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    [求助]PATHS命令输出的意义? [复制链接]

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    离线fang0705
     
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    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    i9k]Q(o  
    --- PATHS /Py>HzRE:  
                                                 OBJECTS rGGepd  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... e4%*I8 ^e  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 ey\{C`(__y  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 4@iJ|l  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 ruA+1-<f  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 rtmt 3  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 Q4LlToHn  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 *oX]=u&  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 `R52{B#&/  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 Mq lo:7 ^F  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
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    离线xpwj
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    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
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    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
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    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 =Kt9,d08x  
    x\J;ZiWwW  
    !!++ L740s[,`o#  
    !! PATHS02.INR W93JY0Ls9|  
    !! Title: Typical PATHS Output 0gOrW=  
    !! Category: Isolated Command Ng'ZAG;O  
    !! Keywords: PATHS, Tracing, stray, ghost lKV\1(`  
    !! Description: Typical output from the PATHS i+X2M-[Ls  
    !! command for all currently defined rays. This &J^4Y!gt  
    !! output shows the default LONG form and listing Q%n{*py  
    !! according to total flux. =2nn "YVP  
    !! Notes: v :+8U[x  
    !! 1)  Negative 'Hits' indicate incident rays that s@ 2 0#D  
    !! either got absorbed by the Current object (typical) [UJEU~XC  
    !! or did not go through or interact with current P"bknXL  
    !! object (such as with STEP -1). 5Q$r@&qp  
    !! 2)  The default LONG form provides for decimal places A`x -L  
    !! under Current and Previous headings. This allows &vFqe,Z  
    !! for further breakout of paths according to specific (3N"oE.b]  
    !! facets for edge-based objects. QlRoe| {  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter %0NkIQ`C  
    !! rays from that object number. Otherwise, they are *TM;trfz  
    !! specular split rays. They are traced back to the source ]~prR?  
    !! from left to right (up to 10 levels possible). Refer to &>W  (l.  
    !! chart under PATHS command description for decimal number y^d[( c  
    !! meanings. z#{ 0;t  
    !! Edit History (latest first) p2Dh3)&  
    !! 10/10/2000 - cp - modified format; added description aVppOxA  
    !! 01/01/1996 - bro - creation f8LrDR  
    !!-- *,W!FxJ  
    0i5y(m&7  
    --- PATHS B?;' lDz*  
                                                 OBJECTS Qst \b8,  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... =sE2}/g  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 _(oP{w gB  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 L$29L:  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 >~5lYD  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 g5tjj.  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 @e! Zc3  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00  (# 6<k  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 af<NMgT2s~  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 (odR'#  
    -------------------- PTbA1.B  
       8  1356 3.57E+01 SZ5O89  
    ]6t]m2~\  
        177 ray flags changed I*A0?{  
       3397 rays now selected
    离线hemet
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    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 |SGgy|/a#  
    1st Digit    Definition    2nd/3rd Digits    Definition AbUDn\0$  
    0    Random Scatter    0 0    Hemispherical :+~KPn>w5  
    0    Random Scatter    # #    TOWARDS number :/C ?FHs9  
    1    Ordinary Reflection    # #    DIFFRACT number uiktdZ/f  
    2    Ordinary Transmission    # #    DIFFRACT number 0a"igH}  
    3    Deterministic Scatter    0 0    Retro-reflected UL86-R!  
    3    Deterministic Scatter    0 1    Near Reflected C#MF pT  
    3    Deterministic Scatter    0 2    Near Transmitted KX?o nsZ  
    4    Extraordinary Reflection    # #    DIFFRACT number 3iE-6udCS  
    5    Extraordinary Transmission    ##    DIFFRACT number $ A-+E\vQ@  
    6    Volume Scatter    # #    MEDIA number I jZ]_*^!  
    QS3U)ZO$@  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
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    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......