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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

/#,<> EfT  
--- PATHS !%@n067  
                                             OBJECTS dOiy[4s  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... }qlz^s  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 >T!n* -Zn  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Xq)'p8C?  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 v<2+yZ M  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00  K8 ThZY%  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 cL1cBWd  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 9MXauTKI  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 s{iYf :  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 E&K8hY%5  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 ^ul`b  
 "= UP&=  
!!++ pxY5S}@  
!! PATHS02.INR &=7ur  
!! Title: Typical PATHS Output ;hZ(20  
!! Category: Isolated Command < )?&Jf>_  
!! Keywords: PATHS, Tracing, stray, ghost 4< H-ol  
!! Description: Typical output from the PATHS `\.n_nM  
!! command for all currently defined rays. This wvh4AE5F|z  
!! output shows the default LONG form and listing 6U""TR!   
!! according to total flux. I'yhxymZ;  
!! Notes: % vP{C  
!! 1)  Negative 'Hits' indicate incident rays that $==hr^H  
!! either got absorbed by the Current object (typical) f,uxoAS  
!! or did not go through or interact with current TLV)mCZ  
!! object (such as with STEP -1). XSD7~X/:  
!! 2)  The default LONG form provides for decimal places Hv IN'  
!! under Current and Previous headings. This allows `iY)3Rq  
!! for further breakout of paths according to specific b<7.^  
!! facets for edge-based objects. mC93 &0  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter Q,DumOq  
!! rays from that object number. Otherwise, they are $L`7J$'^  
!! specular split rays. They are traced back to the source vu#:D1/BB  
!! from left to right (up to 10 levels possible). Refer to ims *|~{sr  
!! chart under PATHS command description for decimal number +ypT"y  
!! meanings. % -SP  
!! Edit History (latest first) VtmUK$k}I  
!! 10/10/2000 - cp - modified format; added description My1E@<  
!! 01/01/1996 - bro - creation --/  .  
!!-- AV&eg e  
jBB<{VV|  
--- PATHS qxrOfsh  
                                             OBJECTS 0loC^\f  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... U$J]^-AS  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ']rh0?  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Ri3m438  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 EfUo<E  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 vLC&C-f  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 h FjW.~B  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 Y/hay[6  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 0FW=8hFp,  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 m[7a~-3:J  
-------------------- {:dE_tqo  
   8  1356 3.57E+01 dG|\geD  
t +#Ss v8  
    177 ray flags changed WFdS#XfV  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 MdKZH\z/  
1st Digit    Definition    2nd/3rd Digits    Definition m|y]j4  
0    Random Scatter    0 0    Hemispherical +GGj*sD  
0    Random Scatter    # #    TOWARDS number ht-6_]+ME  
1    Ordinary Reflection    # #    DIFFRACT number XNl!(2x'pb  
2    Ordinary Transmission    # #    DIFFRACT number jBQQ?cA  
3    Deterministic Scatter    0 0    Retro-reflected kP6r=HH@  
3    Deterministic Scatter    0 1    Near Reflected `2Z=Lp  
3    Deterministic Scatter    0 2    Near Transmitted L\B+j+~  
4    Extraordinary Reflection    # #    DIFFRACT number Jv?e ?U  
5    Extraordinary Transmission    ##    DIFFRACT number `=>Bop)  
6    Volume Scatter    # #    MEDIA number p$=3&qR 6  
#}gc6T~0  
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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