lightgirl |
2008-09-16 16:27 |
Solution: 8090+ (U The plastic material with the rough diffusing surface can be modeled in 9R-2\D] TracePro, but as two separate properties (select Define/EditPropertyData). v/v PU Ui1s]R MATERIAL PROPERTY y5^OD63s A TracePro Material Property can be created, and the index of refraction of y
La E] the material is entered here, as well as an absorption coefficient if it is /&czaAR- known (this would be for absorption losses just from propogating through a &(p5z4Df given thickness of a clear polished sample of the material, unrelated to the kPA g* diffusing surface finish. Entering zero for the absorption coefficient is 4OAR ["f propobly a reasonable estimate for a transparent material. XW2ZQMos1 G%!i="/9 The Material Property is applied to the Object (Define/Apply Properties). ) 3f\H f4f)9n SURFACE PROPERTY NP4u/C< A TracePro Surface Property can specify 5 possible outcomes for light incident ![I|hB on a surface - Specular Transmission, Specular Reflection, Scattered J5<16}* Transmission (BTDF). Scattered Reflection (BRDF), and Absorption. &U([Wd?E2 rmWsob For your property, I expect that Specular Transmission, Specular Reflection, ])?h~
and Absorption would all be 0, leaving only Scattered Transmission (BTDF). MIiBNNURX Scattered Reflection (BRDF). BTDF and BRDF are controlled by 3 coefficients - 1IT(5Mleb A, B, and g. For an initial estimate, I would suggest entering BTDF(g) = DH i@ujr BRDF(g) = 0, which defines a Lambertian dsitribution. G-:7,9 23'{{@30 The challenge is to determine the proper ratio of Transmittance vs
$Tt.r Reflectance. You can enter a value for BRDF(A) and then use the Solve For im)r4={
9 feature to solve for BTDF, and the editor will display the resulting B"5xs Integrated BTDF and Integrated BRDF values. You want these to sum to 1, and Oc.8d< to have a ratio that matches the behavior of your surface. If the ratio of T s%~Nx3, vs R is dependent on the Incidence Angle, you can use the Add button in the c& | |