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本帖被 cyqdesign 从 娱乐天下 移动到本区(2013-12-05)
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u]*5Ex (? // 中国[FK]战队专用 Config.cfg 文件。 A^g>fv
// 这个文件用来配置你进行游戏的参数设置. CJA+v- // 您可增加你喜欢的参数设置到"userconfig.cfg"文件内. (UcFNeo // 作者:废客泉 版权所有(C) http://cs.fk68.net unbindall V{$Sfmey bind "TAB" "+showscores" YFqZe6g0$ bind "ENTER" "+attack" 2 `&<bt[g bind "ESCAPE" "cancelselect" 6n-r bind "SPACE" "+jump" {]["6V6W bind "'" "ability" u _X}-U bind "+" "sizeup" M5u_2;3 bind "," "buyammo1" ^4UcTjh bind "-" "bot_add_t" {Zwf.., bind "." "buyammo2" LE|<O bind "/" "+zidan" ' =}pxyg bind "0" "slot10" YkI9d&ib+ bind "1" "slot1" $WClpvVj bind "2" "slot2" >[P%Ty); bind "3" "slot3" Yj3*)k bind "4" "slot4" G"C;A`6 bind "5" "slot5" O+vcs4 bind "6" "slot6" cz>mhD bind "7" "slot7" InN{^uN bind "8" "slot8" 6KB^w0oA bind "9" "slot9" en%B>]QI bind ";" "shopmenu2" DO%Pwfkd bind "=" "bot_add_ct" :iEA UM bind "[" "invprev" ',# bind "\" "bot_kill" 6=3(oUl bind "]" "invnext" `:gYXeR bind "`" "toggleconsole" jYk5~<\k bind "a" "+moveleft" %-r?=L bind "b" "buy" -xTKdm
D bind "c" "radio3" "5(W[$f*]v bind "d" "+moveright" dm 2EH bind "e" "+use" $^IjFdD bind "f" "impulse 100" Qpw@MF2P bind "g" "drop" 9R>~~~{-Go bind "h" "+commandmenu" L}b'+Wi@ bind "i" "war3menu" |G=FqAXH bind "j" "cheer" ]*GnmG:D* bind "k" "+voicerecord" 1~L\s}|2d bind "l" "shopmenu" B6uRJcD4 bind "m" "chooseteam" Kk>DYHZ6y bind "n" "nightvision" /]g>#J%b bind "o" "buyequip" lfRH`u bind "q" "lastinv" g+3Hwtl bind "r" "+reload" /D8EI bind "s" "+back" u9,=po=+7f bind "t" "impulse 201" G}q<{<+$ bind "u" "messagemode2" X7b!;%3@ bind "v" "ultimate" 2;h+;G bind "w" "+forward" I<KCt2:X bind "x" "radio2" ,A?{~?u. bind "y" "messagemode" FF jRf bind "z" "radio1" V4Qz*z% bind "~" "toggleconsole" [lZ=s[n. bind "UPARROW" "+forward" CMFC"e Se bind "DOWNARROW" "+back" SNN#$8\ bind "LEFTARROW" "+left" _C5n Apb bind "RIGHTARROW" "+right" E;$$+rA bind "ALT" "+strafe" ] .`_,
IO bind "CTRL" "+duck" [)0
R'xL6 bind "SHIFT" "+speed" \D ^7Z97 bind "F1" "autobuy" `}Eh[EOHJ bind "F2" "rebuy" 7<vy;"wB bind "F5" "snapshot" =CE HRny bind "F6" "save quick" !;jgzi?z bind "F7" "load quick" nqrDT1b** bind "F10" "quit prompt" w~p4S+k& bind "INS" "+klook" >ks3WMm bind "PGDN" "+lookdown" i:{:xKiC a bind "PGUP" "+lookup" AT-0}9z{ bind "END" "centerview" DgVyy&7> bind "KP_HOME" "m4a1;ak47;primammo;" /K[]B]1NE bind "KP_UPARROW" "aug;sg552;primammo;" 0xLkyt0 bind "KP_PGUP" "awp;buyammo1" 16L"^EYq bind "KP_LEFTARROW" "famas;galil;primammo;" k 5t{
bind "KP_5" "mp5;primammo;" GG*BN<(>! bind "KP_RIGHTARROW" "vest" ZrA
Um bind "KP_END" "usp;buyammo2;buyammo2;buyammo2;" 2nJYS2mT7 bind "KP_DOWNARROW" "deagle;secammo;" uRFNfX(* bind "KP_PGDN" "shield;" X:DMT>5k bind "KP_ENTER" "hegren" KoFv0~8Q bind "KP_INS" "vesthelm;vest" M *v^N]>"G bind "KP_DEL" "defuser;" }tu4z+T2 bind "KP_SLASH" "bot_kick" s
*K:IgJ/ bind "KP_MINUS" "sgren" .a5X*M] bind "KP_PLUS" "flash;" ~R)1nN| bind "MWHEELDOWN" "invnext" aE}=^%D bind "MWHEELUP" "invprev" $4sAnu] bind "MOUSE1" "+attack" _@7(g(pY 3 bind "MOUSE2" "+attack2" 4^0\dq bind "PAUSE" "pause" //自动换成捡起的武器(如果火力较强) ,=yOek} _cl_autowepswitch "1" _snd_mixahead "0.1" z_'dRw ati_npatch "1.0" Oxpo6G ati_subdiv "2.0" voice_modenable "1.000000" C"(_mW{@ voice_scale "0.750000" 3Sk5I% MP3Volume "0.800000" //客户端 上传/下载 客户端是否允许下载 ybC-f'0 cl_allowdownload "1" //客户端 上传/下载 客户端是否允许上传 r!CA2iK` cl_allowupload "1" //客户端 玩家 客户端设定后退的速度 AwtIWH*e cl_backspeed "400" cl_cmdbackup "2" *13g<#$ cl_cmdrate "101" t`h_+p%> cl_corpsestay "0.000000" `Yg7,{A\J cl_crosshair_color "50 250 50" uQO(?nCi cl_crosshair_size "auto" $3lt{ % cl_crosshair_translucent "1" y/z9Ce*> cl_dlmax "128" //客户端 上传/下载 客户端设定是否允许在游戏里下载 1<;\6sg cl_download_ingame "1" cl_dynamiccrosshair "1" //客户端 玩家 客户端设定前进的速度 LAj}kW~ cl_forwardspeed "400" cl_idealpitchscale "0.8" {_rZRyr cl_lc "1" BDWim`DK" cl_logocolor "#Valve_Green" ^
sS>Mts cl_logofile "v_1" S_a :ML< cl_lw "1" 9zmD6G!}t cl_minmodels "0" dBsRm{aS cl_radartype "1" cAYa=}~< cl_righthand "0" //客户端 玩家 设定游戏中阴影效果(默认1开启 0是关闭) ys:1Z\$P cl_shadows "0" cl_updaterate "101" Og_2k
~ cl_vsmoothing "0.05" //客户端 玩家 设定游戏的天气效果(默认1开启 0是关闭) *xEI
Zx cl_weather "0" fastsprites "0" !IfI-Q fps_max "101" //客户端 玩家 设定互联网游戏中的最大FPS值 bX a %EMF fps_modem "100" //客户端 视频 开关颜色抖动 USlF+RY@3L gl_dither "1" // 只渲染可见目标 dl7Riw-J gl_cull "1" // 显示纹理的裂纹 >fW+AEt\JB gl_keeptjunctions "0" // 设定纹理大小* :y4)qF gl_max_size "128" //客户端 视频 开关特殊的准星修正当适用3DNow和3D fx Mini OpenGL驱动时 )e@01l gl_flipmatrix "0" //客户端 视频 视频模糊效果 38Bnf gl_fog "1" //客户端 视频 开关统一光源(无阴影)OpenGL适用 j0ci~6&b3_ gl_monolights "0" //客户端 视频 开关最大亮度模式 EI[e+@J gl_overbright "0" //客户端 视频 设定多边形补偿 :(5]Z^ gl_polyoffset "0.1" //客户端 玩家 玩家改ID名字 xC=
y^-
1 name "=[FK]=" //客户端 玩家 设定玩家人物模型的底部颜色 Np|:dP9#} bottomcolor "6" //客户端 玩家 设定玩家人物模型的顶部颜色 7f.4/x^ topcolor "30" model "gordon" //客户端 玩家 设定客户端的数据速率1000-5000互联网上的10000局域网上的 1EKcD^U, rate "2500.000000" //客户端 音频 开关EAX支持 ho?|j"/7 s_eax "0.000000" //客户端 音频 开关A3D的支持
{JCSR2BB s_a3d "0.000000" //客户端 音频 设定游戏中的音量(0-1) )pkhir06t volume "1.000000" //客户端 音频 是否使用高品质音频 XLkL#&Ir hisound "1.000000" suitvolume "0.250000" T*7S;<2
bgmvolume "1.000000" //客户端 视频 设定gamma亮度值 @9n
#vs gamma "3.000000" //客户端 视频 设定亮度 <B|n<R<? brightness "1.000000" viewsize "110.000000" //客户端 鼠标 设定鼠标的速度 2+c>O%L sensitivity "3.200000" d_spriteskip "0.000000" //客户端 玩家 客户端设定是否允许使用高质量模型 [Q2S3szbt6 cl_himodels "0.000000" console "1.000000" @2x0V]AI sv_aim "0.000000" s!8J.hD'I joystick "0.000000" hpk_maxsize "4" ?^+#pcX]t| hud_capturemouse "1" //客户端 玩家 是否在屏幕中间显示玩家的ID名字 ">0/>>Ry hud_centerid "1" hud_draw "1" //客户端 玩家 是否快速切换武器 ,mAB)at hud_fastswitch "1" hud_saytext_internal "1" GC5#1+fQ hud_takesshots "0" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 ~9`^72 lookspring "0.000000" //客户端 鼠标 开关鼠标平移当mlook开启时 |G`4"``]k lookstrafe "0.000000" //客户端 鼠标 开关鼠标调整(使移动平滑) 9,Crmbw8 m_filter "0.000000" crosshair "1.000000" //客户端 鼠标 开关自动回复视角到中心当mlook关闭时 7I2a*4} lookspring "0.000000" //客户端 鼠标 设定鼠标上下移动时的递增灵敏度 MEdIw#P.}{ m_pitch "0.022000" //客户端 鼠标 开关鼠标平移当mlook开启时 M"$jpBN* lookstrafe "0.000000" //客户端 鼠标 设定鼠标向前时的递增灵敏度 7Va#{Y;Zy m_forward "1" //客户端 鼠标 设定鼠标平移时的递增灵敏度 N"q+UCRC m_side "0.8" //客户端 鼠标 设定鼠标偏转时的递增灵敏度 J4Q)`Y\~ m_yaw "0.022" MP3FadeTime "2.0" //贴图分辨率,降低可减少lag *IMF4x5M mp_decals "50.000000" //客户端 玩家 显示网络速度图形(0-3) Zi[{\7a net_graph "0" net_graphpos "1" ')1}#V/I net_scale "5" S0Rf>Eo4 r_bmodelhighfrac "5.0" ihpz}g r_detailtextures "0" //客户端 音频 设定最大距离的音量 .N-'; %8 s_automax_distance "30.0" //客户端 音频 设定最小距离的音量 E.7AbHph0 s_automin_distance "2.0" //客户端 音频 多边形的膨胀因素A3D2.0适用 o{S}e!Vb s_bloat "2.0" //客户端 音频 调整声音发声的距离(0-n) #Tgz,e9 s_distance "60" //客户端 音频 调整doppler(0-1) ^C,/T2> s_doppler "0.0" s_leafnum "0" //客户端 音频 声源到听众的最大距离('s_min_distance'-n) iOX4Kl s_max_distance "1000.0" //客户端 音频 声源到听众的最小距离(0-'s_max_distance') {kRDegby s_min_distance "8.0" //客户端 音频 最大的声音反射多边形值A3D2.0适用(0-n) H3UX{|[ s_numpolys "200" s_polykeep "1000000000" ~P"!DaAf s_polysize "10000000" //客户端 音频 声源到达最近的反射面的延迟A3D2.0适用(0-10) hy!'Q>[` s_refdelay "4" //客户端 音频 设定声音随着距离远近的反射强度A3D2.0适用(0-1) e"v[)b++Y s_refgain "0.4" s_rolloff "1.0" //客户端 音频 控制混合回响的干湿度A3D适用(0-1) -N-4l s_verbwet "0.25" skin "" Nj3^"}V spec_autodirector_internal "1" E,ZB;
spec_drawcone_internal "1"
8;+Hou spec_drawnames_internal "1" &<fRej]v spec_drawstatus_internal "1" {"gyXDE1 spec_mode_internal "3" x3Dg%=R spec_pip "0" &}L36|A: suitvolume "0.250000" R&x7
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