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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. dreEes`|  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : ONkHHyT  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. ]mW)T0_  
    多试几次就可以了.
    1~x=bphS  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps njk1x  
    The Backlight Utility was helpful to build the backlight system quickly. However, N!`8-ap\^  
    the bumps must be parameterized in order to get the desired output distribution. r:&"#F   
    You can do this easily using the LightTools Properties dialog box. 9_6.%qj&  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, S4jt*]w5b  
    BottomSurface, and Zones. Then, select Texture, as shown in the following 0F\ e*{gc  
    figure. *FwHZZ~U  
    2.Right-click and select Properties on the shortcut menu. nn"Wn2ciS  
    3.Select the Geometry tab. '|\et aD  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click 0V:DeX$bZ  
    Apply. MWHGB")J  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these tp3>aNj  
    parameters to match your design. Note that LightTools allows many other myVV5#{  
    placement options, but you will use the Bezier placement option for this 9\/T #EP  
    example. WJ{hta  
    5.On both the X Placement tab and Y Placement tab, change the Number of l @hXQ/  
    Bumps parameter to 300, as shown in the following figure. Click Apply after Ch1+YZG  
    each change. [U]ouh)  
    6.Click OK to close the dialog box. [3s p  
    Note that the number of bumps is 300 X 300, which results in about 90,000 Vs1j9P|G  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a #L{+V?  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of !*0\Yi,6  
    the LightTools Core Module User’s Guide for more information. With the Y=oj0(Q*  
    current parameter values, the Bezier option varies the bump spacing along the PC| U]  
    length of the light guide. The spacing in the orthogonal direction is constant. .oJs"=h:m  
    The X and Y refer to the local coordinate system of the surface. Sd3KY9,  
    LightTools Introductory Tutorial * 91 m\h/D7zg  
    *ay>MlcV2=  
    HAPTER 5 Introduction to Backlight Design 1$q>\  
    C ICD(#m  
    Examining Surface Properties >+[uV ^2[  
    Using the methods described in previous chapters, you may want to check your Ty"OJ  
    model before you run a simulation. !9!kb  
    Click on various parts of the model in the 3D Design View. Or use the System Y2 &N#~l*  
    Navigator to select different surfaces and view their Properties. TU&t 1_6  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then 1@nGD<,.  
    click Zones, and then click Texture. # $:ddO Y  
    2.Select SphericalElement, and then right-click and select Properties from the 8?GS:+  
    shortcut menu. The Shape tab shows you a graphical representation of the ^N!l$&=  
    spherical bump shape that is the bottom of the light guide. cJ G><'  
    You might be curious as to why you cannot see the 3D texture property zones you D!. r$i)  
    defined. They are invisible by default, because drawing thousands of texture 41<.e` {  
    elements can make displaying and exploring the model somewhat slow. If you .(Gq9m[~8H  
    choose to make them visible, 3D textures are displayed in wireframe, even if the d9XX^nY.  
    display mode is set to translucent. Wireframe rendering displays a bit faster and y)W.xR  
    shows more of the technical details. ! af35WF  
    92 * LightTools Introductory Tutorial <}RU37,W  
    ()}B]?  
    HAPTER 5 Introduction to Backlight Design 8c m,G  
    C t6;Ln().Hw  
    1.Rotate and zoom the model to that you can see something like the illustration P!C!E/Jf5  
    below: &z-f,`yG  
    . 71+J{XOC  
    2.To reveal the Property Zones: R|T_9/#)  
    a.Right-click in the Design View and select View Preferences to display this %C= {\]-2~  
    dialog box. jfyV9)  
    b.On the Visibility tab, click the Property Zone check box to turn it on. td@F%*  
    c.Click OK. Y8I$J BO  
    You will see the wire frame rendering of the spherical bumps on the %Ke:%##Y  
    bottom surface, and a solid color above it. The solid color is the 3D texture @WX]K0 $;  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist #;U_ L`q  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 F;jl0)fBR=  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 XpWqL9s_E  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 {4&G\2<^^  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 F]3iL^v  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了