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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 6`K R  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : X;e=d+pw  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. 7+N0$0w%r  
    多试几次就可以了.
    s3(mkdXv  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps <r>1W~bp.q  
    The Backlight Utility was helpful to build the backlight system quickly. However, vVbBg; {  
    the bumps must be parameterized in order to get the desired output distribution. >P9|?:c  
    You can do this easily using the LightTools Properties dialog box. #\zC|%2+z  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, |e QwI&  
    BottomSurface, and Zones. Then, select Texture, as shown in the following HZawB25{  
    figure. |F}6Zv  
    2.Right-click and select Properties on the shortcut menu. 'bQjJRq!  
    3.Select the Geometry tab. 7DZZdH$Fm  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click wbpz,  
    Apply. kEYkd@ {  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these \S_o{0ZY}  
    parameters to match your design. Note that LightTools allows many other t" $#KP<  
    placement options, but you will use the Bezier placement option for this o)L)|  
    example. ?APCDZ^  
    5.On both the X Placement tab and Y Placement tab, change the Number of Mp3nR5@d$  
    Bumps parameter to 300, as shown in the following figure. Click Apply after 0sP*ChY5S  
    each change. " Ng%"Nz  
    6.Click OK to close the dialog box. grxlGS~Q  
    Note that the number of bumps is 300 X 300, which results in about 90,000 D &Bdl5g  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a 8U)*kmq  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of x+bC\,q  
    the LightTools Core Module User’s Guide for more information. With the mVd%sWD  
    current parameter values, the Bezier option varies the bump spacing along the NX&Z=ObHu}  
    length of the light guide. The spacing in the orthogonal direction is constant. {+^&7JX  
    The X and Y refer to the local coordinate system of the surface. `]I p`_{  
    LightTools Introductory Tutorial * 91 7P bwCRg  
    (:>Sh0.  
    HAPTER 5 Introduction to Backlight Design !BjJ5m  
    C xyrlR;Sk  
    Examining Surface Properties <u}[_  
    Using the methods described in previous chapters, you may want to check your n[gc`#7|{e  
    model before you run a simulation. IMSLHwZ  
    Click on various parts of the model in the 3D Design View. Or use the System 0i>>CvAl}  
    Navigator to select different surfaces and view their Properties. Q"s]<MtdS  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then cB6LJ}R  
    click Zones, and then click Texture. Gm[XnUR7V  
    2.Select SphericalElement, and then right-click and select Properties from the BC)1FxsGf  
    shortcut menu. The Shape tab shows you a graphical representation of the IP!`;?T=  
    spherical bump shape that is the bottom of the light guide. aeE~[m  
    You might be curious as to why you cannot see the 3D texture property zones you Pyp#'du>  
    defined. They are invisible by default, because drawing thousands of texture >ra)4huZ  
    elements can make displaying and exploring the model somewhat slow. If you Aj*|r  
    choose to make them visible, 3D textures are displayed in wireframe, even if the gn:&akg  
    display mode is set to translucent. Wireframe rendering displays a bit faster and 8^pu C  
    shows more of the technical details. E/hO0Ox6  
    92 * LightTools Introductory Tutorial !8*7{7  
    C ~Doj  
    HAPTER 5 Introduction to Backlight Design b"y4-KV  
    C e3k58  
    1.Rotate and zoom the model to that you can see something like the illustration &<EixDi4q  
    below: 1oI2  
    . : j`4nXm  
    2.To reveal the Property Zones: |~B`[p]5H  
    a.Right-click in the Design View and select View Preferences to display this -#Jp@6'k%  
    dialog box. I`nC\%g  
    b.On the Visibility tab, click the Property Zone check box to turn it on. W.l#@p  
    c.Click OK. E/2_@&U:}  
    You will see the wire frame rendering of the spherical bumps on the a(AYY<g  
    bottom surface, and a solid color above it. The solid color is the 3D texture ^|(VI0KO  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist _e "  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 ;pqS|ayl  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 *9US>mVy  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 LCqWL1  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 i^)JxEPr w  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了