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    [求助]问题求助 [复制链接]

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    离线寒门之士
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    只看该作者 10楼 发表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: S:z|"u:+  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   fgqCX:SWz  
    q]1p Q)\'p  
    您能详细解释一下这个程序吗? k;cIEEdZD  
    if (FD->cv == 0.0) mx)!]B"  
                     { @tSB^&jUWu  
                     UD->ln =  0.0; .-YE(}^  
                     UD->mn =  0.0; GG%;~4#2  
                     UD->nn = -1.0; >K'dgJ245  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); 0:Bpvl5  
                return(0); /S J><  
                } B9,39rG/7+  
             /* okay, not a plane. */ TFOx=_.%i  
                            a = (UD->n) * (UD->n) * FD->k + 1; [.&JQ  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); vVMoCG"f  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); yMdu Zmkc  
                            rad = b * b - a * c; ^W sgAyCB  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ Y-8BL  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); or#] ![7N  
                            else           t = c / (b - sqrt(rad)); NU_^*@k  
                            (UD->x) = (UD->l) * t + (UD->x); Jt}`oFQ5l  
                            (UD->y) = (UD->m) * t + (UD->y); *04}84?:  
                            (UD->z) = (UD->n) * t + (UD->z); Y*#xo7#B  
                            UD->path = t; p9jC-&:  
                            zc = (UD->z) * FD->cv; 5`3 x(=b  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; k5>UAea_  
                            casp = FD->cv / sqrt(rad); Qq6'[Od  
                            UD->ln = (UD->x) * casp; \5tG>>c i  
                            UD->mn = (UD->y) * casp; wdt2T8`I/  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; k>i`G5Dh  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); \s[L=^!  
    麻烦您了,谢谢!
    本帖提到的人: @hopebox