i]j gl_overbright "0" //客户端 视频 设定多边形补偿 *]+5T-R% $ gl_polyoffset "0.1" //客户端 玩家 玩家改ID名字 AEO7I
f@ name "=[FK]=" //客户端 玩家 设定玩家人物模型的底部颜色 !UF(R^ bottomcolor "6" //客户端 玩家 设定玩家人物模型的顶部颜色 }e8u p*#me topcolor "30" model "gordon" //客户端 玩家 设定客户端的数据速率1000-5000互联网上的10000局域网上的 %P HYJc rate "2500.000000" //客户端 音频 开关EAX支持 3.@I\p} s_eax "0.000000" //客户端 音频 开关A3D的支持 y25L`b s_a3d "0.000000" //客户端 音频 设定游戏中的音量(0-1) *sYvV, volume "1.000000" //客户端 音频 是否使用高品质音频 S0jYk ( hisound "1.000000" suitvolume "0.250000" V)#rP?Y bgmvolume "1.000000" //客户端 视频 设定gamma亮度值 =P7!6V\f gamma "3.000000" //客户端 视频 设定亮度 %Z!3[.%F brightness "1.000000" viewsize "110.000000" //客户端 鼠标 设定鼠标的速度 #8sv*8& sensitivity "3.200000" d_spriteskip "0.000000" //客户端 玩家 客户端设定是否允许使用高质量模型 W_Eur,/` cl_himodels "0.000000" console "1.000000" W*.6'u)9 sv_aim "0.000000" NsUP0B}. joystick "0.000000" hpk_maxsize "4" u[+/WFH hud_capturemouse "1" //客户端 玩家 是否在屏幕中间显示玩家的ID名字 0.!!rq, hud_centerid "1" hud_draw "1" //客户端 玩家 是否快速切换武器 a@s@E hud_fastswitch "1" hud_saytext_internal "1" M)Z3q hud_takesshots "0" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 ~=i<O&nai lookspring "0.000000" //客户端 鼠标 开关鼠标平移当mlook开启时 Msl8o
c lookstrafe "0.000000" //客户端 鼠标 开关鼠标调整(使移动平滑) 2x<4&^ m_filter "0.000000" crosshair "1.000000" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 aZB$%#'vR lookspring "0.000000" //客户端 鼠标 设定鼠标上下移动时的递增灵敏度 7J [s5'~| m_pitch "0.022000" //客户端 鼠标 开关鼠标平移当mlook开启时 q&d5V~q lookstrafe "0.000000" //客户端 鼠标 设定鼠标向前时的递增灵敏度 j@C*kj;- m_forward "1" //客户端 鼠标 设定鼠标平移时的递增灵敏度 vq-#%o m_side "0.8" //客户端 鼠标 设定鼠标偏转时的递增灵敏度 MGfIA?u m_yaw "0.022" MP3FadeTime "2.0" //贴图分辨率,降低可减少lag xG~7kj3 mp_decals "50.000000" //客户端 玩家 显示网络速度图形(0-3) wgFAPZr net_graph "0" net_graphpos "1" #-9@*FFL, net_scale "5" 0.lOSAq r_bmodelhighfrac "5.0"
%mr6p}E| r_detailtextures "0" //客户端 音频 设定最大距离的音量 {/}p"(^ s_automax_distance "30.0" //客户端 音频 设定最小距离的音量 m'YYkq(5%Z s_automin_distance "2.0" //客户端 音频 多边形的膨胀因素A3D2.0适用 oa2v/P1` s_bloat "2.0" //客户端 音频 调整声音发声的距离(0-n) *G(ZRj@33 s_distance "60" //客户端 音频 调整doppler(0-1) +_v#V9? s_doppler "0.0" s_leafnum "0" //客户端 音频 声源到听众的最大距离('s_min_distance'-n) p$_X\,F s_max_distance "1000.0" //客户端 音频 声源到听众的最小距离(0-'s_max_distance') KGNBzy~9 s_min_distance "8.0" //客户端 音频 最大的声音反射多边形值A3D2.0适用(0-n) rUWC=?Q s_numpolys "200" s_polykeep "1000000000" ]JvZ{fA%* s_polysize "10000000" //客户端 音频 声源到达最近的反射面的延迟A3D2.0适用(0-10) ObEp0-^? s_refdelay "4" //客户端 音频 设定声音随着距离远近的反射强度A3D2.0适用(0-1) P-)`FB s_refgain "0.4" s_rolloff "1.0" //客户端 音频 控制混合回响的干湿度A3D适用(0-1) M TOZ:b s_verbwet "0.25" skin "" x
A"V!8C spec_autodirector_internal "1" -'~61=PD spec_drawcone_internal "1" !7y:|k,ac
spec_drawnames_internal "1" GjeRp|_Qd< spec_drawstatus_internal "1" 87q~
nk spec_mode_internal "3" 3U&rK)F spec_pip "0" :!<
|