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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

M[uA@  
--- PATHS G9 :l'\  
                                             OBJECTS |I|fMF2K  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... EIQ p>|5  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ? qA]w9x  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 EZj9wd"u  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ]fD} ^s3G  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 f {"?%Ku#  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 .6V}3q$-@  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 "Pf~iwfw  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 O<\@~U  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 7= DdrG<  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 LrK,_)r:~  
[sb[Z:  
!!++ B+0hzkPY  
!! PATHS02.INR h=%_Ao<x  
!! Title: Typical PATHS Output @<Yy{ ~L|  
!! Category: Isolated Command VYhbx 'e  
!! Keywords: PATHS, Tracing, stray, ghost lA-h`rl /  
!! Description: Typical output from the PATHS So 5N5,u@=  
!! command for all currently defined rays. This - R6)ROGl  
!! output shows the default LONG form and listing +H2-ZXr  
!! according to total flux. Jq^T1_iqn  
!! Notes: $a %MOKr  
!! 1)  Negative 'Hits' indicate incident rays that {u9}bx'<  
!! either got absorbed by the Current object (typical) 65m"J'  
!! or did not go through or interact with current GDy9qUV  
!! object (such as with STEP -1). \B 7tX  
!! 2)  The default LONG form provides for decimal places u?{H}V  
!! under Current and Previous headings. This allows V#}kwON  
!! for further breakout of paths according to specific (%:c#;#  
!! facets for edge-based objects. +&"zU GTIc  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter Lu0x (/  
!! rays from that object number. Otherwise, they are eNu7~3k}  
!! specular split rays. They are traced back to the source ^<-+@v*  
!! from left to right (up to 10 levels possible). Refer to 3<zp  
!! chart under PATHS command description for decimal number ~| 6[j<ziL  
!! meanings. lUiL\~Gq  
!! Edit History (latest first) 1&o|TT/  
!! 10/10/2000 - cp - modified format; added description SC])?h-Fw  
!! 01/01/1996 - bro - creation BI}Cg{^km  
!!-- =iD 3Yt  
j9OG\m  
--- PATHS I15{)o(8$  
                                             OBJECTS B !=F2  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 4I?^t"  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ,<p}o\6  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 U!Z,xx[]  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 9]wN Bd  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 M[112%[+4  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 r{%qf;  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 .%C|+#&d  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 aCLqk'  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00  {s{j~M  
-------------------- QZ%`/\(!8_  
   8  1356 3.57E+01 NL0n009"c$  
'anG:=  
    177 ray flags changed 4vV:EF-  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 .Twk {p  
1st Digit    Definition    2nd/3rd Digits    Definition 1q1jZqno  
0    Random Scatter    0 0    Hemispherical td3D=Y  
0    Random Scatter    # #    TOWARDS number (41|'eB\\  
1    Ordinary Reflection    # #    DIFFRACT number HuKc9U'7A  
2    Ordinary Transmission    # #    DIFFRACT number 1s@+;QUib  
3    Deterministic Scatter    0 0    Retro-reflected JOim3(5?s  
3    Deterministic Scatter    0 1    Near Reflected ~PahoRS  
3    Deterministic Scatter    0 2    Near Transmitted 'D"C4;X  
4    Extraordinary Reflection    # #    DIFFRACT number RT J3qhY  
5    Extraordinary Transmission    ##    DIFFRACT number c>~*/%+  
6    Volume Scatter    # #    MEDIA number 3% ;a)c;D  
8d-t|HkN  
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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