切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 44260阅读
    • 76回复

    如何在lighttools内给导光板加上网点? [复制链接]

    上一主题 下一主题
    离线daoguang
    发帖
    41
    光币
    42
    光券
    0
    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
    发帖
    19
    光币
    28
    光券
    0
    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
    发帖
    80
    光币
    135
    光券
    0
    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
    发帖
    187
    光币
    184
    光券
    0
    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. S n+Yi  
    多试几次就可以了.
    离线陈宏桂
    发帖
    31
    光币
    16
    光券
    0
    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : -_}EQ9Q  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. <eI;Jph5  
    多试几次就可以了.
    g=%&p?1@E  
    能详细说明吗?谢谢!
    离线oring
    发帖
    8
    光币
    4
    光券
    0
    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
    发帖
    1288
    光币
    505
    光券
    0
    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps EDo (  
    The Backlight Utility was helpful to build the backlight system quickly. However, A=$oYBB  
    the bumps must be parameterized in order to get the desired output distribution. ST3qg6Cq2J  
    You can do this easily using the LightTools Properties dialog box. ~g{,W  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, 1bBK1Uw  
    BottomSurface, and Zones. Then, select Texture, as shown in the following T)uw2  
    figure. AUC< m.  
    2.Right-click and select Properties on the shortcut menu. gY9"!IVe+  
    3.Select the Geometry tab. ^Toi_  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click dc05,Bz  
    Apply. c&++[  
    ghtTools Introductory Tutorial
    离线chm85
    发帖
    1288
    光币
    505
    光券
    0
    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these ju#6 3  
    parameters to match your design. Note that LightTools allows many other `y`xk<q  
    placement options, but you will use the Bezier placement option for this K(gj6SrjV  
    example. 9QMn%8=j  
    5.On both the X Placement tab and Y Placement tab, change the Number of ^NDX4d;  
    Bumps parameter to 300, as shown in the following figure. Click Apply after =FmU]DV  
    each change. o!~bR  
    6.Click OK to close the dialog box. vNC0M:p,  
    Note that the number of bumps is 300 X 300, which results in about 90,000 /<0D E22  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a Wv"tAseu  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of E: GJ$I  
    the LightTools Core Module User’s Guide for more information. With the (5~C _Y  
    current parameter values, the Bezier option varies the bump spacing along the PAHlj,n)  
    length of the light guide. The spacing in the orthogonal direction is constant. ?^~"x.<nr  
    The X and Y refer to the local coordinate system of the surface. 8-:k@W  
    LightTools Introductory Tutorial * 91 8(>.^667  
    <^U(ya  
    HAPTER 5 Introduction to Backlight Design g5Rm!T+@I<  
    C 0>iFXw:fn  
    Examining Surface Properties >x4[7YAU{  
    Using the methods described in previous chapters, you may want to check your :eW~nI.Vc  
    model before you run a simulation. Db(_T8sU  
    Click on various parts of the model in the 3D Design View. Or use the System |l xy< C4V  
    Navigator to select different surfaces and view their Properties. +ZKhmb!  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then vC:b?0s#(  
    click Zones, and then click Texture. 9Yyg}l:  
    2.Select SphericalElement, and then right-click and select Properties from the zU~..;C  
    shortcut menu. The Shape tab shows you a graphical representation of the K//T}-Uub  
    spherical bump shape that is the bottom of the light guide. s.`d<(X?  
    You might be curious as to why you cannot see the 3D texture property zones you |A0$XU{  
    defined. They are invisible by default, because drawing thousands of texture xXZKj  
    elements can make displaying and exploring the model somewhat slow. If you SFk#bh  
    choose to make them visible, 3D textures are displayed in wireframe, even if the Z=@)  
    display mode is set to translucent. Wireframe rendering displays a bit faster and 5L}>+js2  
    shows more of the technical details. |xZcT4  
    92 * LightTools Introductory Tutorial WuFwt\U  
    9T2A)a]0  
    HAPTER 5 Introduction to Backlight Design xn@0pL3B~  
    C z,FTsR$x  
    1.Rotate and zoom the model to that you can see something like the illustration 61W/BU7O  
    below: -Zg @D(pF  
    . ]^9* t,{9  
    2.To reveal the Property Zones: V wVQ|UH  
    a.Right-click in the Design View and select View Preferences to display this `t0f L\T  
    dialog box. kQVDC,d  
    b.On the Visibility tab, click the Property Zone check box to turn it on. ShJK&70O  
    c.Click OK. [!@oRK=~  
    You will see the wire frame rendering of the spherical bumps on the =5~F6to  
    bottom surface, and a solid color above it. The solid color is the 3D texture -,VhSI  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
    发帖
    1288
    光币
    505
    光券
    0
    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
    发帖
    156
    光币
    11091
    光券
    0
    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist ~r^5-\[hZ  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 hiRR+`L%  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 7q!yCU  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 g[s\~MF@s  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 0UGiPH,()  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了