hopebox: s3 QEi^~ I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
H5xzD9K;/C
b-<HXn_Fd 您能详细解释一下这个程序吗?
-T_\f?V88 if (FD->cv == 0.0)
5M){!8"S)# {
XW~bu2%{7" UD->ln = 0.0;
B;t=B_oK UD->mn = 0.0;
rY}B-6qJn UD->nn = -1.0;
P:!)9/.2 if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
hu@7?f_"L/ return(0);
W|UtY`1 }
0D[@u3W /* okay, not a plane. */
AXW!]=?X a = (UD->n) * (UD->n) * FD->k + 1;
t1i(;|8| b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
o$J6 ~dn c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
GESXc$E8 rad = b * b - a * c;
q)I|2~Q c^ if (rad < 0) return(FD->surf); /* ray missed this surface */
eBcJm if (FD->cv > 0) t = c / (b + sqrt(rad));
JLm
@Ag else t = c / (b - sqrt(rad));
~"dhu]^ (UD->x) = (UD->l) * t + (UD->x);
#gv4
(UD->y) = (UD->m) * t + (UD->y);
%_f;G+fK\p (UD->z) = (UD->n) * t + (UD->z);
vXcy# UD->path = t;
AU{:;%.g zc = (UD->z) * FD->cv;
Yp5L+~J[ rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
Wmz`&