切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4770阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    6D/uo$1Y  
    --- PATHS Wt>J`  
                                                 OBJECTS ec`bz "1  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... '#O;mBPNi  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 _~tm7o+js  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 hdo&\Q2D8  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 $[[?;g  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 RG&I\DTyt  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 T |37#*c  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 g.9L)L  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 `q%U{IR  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 C`dkD0_  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    在线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 T^]7R4 Fg  
    3htq[Ren  
    !!++ xI?0N<'.*q  
    !! PATHS02.INR <4c%Q)  
    !! Title: Typical PATHS Output ]boE{R!I  
    !! Category: Isolated Command n3$gx,KL  
    !! Keywords: PATHS, Tracing, stray, ghost n?:2.S.8  
    !! Description: Typical output from the PATHS TGf;_)El  
    !! command for all currently defined rays. This [(ygisqt  
    !! output shows the default LONG form and listing s)k y/ce  
    !! according to total flux. 4z_n4=  
    !! Notes: IE;\7 r+h  
    !! 1)  Negative 'Hits' indicate incident rays that  <B )   
    !! either got absorbed by the Current object (typical) 89Z#|#uM5  
    !! or did not go through or interact with current 2bLI%gg3  
    !! object (such as with STEP -1). 1[-vD=  
    !! 2)  The default LONG form provides for decimal places qfYG.~`5  
    !! under Current and Previous headings. This allows KQ{Lt?S  
    !! for further breakout of paths according to specific E]1##6Ae  
    !! facets for edge-based objects. BSgTde|3y  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter [jrqzB  
    !! rays from that object number. Otherwise, they are *~2cG;B"e  
    !! specular split rays. They are traced back to the source .'j29 6[u  
    !! from left to right (up to 10 levels possible). Refer to ETfF5i}  
    !! chart under PATHS command description for decimal number mI"D(bx\  
    !! meanings. Od{jt7<j#  
    !! Edit History (latest first) O~PChUU*Y  
    !! 10/10/2000 - cp - modified format; added description Yw)Fbt^  
    !! 01/01/1996 - bro - creation xE1'&!4O  
    !!-- _TUm$#@Y`  
    Svw<XJ   
    --- PATHS _ym"m,,7?  
                                                 OBJECTS VEs5;]#<2D  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... rF] +,4  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 H)>sTST(  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 `/4:I  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 S^N {wZo  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 m Ni2b*k  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 CU$#0f>  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 8lP6-VA  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Td hTQ  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 IQnIaZ  
    -------------------- e |V]  
       8  1356 3.57E+01 C6jR=@42Q  
    7-* =|gl+  
        177 ray flags changed ?S tsH  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 mL yBm  
    1st Digit    Definition    2nd/3rd Digits    Definition ;Ii1B{W  
    0    Random Scatter    0 0    Hemispherical lzhqcL"  
    0    Random Scatter    # #    TOWARDS number 73F5d/n  
    1    Ordinary Reflection    # #    DIFFRACT number Eu,`7iQ?(  
    2    Ordinary Transmission    # #    DIFFRACT number uQ/h'v  
    3    Deterministic Scatter    0 0    Retro-reflected 7%;_kFRV  
    3    Deterministic Scatter    0 1    Near Reflected 9P WY52!  
    3    Deterministic Scatter    0 2    Near Transmitted Vf $Dnu@}z  
    4    Extraordinary Reflection    # #    DIFFRACT number )rm4cW_  
    5    Extraordinary Transmission    ##    DIFFRACT number ~*.-  
    6    Volume Scatter    # #    MEDIA number X}A'Cg0y  
    _[h8P9YI4  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......