hopebox: Fd3V5h I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.
.i&]VGv
l2$6ojpo 您能详细解释一下这个程序吗?
rtOXK4)]I if (FD->cv == 0.0)
kMUjSa~\ {
snX5mD UD->ln = 0.0;
Og^b'Kx/ UD->mn = 0.0;
32dR`qb UD->nn = -1.0;
Z5+qb if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
BaqRAO7 return(0);
nqr[HFWs }
+Ge-!&.;A /* okay, not a plane. */
'b%S3)} a = (UD->n) * (UD->n) * FD->k + 1;
p*vEVo b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m);
|o6B:NH,rg c = (UD->x) * (UD->x) + (UD->y) * (UD->y);
3^C rad = b * b - a * c;
hv8V=Z'Q if (rad < 0) return(FD->surf); /* ray missed this surface */
@<;0h| if (FD->cv > 0) t = c / (b + sqrt(rad));
g&&5F>mF else t = c / (b - sqrt(rad));
^hLAMaR (UD->x) = (UD->l) * t + (UD->x);
10t9Qv/ (UD->y) = (UD->m) * t + (UD->y);
H htAD Y (UD->z) = (UD->n) * t + (UD->z);
.%.J Q UD->path = t;
;j S~0R zc = (UD->z) * FD->cv;
]H%y7kH8 rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1;
EE-jU<>| casp = FD->cv / sqrt(rad);
8eQ 4[wJY UD->ln = (UD->x) * casp;
tKu'Q;J UD->mn = (UD->y) * casp;
Y=\;$:L[ UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp;
bfhap(F~(e if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf);
XJ.bK 麻烦您了,谢谢!