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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. q0NFz mG  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : D5,]E`jwu  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 'OsZD?W{  
    多试几次就可以了.
    ?H=q!i  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps 50cVS)hG6d  
    The Backlight Utility was helpful to build the backlight system quickly. However, =Hg!@5]H  
    the bumps must be parameterized in order to get the desired output distribution. P8eCaZg?(3  
    You can do this easily using the LightTools Properties dialog box.  6:zPWJB  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, j'D%eQI,V  
    BottomSurface, and Zones. Then, select Texture, as shown in the following ?9`j1[0  
    figure. w:5?ofC  
    2.Right-click and select Properties on the shortcut menu. ON,[!pc  
    3.Select the Geometry tab. k+J%o%* <  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click cnu&!>8V  
    Apply. o701RG ~)  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these P T;{U<5  
    parameters to match your design. Note that LightTools allows many other GW A T0  
    placement options, but you will use the Bezier placement option for this &;DCN  
    example. Rw?w7?I  
    5.On both the X Placement tab and Y Placement tab, change the Number of o%_-u +  
    Bumps parameter to 300, as shown in the following figure. Click Apply after s<!A< +Sh  
    each change. ZFtx&vr P  
    6.Click OK to close the dialog box. ~su>RolaX  
    Note that the number of bumps is 300 X 300, which results in about 90,000 bBi>BP =  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a }b456J  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of $MR1 *_\V  
    the LightTools Core Module User’s Guide for more information. With the *j3 U+HV  
    current parameter values, the Bezier option varies the bump spacing along the jr` swyg  
    length of the light guide. The spacing in the orthogonal direction is constant. f Fi=/}  
    The X and Y refer to the local coordinate system of the surface. tK3$,9+  
    LightTools Introductory Tutorial * 91  "9;  
    j,OA>{-$  
    HAPTER 5 Introduction to Backlight Design *$A`+D9  
    C Zz0er|9]Q  
    Examining Surface Properties |Yli~Qx  
    Using the methods described in previous chapters, you may want to check your K*:=d }^  
    model before you run a simulation. sPNm.W$_  
    Click on various parts of the model in the 3D Design View. Or use the System /nO_ e  
    Navigator to select different surfaces and view their Properties. e|tx`yA  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then $n<1D -0!r  
    click Zones, and then click Texture. I#OZ:g^  
    2.Select SphericalElement, and then right-click and select Properties from the D"4*l5l  
    shortcut menu. The Shape tab shows you a graphical representation of the W> TG?hH  
    spherical bump shape that is the bottom of the light guide. tR!C8:u  
    You might be curious as to why you cannot see the 3D texture property zones you <-1:o*8:}  
    defined. They are invisible by default, because drawing thousands of texture /we]i1-9  
    elements can make displaying and exploring the model somewhat slow. If you Mi.#x_  
    choose to make them visible, 3D textures are displayed in wireframe, even if the fM.#FT??  
    display mode is set to translucent. Wireframe rendering displays a bit faster and Uh.swBC n  
    shows more of the technical details. |sGJum&=  
    92 * LightTools Introductory Tutorial .i;.5)shsu  
    fq>{5ODO  
    HAPTER 5 Introduction to Backlight Design "~VKUvDu  
    C `+Nv =vk  
    1.Rotate and zoom the model to that you can see something like the illustration !$NK7-  
    below: 9wx]xg4l"  
    . &J/EBmY[  
    2.To reveal the Property Zones: M[qhy.  
    a.Right-click in the Design View and select View Preferences to display this @x1cV_s[  
    dialog box. 9,8/DW.K  
    b.On the Visibility tab, click the Property Zone check box to turn it on. kI"9T`owR  
    c.Click OK. y{M7kYWtHV  
    You will see the wire frame rendering of the spherical bumps on the ~C{:G;Iy0  
    bottom surface, and a solid color above it. The solid color is the 3D texture E]Mx<7;\.  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist 8d$|JN;)  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 "O r1 f C  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 Z;N3mD+\ye  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 J<L\IP?%  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 I Tl>HlS  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了