The default number of bumps is 100 (10 X 10). You need to change these "Jf4N
parameters to match your design. Note that LightTools allows many other " S ?Km
placement options, but you will use the Bezier placement option for this f>|9 l
example. ysL0hwir
5.On both the X Placement tab and Y Placement tab, change the Number of F{kG
Bumps parameter to 300, as shown in the following figure. Click Apply after m\l51}xz
each change. f(^33k
6.Click OK to close the dialog box. *h>OW
Note that the number of bumps is 300 X 300, which results in about 90,000 bJANZn|H
bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a YmZC?x_{M2
manner defined by the Bezier parameterization option. Please see Chapter 5 of pb~Ps#"Zg
the LightTools Core Module User’s Guide for more information. With the z9I1RXV
current parameter values, the Bezier option varies the bump spacing along the PQ6T|>
length of the light guide. The spacing in the orthogonal direction is constant. )iT.A
The X and Y refer to the local coordinate system of the surface.
8u4gx<;O
LightTools Introductory Tutorial * 91 vM5k4%D
}<E sS
HAPTER 5 Introduction to Backlight Design zUe#Wp[
C owP6dtd)
Examining Surface Properties Dr4?Ow
Using the methods described in previous chapters, you may want to check your B8`R(vu;
model before you run a simulation. e6Wl7&@6
Click on various parts of the model in the 3D Design View. Or use the System 3S;>ki4(0
Navigator to select different surfaces and view their Properties. /,=Wy"0TJ
1.In the System Navigator, click to open BottomSurface of the LightGuide, then U&w