Code V 給的是垂軸像差,Zemax 給的是Seidel像差係數 0
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兩者需要簡單轉換如下: ~O@V;y
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SA = S1 / (2n'u') : 3rd order spherical aberration vj?9X5A_
TCO = 3S2 / (2n'u') : 3rd order tangential coma ?PyI#G
TAS = (3S3+S4) / (2n'u') : 3rd order tangential astigmatic blur `U(A 5
SAS = ( S3+S4) / (2n'u') : 3rd order sagittal astigmatic blur rS(693kb
PTB = S4 / (2n'u') : 3rd order Petzval blur W.zA1S
DST = S5 / (2n'u') : 3rd order distortion _u{D #mmO
SAbar= S6 / (2n'ub') : 3rd order pupil spheircal aberration OX|/yw8
dLFC = -CL / (n'u'^2) : Longitudinal chromatic aberration =,gss&J!!
AX = CL / (n'u') : Axial transverse chromatic aberration s'~_pP
LAT = CT / (n'u') : Transverse chromatic aberration lP9a*>=a
PTZ = -S4 / H^2 : Petzval surface curvature S5m1~fz
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上式中: 1v`<Vb%"}T
n'是像空間折射率 1vl~[
u'是邊緣光在像空間之傾斜角 qUpMq:Uw
H 是光學不變量 ET=q
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另外,不同軟體及書本對Seidel像差係數的定義可能差一負號,請小心。