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    如何在lighttools内给导光板加上网点? [复制链接]

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    离线daoguang
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    只看该作者 20楼 发表于: 2007-05-06
    这个软件那里有下载的,请帮帮小弟,谢谢。
    离线trojan-1
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    只看该作者 21楼 发表于: 2007-07-01
    小弟是新手,请问相对于ASAP,在设计导光板方面,LT有什么优和缺,能比较下吗???谢了
    离线ycl641
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    只看该作者 22楼 发表于: 2007-07-07
    请问auto-cad的网点怎么导入啊,还有那个autolist是一个什么样的插件哦?
    离线286974144
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    只看该作者 23楼 发表于: 2007-10-19
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. )3k?{1:  
    多试几次就可以了.
    离线陈宏桂
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    只看该作者 24楼 发表于: 2007-10-30
    引用第23楼286974144于2007-10-19 15:17发表的  : E^A S65%bL  
    把网点参数写成.TXT格式,在导光板的TEXTURE中导入就可以在LT 中得到网点,只是中间要有个坐标转换,计算要精解. h'?v(k!  
    多试几次就可以了.
    i%[+C  
    能详细说明吗?谢谢!
    离线oring
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    只看该作者 25楼 发表于: 2007-10-31
    lighttools有一個插件叫DXF Tool,可以把autocad的圖檔先轉成DXF檔,然後再吃進去lighttools,也可以把lighttools的網點轉出成dxf檔,讓autocad讀。
    离线chm85
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    只看该作者 26楼 发表于: 2007-11-13
    Parameterize the Bumps 2gh=0%|\gx  
    The Backlight Utility was helpful to build the backlight system quickly. However, ;|0P\3  
    the bumps must be parameterized in order to get the desired output distribution. qoOwR[NDcq  
    You can do this easily using the LightTools Properties dialog box. (~o"*1fk>  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, /QWXEL/M=  
    BottomSurface, and Zones. Then, select Texture, as shown in the following _VVq&t}  
    figure. *5 .wwV  
    2.Right-click and select Properties on the shortcut menu. _GFh+eS}  
    3.Select the Geometry tab. `+rwx  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click Z,O* p,Gzn  
    Apply. E*`PD<:)H  
    ghtTools Introductory Tutorial
    离线chm85
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    只看该作者 27楼 发表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these kmX9)TMVO  
    parameters to match your design. Note that LightTools allows many other |9=A"092{  
    placement options, but you will use the Bezier placement option for this \pfa\, rW  
    example. q&J5(9]O|L  
    5.On both the X Placement tab and Y Placement tab, change the Number of #>("(euXMF  
    Bumps parameter to 300, as shown in the following figure. Click Apply after yvj/u c  
    each change. ]J'TebP=L5  
    6.Click OK to close the dialog box. IdN3Ea]  
    Note that the number of bumps is 300 X 300, which results in about 90,000 rJkJ/9s  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a z=) m6\  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of Ak,JPz T  
    the LightTools Core Module User’s Guide for more information. With the (Hj[9[=  
    current parameter values, the Bezier option varies the bump spacing along the A&)2m  
    length of the light guide. The spacing in the orthogonal direction is constant. Zp3-Yo w2  
    The X and Y refer to the local coordinate system of the surface. v@tEHRadz  
    LightTools Introductory Tutorial * 91 !p).3Kx0  
    |T$?vIG[  
    HAPTER 5 Introduction to Backlight Design E r%&y  
    C w2UEU5%  
    Examining Surface Properties RrvC}9ar  
    Using the methods described in previous chapters, you may want to check your `(h^z>%  
    model before you run a simulation. ^!\AT!OT  
    Click on various parts of the model in the 3D Design View. Or use the System 38D5vT)n  
    Navigator to select different surfaces and view their Properties. ~HhB@G!3  
    1.In the System Navigator, click to open BottomSurface of the LightGuide, then tiE|%jOzt  
    click Zones, and then click Texture. +^+'.xQ  
    2.Select SphericalElement, and then right-click and select Properties from the Y|Q(JX  
    shortcut menu. The Shape tab shows you a graphical representation of the Lv]%P.=[G  
    spherical bump shape that is the bottom of the light guide. a`n)aXU l  
    You might be curious as to why you cannot see the 3D texture property zones you N-?5[T"  
    defined. They are invisible by default, because drawing thousands of texture 4pf@.ra,  
    elements can make displaying and exploring the model somewhat slow. If you O*GF/ R8B  
    choose to make them visible, 3D textures are displayed in wireframe, even if the 4r7F8*z  
    display mode is set to translucent. Wireframe rendering displays a bit faster and Jh0Grq  
    shows more of the technical details. G(.G>8pf  
    92 * LightTools Introductory Tutorial D$ K'Qk  
    #WSqh +  
    HAPTER 5 Introduction to Backlight Design qvSYrnpn  
    C ;W|NG3_y  
    1.Rotate and zoom the model to that you can see something like the illustration cJaA*sg  
    below: pT->qQ3;  
    . ;7qIm83  
    2.To reveal the Property Zones: !(F?`([A  
    a.Right-click in the Design View and select View Preferences to display this d/ ^IL*O  
    dialog box. Hs'~) T  
    b.On the Visibility tab, click the Property Zone check box to turn it on. mdEJ'];AH  
    c.Click OK. t_jn-Idcf  
    You will see the wire frame rendering of the spherical bumps on the HTT&T9]  
    bottom surface, and a solid color above it. The solid color is the 3D texture :vb5J33U  
    of the BEFs (brightness-enhancing films) built automatically by the utility.   
    离线chm85
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    只看该作者 28楼 发表于: 2007-11-13
    看看这个有点帮助!
    离线stars-man
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    只看该作者 29楼 发表于: 2007-12-01
    1 是autolisp 不是autolist o@zxzZWg  
    2 在autocad中是用autolisp编写插件,实现将网点参数之坐标和半径读取并另存为 }8x+F2i  
    txt档的命令,只要有坐标和半径就ok了,excel档也无所谓。看你喜欢 sh_;98^  
    3 在lighttoools使用texture命令,建立一个圆点的矩阵,在坐标一栏中,把原有的删除 ]##aAh-P4&  
    贴上你在cad中读出的数据就好了。半径的参数一样办理 F)hj\aHm k  
    4 关键是cad中网点的坐标位置要和lighttools模型的位置对应的上,否则,你贴上去网点位置在离模型很远的地方就不厚道了