The default number of bumps is 100 (10 X 10). You need to change these (QPfrR=J4
parameters to match your design. Note that LightTools allows many other ;^q@w
placement options, but you will use the Bezier placement option for this f__r" N
example. (~R [K,G
5.On both the X Placement tab and Y Placement tab, change the Number of V'XmMn)!
Bumps parameter to 300, as shown in the following figure. Click Apply after s<i& q {r
each change. [7Yfv
Xp
6.Click OK to close the dialog box. k* ayzg3F>
Note that the number of bumps is 300 X 300, which results in about 90,000 %6\e_y%
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a DriJn`vtzq
manner defined by the Bezier parameterization option. Please see Chapter 5 of I.[2-~yf
the LightTools Core Module User’s Guide for more information. With the T ~9)0A"]
current parameter values, the Bezier option varies the bump spacing along the |mSF a8G@
length of the light guide. The spacing in the orthogonal direction is constant. !$/1Q+
The X and Y refer to the local coordinate system of the surface. g:l5,j.K
LightTools Introductory Tutorial * 91 }=1#ANM1
2;Ij~~
HAPTER 5 Introduction to Backlight Design Svs!C+:le
C @WV}VKm
Examining Surface Properties HA?<j|M
Using the methods described in previous chapters, you may want to check your kEH(\3,l
model before you run a simulation. 3yWu-U \k
Click on various parts of the model in the 3D Design View. Or use the System i?.7o*w8
Navigator to select different surfaces and view their Properties. y;)j
1.In the System Navigator, click to open BottomSurface of the LightGuide, then %S G**7
click Zones, and then click Texture. uM!$`JN
2.Select SphericalElement, and then right-click and select Properties from the Qi
3di
shortcut menu. The Shape tab shows you a graphical representation of the }@kD&2
spherical bump shape that is the bottom of the light guide. J}Q4.1WG$
You might be curious as to why you cannot see the 3D texture property zones you OF$0]V
defined. They are invisible by default, because drawing thousands of texture j.? '*?P
elements can make displaying and exploring the model somewhat slow. If you :ET05MFs\#
choose to make them visible, 3D textures are displayed in wireframe, even if the K,uTO7Mk[
display mode is set to translucent. Wireframe rendering displays a bit faster and 3?x4+b
shows more of the technical details. n"[VM=YGI
92 * LightTools Introductory Tutorial 5XK}8\
D(EY"s37
HAPTER 5 Introduction to Backlight Design ]}KoW?M
C zh5$$*\
1.Rotate and zoom the model to that you can see something like the illustration i%1ny`Q
below: v9<7= D&x
. f L @rv
2.To reveal the Property Zones: (7C&I-l
a.Right-click in the Design View and select View Preferences to display this 'S_kD! BO
dialog box. c6IFt4)g
b.On the Visibility tab, click the Property Zone check box to turn it on. !ke_?+8sY
c.Click OK. >C6wm^bl
You will see the wire frame rendering of the spherical bumps on the >d.o1<
bottom surface, and a solid color above it. The solid color is the 3D texture H+^93
of the BEFs (brightness-enhancing films) built automatically by the utility.