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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    ]*+ozAG4  
    --- PATHS Qc2_B\K^  
                                                 OBJECTS sa8Sy&X"  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... 8Ua ;< h%  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 I(r^q"  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 K;2tY+I  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 c?L_n=B  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 5-|fp(Ww_W  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 n$ye:p>`-  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 !7SZZz  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 pmAir:  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 -`6O(he  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 `':$PUz,g  
    $(_Xt-6  
    !!++ .EGZv (rz&  
    !! PATHS02.INR PL<q|y  
    !! Title: Typical PATHS Output R% XbO~{u  
    !! Category: Isolated Command [Z0&`qz  
    !! Keywords: PATHS, Tracing, stray, ghost '6u;KIG  
    !! Description: Typical output from the PATHS waXA%u50  
    !! command for all currently defined rays. This (`gqLPx[  
    !! output shows the default LONG form and listing S'vi +_  
    !! according to total flux. YD$fN"}-  
    !! Notes: xtN%v0ZZ  
    !! 1)  Negative 'Hits' indicate incident rays that vWI9ocl`W  
    !! either got absorbed by the Current object (typical) 9 8bmia&H  
    !! or did not go through or interact with current yef@V2Z+  
    !! object (such as with STEP -1). mKynp  
    !! 2)  The default LONG form provides for decimal places H-?SlVsf  
    !! under Current and Previous headings. This allows yL&F!+(/Ix  
    !! for further breakout of paths according to specific 6Km@A M]  
    !! facets for edge-based objects. u!mUUFl  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter $zq`hI!1  
    !! rays from that object number. Otherwise, they are $+zev$f  
    !! specular split rays. They are traced back to the source 9f;\fe  
    !! from left to right (up to 10 levels possible). Refer to hf>JW[>Xo  
    !! chart under PATHS command description for decimal number (4n8[  
    !! meanings. a /X@5kr{  
    !! Edit History (latest first) hT9fqH  
    !! 10/10/2000 - cp - modified format; added description # 9Z];<g  
    !! 01/01/1996 - bro - creation ^.Vq0Qzy]  
    !!-- X'e@(I!0  
    PoY+Y3  
    --- PATHS i3s-l8\\z  
                                                 OBJECTS bl(rCbj(w  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... $/nU0W  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 }'a}s0h  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 Zz= +?L  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 s2riayM9/  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 cD Z]r@AQ  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 E"&fT!yi  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 " GkBX  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 G/\t<>O8o  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 |/[?]`  
    -------------------- <i`Ipj  
       8  1356 3.57E+01 g5lf- }?  
    I/rq@27o  
        177 ray flags changed 3D[IZ^%VtM  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 c?"#x-<1s  
    1st Digit    Definition    2nd/3rd Digits    Definition i&$L$zf,  
    0    Random Scatter    0 0    Hemispherical i-~HT4iw  
    0    Random Scatter    # #    TOWARDS number uj,YCJ8UZs  
    1    Ordinary Reflection    # #    DIFFRACT number cU?A|'  
    2    Ordinary Transmission    # #    DIFFRACT number yNi/JM  
    3    Deterministic Scatter    0 0    Retro-reflected Z\D!'FX  
    3    Deterministic Scatter    0 1    Near Reflected <5rp$AzT  
    3    Deterministic Scatter    0 2    Near Transmitted 5ycccMx0V  
    4    Extraordinary Reflection    # #    DIFFRACT number Eb{Zm<TP  
    5    Extraordinary Transmission    ##    DIFFRACT number b=horvs/!  
    6    Volume Scatter    # #    MEDIA number Hly2{hokq  
    ='a[(C&Y  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......