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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ~NcJLU!au  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : K8U Az"  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. YDNqWP7s  
    多试几次就可以了.
    ).]m@g:ew  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps U  R@BSK'  
    The Backlight Utility was helpful to build the backlight system quickly. However, "k-ov9yK  
    the bumps must be parameterized in order to get the desired output distribution. +?iM$}8!U  
    You can do this easily using the LightTools Properties dialog box. l;BX\S  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, LO]6Xd"  
    BottomSurface, and Zones. Then, select Texture, as shown in the following * |HZ&}  
    figure. {F :v$ K  
    2.Right-click and select Properties on the shortcut menu. ;:c%l.Y2  
    3.Select the Geometry tab. 8'lhp2#h  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click ]VWfdG  
    Apply. C|f7L>qe  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these v1r_Z($  
    parameters to match your design. Note that LightTools allows many other }6J7 <g  
    placement options, but you will use the Bezier placement option for this (a}  
    example. g?~Tguv  
    5.On both the X Placement tab and Y Placement tab, change the Number of z8[H:W#G  
    Bumps parameter to 300, as shown in the following figure. Click Apply after (kC} ,}  
    each change. g6g$nY@Jm  
    6.Click OK to close the dialog box. 90T%T2K  
    Note that the number of bumps is 300 X 300, which results in about 90,000 FxfL+}?Q  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 9U)t@b  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of _E6} XNS  
    the LightTools Core Module User’s Guide for more information. With the 3%R{"Q"  
    current parameter values, the Bezier option varies the bump spacing along the ^%8qKC`Tt  
    length of the light guide. The spacing in the orthogonal direction is constant. s^>lOQ=  
    The X and Y refer to the local coordinate system of the surface. 7B(bH8  
    LightTools Introductory Tutorial * 91 i7nL_N  
    A)z PaXZ  
    HAPTER 5 Introduction to Backlight Design d;~ 3P  
    C 'e]HP-Y<  
    Examining Surface Properties 0zbLc%  
    Using the methods described in previous chapters, you may want to check your [8@kxCq  
    model before you run a simulation. 90s;/y(  
    Click on various parts of the model in the 3D Design View. Or use the System RxZm/:yuJ.  
    Navigator to select different surfaces and view their Properties. 1s`)yu^`v  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then -2\ZzK0tM  
    click Zones, and then click Texture. 0)AM-/"  
    2.Select SphericalElement, and then right-click and select Properties from the PXosFz~  
    shortcut menu. The Shape tab shows you a graphical representation of the 2L2 VVO  
    spherical bump shape that is the bottom of the light guide. W7L+8LU;  
    You might be curious as to why you cannot see the 3D texture property zones you j u*fyt  
    defined. They are invisible by default, because drawing thousands of texture Ad;S=h8:  
    elements can make displaying and exploring the model somewhat slow. If you ~XUOWY75  
    choose to make them visible, 3D textures are displayed in wireframe, even if the $J"%I$%X=  
    display mode is set to translucent. Wireframe rendering displays a bit faster and w< 65S  
    shows more of the technical details. _1sMYhI  
    92 * LightTools Introductory Tutorial A XBkJ'jd  
    2@ 9pr  
    HAPTER 5 Introduction to Backlight Design SY,I >-%  
    C b]*X<,p  
    1.Rotate and zoom the model to that you can see something like the illustration lwOf)jK:J  
    below: 8/3u/  
    . QqtC`H\  
    2.To reveal the Property Zones: ,?g=U8y|  
    a.Right-click in the Design View and select View Preferences to display this c^=R8y-N  
    dialog box. oYz!O]j;a  
    b.On the Visibility tab, click the Property Zone check box to turn it on. 6F`qi:a+  
    c.Click OK. W]]q=c%2  
    You will see the wire frame rendering of the spherical bumps on the gYatsFyL  
    bottom surface, and a solid color above it. The solid color is the 3D texture [ -ISR7D  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist `=79i$,,t  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 ]pnYvXf>!  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 T2wv0sHlt  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 _J,xT  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 o{V#f_o  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了