切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 5244阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    b!+hH Hv:  
    --- PATHS {B~QQMEow  
                                                 OBJECTS y5vvu>nd  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... u2tfF  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 YX!iL6?~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 T~-ycVc  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 m&d|t>3<  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 %[GsD9_-  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 9[#pIPxNK  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 aEB_#1  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 91/Q9xY  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 )7hqJa-V  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    407
    光币
    2111
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 "nynl'Ryk  
    E:68?IJ  
    !!++ &u."A3(  
    !! PATHS02.INR h,:m~0gmj  
    !! Title: Typical PATHS Output u[;\y|75  
    !! Category: Isolated Command ),%%$G\  
    !! Keywords: PATHS, Tracing, stray, ghost /xBb[44z8  
    !! Description: Typical output from the PATHS BKCiIfkZ  
    !! command for all currently defined rays. This dl)Y'DI  
    !! output shows the default LONG form and listing r8?gD&c}  
    !! according to total flux. <dWv?<o  
    !! Notes: B3`5O[ 6  
    !! 1)  Negative 'Hits' indicate incident rays that P= BZ+6DS  
    !! either got absorbed by the Current object (typical) KfEx"94  
    !! or did not go through or interact with current ,<_A2t 2  
    !! object (such as with STEP -1). e(&v"}Ef`  
    !! 2)  The default LONG form provides for decimal places QO:!p5^:  
    !! under Current and Previous headings. This allows 1s&zMWC  
    !! for further breakout of paths according to specific t.y2ff<[U  
    !! facets for edge-based objects. ,2oWWsC7  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter tKuwpT1Qc  
    !! rays from that object number. Otherwise, they are DCO\c9  
    !! specular split rays. They are traced back to the source )r?}P1J7  
    !! from left to right (up to 10 levels possible). Refer to Dj?> <@  
    !! chart under PATHS command description for decimal number F{e@W([  
    !! meanings. \.{$11P#  
    !! Edit History (latest first) D/gw .XYL  
    !! 10/10/2000 - cp - modified format; added description C==hox7b  
    !! 01/01/1996 - bro - creation hh%-(HaLX3  
    !!-- Qy<P463A(l  
    ?zMHP#i  
    --- PATHS 79j+vH!zh  
                                                 OBJECTS p`dU2gV  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... Et_bH%0  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 PdFKs+Z`  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 EJ.SW5  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 -7[@R;FS  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 S3%FHS  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ,-LwtePJ0  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 >2)OiQ`zg  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 r +i($ jMs  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 O6 3<AY@  
    -------------------- | j`@eF/"  
       8  1356 3.57E+01 I_#kgp  
    i# /Jr=  
        177 ray flags changed OZF rtc+  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    413
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 ^7cGq+t  
    1st Digit    Definition    2nd/3rd Digits    Definition 6vo;!V6  
    0    Random Scatter    0 0    Hemispherical `2WFk8) F  
    0    Random Scatter    # #    TOWARDS number N^G Mp,8  
    1    Ordinary Reflection    # #    DIFFRACT number iC32nY?  
    2    Ordinary Transmission    # #    DIFFRACT number #U4F0BdA  
    3    Deterministic Scatter    0 0    Retro-reflected r'r%w#=`t  
    3    Deterministic Scatter    0 1    Near Reflected N,AQsloL7  
    3    Deterministic Scatter    0 2    Near Transmitted nwe* BVp  
    4    Extraordinary Reflection    # #    DIFFRACT number {X+3;&@  
    5    Extraordinary Transmission    ##    DIFFRACT number ]NY~2jmX  
    6    Volume Scatter    # #    MEDIA number KeB"D!={;  
    )p0^zv{  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......