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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    R),zl_d_  
    --- PATHS +GsWTEz   
                                                 OBJECTS c9R 5w.t:  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... *m%]zj0bo  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 lnE+Au'  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 1<ro7A4hK  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 PSawMPw  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 (M =Y&M'f  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 9dMrgz&'  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 [FUjnI  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 fF*`'i=!  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 IlX$YOf4  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 (><zsLs&  
    UR(-q  
    !!++ ZxGP/D  
    !! PATHS02.INR Y+/JsOD  
    !! Title: Typical PATHS Output `ovtHl3Q  
    !! Category: Isolated Command lq.Te,Y%w  
    !! Keywords: PATHS, Tracing, stray, ghost yV)m"j  
    !! Description: Typical output from the PATHS ,wwZI`>-  
    !! command for all currently defined rays. This zb6ju]2  
    !! output shows the default LONG form and listing 7\o!HMfK  
    !! according to total flux. 3p?KU-  
    !! Notes: 79zJ\B_  
    !! 1)  Negative 'Hits' indicate incident rays that K}[>T(0E  
    !! either got absorbed by the Current object (typical) &Bx J  
    !! or did not go through or interact with current [NnauItI  
    !! object (such as with STEP -1). HG/p$L*  
    !! 2)  The default LONG form provides for decimal places F>]#}_  
    !! under Current and Previous headings. This allows BiE08,nj  
    !! for further breakout of paths according to specific Ou'?]{  
    !! facets for edge-based objects. v+6@ cC  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter t+CWeCp,  
    !! rays from that object number. Otherwise, they are (3\Xy   
    !! specular split rays. They are traced back to the source Dj\e@?Y  
    !! from left to right (up to 10 levels possible). Refer to IB.yU,v  
    !! chart under PATHS command description for decimal number wo5ZxM  
    !! meanings. Z?MoJ{.!?R  
    !! Edit History (latest first) A5#y?Aq  
    !! 10/10/2000 - cp - modified format; added description u% 2<\:~j  
    !! 01/01/1996 - bro - creation 59(U`X  
    !!-- fpM #XFj  
    0;sRJ  
    --- PATHS P[t$\FS  
                                                 OBJECTS dsK&U\ej}  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Ju@Q6J5  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 5p?!ni9  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 4X NxI1w)  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 {5c]Mn"r  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 WUAJjds  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 j-]&'-h}#  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 I 5ag6l  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 IL7`0cN(  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 >KG E-Yzj  
    -------------------- 3l!NG=R  
       8  1356 3.57E+01 D-9\~gvh  
    }:iBx  
        177 ray flags changed oFg5aey4  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 @^nu #R  
    1st Digit    Definition    2nd/3rd Digits    Definition _X5_ez^/=  
    0    Random Scatter    0 0    Hemispherical OVoO6F ]  
    0    Random Scatter    # #    TOWARDS number HgJb4Fi  
    1    Ordinary Reflection    # #    DIFFRACT number !7H6i#g*  
    2    Ordinary Transmission    # #    DIFFRACT number O^{1RV3:,T  
    3    Deterministic Scatter    0 0    Retro-reflected V7CoZnz  
    3    Deterministic Scatter    0 1    Near Reflected (VHND%7P  
    3    Deterministic Scatter    0 2    Near Transmitted Uv?'m&_  
    4    Extraordinary Reflection    # #    DIFFRACT number ?`sy%G  
    5    Extraordinary Transmission    ##    DIFFRACT number lH BI  
    6    Volume Scatter    # #    MEDIA number  SVP:D3)  
    [_DPxM=V  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......