Solution: 2
The plastic material with the rough diffusing surface can be modeled in [p~,;%
TracePro, but as two separate properties (select Define/EditPropertyData). s;=C&N5g
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MATERIAL PROPERTY al-rgh
A TracePro Material Property can be created, and the index of refraction of ^jUw4Dj~-q
the material is entered here, as well as an absorption coefficient if it is GN9kCyPK
known (this would be for absorption losses just from propogating through a XZM@Rys
given thickness of a clear polished sample of the material, unrelated to the J=gFiBw
diffusing surface finish. Entering zero for the absorption coefficient is xy4+
[u
propobly a reasonable estimate for a transparent material. ;^0rY )&
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The Material Property is applied to the Object (Define/Apply Properties). @2a!T03
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SURFACE PROPERTY Ie(.T2K
A TracePro Surface Property can specify 5 possible outcomes for light incident r
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on a surface - Specular Transmission, Specular Reflection, Scattered c-}[v<o
Transmission (BTDF). Scattered Reflection (BRDF), and Absorption. W]7/
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For your property, I expect that Specular Transmission, Specular Reflection, <F(2D<d{;)
and Absorption would all be 0, leaving only Scattered Transmission (BTDF). ,Kl?-W@
Scattered Reflection (BRDF). BTDF and BRDF are controlled by 3 coefficients - pr7lm5
A, B, and g. For an initial estimate, I would suggest entering BTDF(g) = 3Jlap=]68S
BRDF(g) = 0, which defines a Lambertian dsitribution. Rz|@BxB>n
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The challenge is to determine the proper ratio of Transmittance vs x: _[R{B
Reflectance. You can enter a value for BRDF(A) and then use the Solve For &KAe+~aPm
feature to solve for BTDF, and the editor will display the resulting 6h,!;`8O
Integrated BTDF and Integrated BRDF values. You want these to sum to 1, and {GLGDEb
to have a ratio that matches the behavior of your surface. If the ratio of T dpscgW{M
vs R is dependent on the Incidence Angle, you can use the Add button in the -fmJkI
property to add Incidence ANgles to the table, and then define the BTDF and i,a"5DR8
BRDF separately for each incidence angle.