hopebox: UC.8DaIPN I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
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`..EQBM 您能详细解释一下这个程序吗?
a$A2IkD if (FD->cv == 0.0)
d4Ixuux<3 {
S io1Q0 UD->ln = 0.0;
aD0Q 0C+ UD->mn = 0.0;
~0av3G UD->nn = -1.0;
wE)]
ah: if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
87R%ke return(0);
dP?nP(l }
L(W%~UGN
V /* okay, not a plane. */
B$@1QG a = (UD->n) * (UD->n) * FD->k + 1;
\MF3CK@/ b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
!'+\]eA c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
D\@e{.$MZ| rad = b * b - a * c;
w 7Cne%J8 if (rad < 0) return(FD->surf); /* ray missed this surface */
dvC0 <*V if (FD->cv > 0) t = c / (b + sqrt(rad));
| h else t = c / (b - sqrt(rad));
|C^
c0 (UD->x) = (UD->l) * t + (UD->x);
er#8D6* (UD->y) = (UD->m) * t + (UD->y);
KsZ@kTs (UD->z) = (UD->n) * t + (UD->z);
7sCR!0 UD->path = t;
&~z+ R="= zc = (UD->z) * FD->cv;
8.:B=A rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
]6jHIk| casp = FD->cv / sqrt(rad);
<Sz>ZIISd UD->ln = (UD->x) * casp;
E {I)LdAqK UD->mn = (UD->y) * casp;
?f(pQy@V UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
Iv Y,9D if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
#($k 3OA 麻烦您了,谢谢!