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fang0705 2008-08-09 16:08

PATHS命令输出的意义?

- W5ml @  
--- PATHS vf+GC*f  
                                             OBJECTS l |c#  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... OTNcNY  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 7]w]i5  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 "[ 091<  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 pPNU0]/  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 Qyr^\a;k'  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 -_@3!X1~i+  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 451TTqc  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 m4.IaBn/  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 k%5 o5Hx  
在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
xpwj 2008-08-10 13:11
到ASAP中文入门里有
fang0705 2008-08-14 09:52
中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
hemet 2008-08-14 16:54
在example中的PATHS例子中 [nO\Q3c|@$  
Vu3;U  
!!++ ]\y:AkxhJ  
!! PATHS02.INR 9#CE m &c  
!! Title: Typical PATHS Output 2aef[TY  
!! Category: Isolated Command gi|j ! m  
!! Keywords: PATHS, Tracing, stray, ghost fZQC'Z>EX  
!! Description: Typical output from the PATHS ^Gc#D:zU  
!! command for all currently defined rays. This e^?0uVxS1  
!! output shows the default LONG form and listing FOAy'76p  
!! according to total flux. '$@bTW  
!! Notes: =}6yMR!4R<  
!! 1)  Negative 'Hits' indicate incident rays that 9U[ A   
!! either got absorbed by the Current object (typical) A.@S>H'P  
!! or did not go through or interact with current {=5Wi|  
!! object (such as with STEP -1). L{py\4z'_  
!! 2)  The default LONG form provides for decimal places dD Qx[  
!! under Current and Previous headings. This allows =.Tc l"O[  
!! for further breakout of paths according to specific :`~;~gW<  
!! facets for edge-based objects. G1t{a:  
!! 3)  Negative 'Split/Scatter' numbers indicate scatter umt*;U=  
!! rays from that object number. Otherwise, they are +}eGCZra  
!! specular split rays. They are traced back to the source =i_ s#v[Y  
!! from left to right (up to 10 levels possible). Refer to E>t5/^c)*w  
!! chart under PATHS command description for decimal number !Nu ~4  
!! meanings. tnv @`xBn  
!! Edit History (latest first) osS?SuQTE  
!! 10/10/2000 - cp - modified format; added description vhA 4ol  
!! 01/01/1996 - bro - creation W$g<nhLK  
!!-- @+OX1-dd/w  
3oH.1M/  
--- PATHS R!mFMw"  
                                             OBJECTS +K6j p  
Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... n]?KDID;  
   1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 jea{BhdUr  
   2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 {tq.c9+!d  
   3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 C5q n(tv  
   4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 EDMuQu/D8  
   5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 #GTR}|Aga  
   6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ia'eV10  
   7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 UMcQqV+vT  
   8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 `Bw>0%.  
-------------------- ;L <D-=  
   8  1356 3.57E+01 m&o6j>C  
ZtS>'W8l  
    177 ray flags changed E}7@?o7u}  
   3397 rays now selected
hemet 2008-08-14 16:55
在加上HELP文档里的说明 M0+xl+c+  
1st Digit    Definition    2nd/3rd Digits    Definition us/}_r74N*  
0    Random Scatter    0 0    Hemispherical ] LcCom:]  
0    Random Scatter    # #    TOWARDS number  `7v"(  
1    Ordinary Reflection    # #    DIFFRACT number %\i OX|F_  
2    Ordinary Transmission    # #    DIFFRACT number #qx$ p  
3    Deterministic Scatter    0 0    Retro-reflected zEHX:-f8  
3    Deterministic Scatter    0 1    Near Reflected z|p C*1A\  
3    Deterministic Scatter    0 2    Near Transmitted [;?CO<  
4    Extraordinary Reflection    # #    DIFFRACT number Pdq}~um3{  
5    Extraordinary Transmission    ##    DIFFRACT number 8%eWB$<X  
6    Volume Scatter    # #    MEDIA number %T~3xQ  
c#-o@`Po  
!!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
fang0705 2008-08-14 21:39
谢谢,我再看看.......
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