The default number of bumps is 100 (10 X 10). You need to change these Az"(I>VfD
parameters to match your design. Note that LightTools allows many other DEcsFC/SK
placement options, but you will use the Bezier placement option for this lyYi2& %
example. 3
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5.On both the X Placement tab and Y Placement tab, change the Number of ="*:H)
Bumps parameter to 300, as shown in the following figure. Click Apply after ;)nV
each change. <>tQa5;
6.Click OK to close the dialog box. bO2s'!x
Note that the number of bumps is 300 X 300, which results in about 90,000 vOKWi:-U
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a ;mw$(ZKa#
manner defined by the Bezier parameterization option. Please see Chapter 5 of d5O_~xf&
the LightTools Core Module User’s Guide for more information. With the
{j{H@rHuy
current parameter values, the Bezier option varies the bump spacing along the =Pu;wx9
length of the light guide. The spacing in the orthogonal direction is constant. 'ixu+.ZL/
The X and Y refer to the local coordinate system of the surface. jR[3{ Reo
LightTools Introductory Tutorial * 91 8vL2<VT;
.3QX*]{
HAPTER 5 Introduction to Backlight Design (+^z9p7/!
C ;@R=CQ6
Examining Surface Properties eumpNF%$
Using the methods described in previous chapters, you may want to check your ?=\&O=_ln
model before you run a simulation. 6~@S,i1
Click on various parts of the model in the 3D Design View. Or use the System YAoGVey
Navigator to select different surfaces and view their Properties. 0~:Eo89
1.In the System Navigator, click to open BottomSurface of the LightGuide, then WK<:(vu.
click Zones, and then click Texture. 3r]:k)J
2.Select SphericalElement, and then right-click and select Properties from the `$5 QTte
shortcut menu. The Shape tab shows you a graphical representation of the 2sryhS'(H
spherical bump shape that is the bottom of the light guide. QxaW
x
You might be curious as to why you cannot see the 3D texture property zones you d}2$J1`
defined. They are invisible by default, because drawing thousands of texture {r,MRZaa
elements can make displaying and exploring the model somewhat slow. If you L~PBD?l
choose to make them visible, 3D textures are displayed in wireframe, even if the 2Vn~o_ga
display mode is set to translucent. Wireframe rendering displays a bit faster and f*ICZM
shows more of the technical details. i6@c@n
92 * LightTools Introductory Tutorial XFiP8aX<
RrG5`2
HAPTER 5 Introduction to Backlight Design \(db1zmS~
C *49lM;
1.Rotate and zoom the model to that you can see something like the illustration Q*J8`J:#^R
below: ]?#E5(V@x
. knsTy0]
2.To reveal the Property Zones: jrKRXS
a.Right-click in the Design View and select View Preferences to display this sBLf(Q,
dialog box. >Yf)]e-
b.On the Visibility tab, click the Property Zone check box to turn it on. Z@G[\"
c.Click OK. \[57Dmo
You will see the wire frame rendering of the spherical bumps on the ~Gz
b^
bottom surface, and a solid color above it. The solid color is the 3D texture Q2L>P<87T
of the BEFs (brightness-enhancing films) built automatically by the utility.