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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

KQld YA|m  
--- PATHS @ct+7v~  
                                             OBJECTS z305{B:Y  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... l;"Ab?P\  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 EQIUSh)M  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 e,k2vp!<&  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 BPqGJ7@  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 )9B:wc"  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 #5&jt@NS  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Z,c,G2D  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 v8/6wy?  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 ~P-*}q2J  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 'R9g7,53R  
'P laMOy  
!!++ ~|Z'l%<Os  
!! PATHS02.INR %8)W0WMe  
!! Title: Typical PATHS Output /}5B&TZ=(3  
!! Category: Isolated Command hzY[ G :  
!! Keywords: PATHS, Tracing, stray, ghost Nf9fb?  
!! Description: Typical output from the PATHS K{cbn1\,H  
!! command for all currently defined rays. This /^#G0f*N  
!! output shows the default LONG form and listing p|XAlia  
!! according to total flux. MS<SAD>w  
!! Notes: )F pJ 1  
!! 1)  Negative 'Hits' indicate incident rays that -Dzsa  
!! either got absorbed by the Current object (typical) 99OD= pxQ  
!! or did not go through or interact with current ~2uh'e3  
!! object (such as with STEP -1). ] c}91  
!! 2)  The default LONG form provides for decimal places 1;| LI?  
!! under Current and Previous headings. This allows -DO&_`kn  
!! for further breakout of paths according to specific O\OE0[[  
!! facets for edge-based objects. Eff\Aq{  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter pKJK9@Ad  
!! rays from that object number. Otherwise, they are X1A<$Am1  
!! specular split rays. They are traced back to the source *(GZ^QH.  
!! from left to right (up to 10 levels possible). Refer to z,*:x4}F  
!! chart under PATHS command description for decimal number (A/0@f1#  
!! meanings. ~fzuwz  
!! Edit History (latest first) oP,9#FC|(  
!! 10/10/2000 - cp - modified format; added description N<JHjq  
!! 01/01/1996 - bro - creation , fb( WY  
!!-- 8NimZ(  
Xt,X_o2m|]  
--- PATHS  ?RD *1  
                                             OBJECTS (paf2F`~#  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... V!|e#}1 /  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 0,FC YTtj$  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 ua 8m;>R  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 _zC (J  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00  s&*yk p  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 H3 m8  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 w@]jpH;WX  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 EychR/s  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 A%ywj'|z  
-------------------- zTCP )x  
   8  1356 3.57E+01 "S(X[Y'  
C|z%P}u#p  
    177 ray flags changed K 6pw8  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 WOndE=(V  
1st Digit    Definition    2nd/3rd Digits    Definition \3{3ly~L  
0    Random Scatter    0 0    Hemispherical ]b[,LwB\`~  
0    Random Scatter    # #    TOWARDS number Qp:6= o0:  
1    Ordinary Reflection    # #    DIFFRACT number +cfziQ$'  
2    Ordinary Transmission    # #    DIFFRACT number B.-A $/  
3    Deterministic Scatter    0 0    Retro-reflected dl[ob,aCK  
3    Deterministic Scatter    0 1    Near Reflected rveVCTbC  
3    Deterministic Scatter    0 2    Near Transmitted Ao`_",E  
4    Extraordinary Reflection    # #    DIFFRACT number 0#|7U_n  
5    Extraordinary Transmission    ##    DIFFRACT number ^!>.97*   
6    Volume Scatter    # #    MEDIA number 4DML  
jmW^`%;7  
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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