切换到宽版
  • 广告投放
  • 稿件投递
  • 繁體中文
    • 4775阅读
    • 5回复

    [求助]PATHS命令输出的意义? [复制链接]

    上一主题 下一主题
    离线fang0705
     
    发帖
    143
    光币
    150
    光券
    0
    只看楼主 倒序阅读 楼主  发表于: 2008-08-09
    RMMd#/A@}  
    --- PATHS 21k5I #U  
                                                 OBJECTS )`^p%k  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... [MuEoWrq(}  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 f0Bto/,>~  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 *s@Qtgu  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 vJAZ%aW  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 3u%{dGa  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 ^C2\`jLMY  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 ]HpA5q1ck  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 Y*mbjyt[?X  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 v<Bynd-  
    在这个输出中,hit表示和物体接触过几次吗?后面几个又是什么意思,知道的能告诉我一声,或告诉我到哪里去找这些的意思.谢谢啦!
     
    分享到
    离线xpwj
    发帖
    405
    光币
    2118
    光券
    0
    只看该作者 1楼 发表于: 2008-08-10
    到ASAP中文入门里有
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 2楼 发表于: 2008-08-14
    中文入门里没找到呀,其它几个的都有。能告诉我具体什么地方能找到么,谢谢啦!
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 3楼 发表于: 2008-08-14
    在example中的PATHS例子中 8i?l02  
    `5H$IP1XhA  
    !!++ V2N_8)s9W  
    !! PATHS02.INR 3"F`ZJ]=  
    !! Title: Typical PATHS Output *5xJv  
    !! Category: Isolated Command dDnf^7q/  
    !! Keywords: PATHS, Tracing, stray, ghost iOG[>u0h  
    !! Description: Typical output from the PATHS 7 [g/TB  
    !! command for all currently defined rays. This <8,cuX\  
    !! output shows the default LONG form and listing @)K%2Y`  
    !! according to total flux. g[w,!F  
    !! Notes: je]}R>[r5  
    !! 1)  Negative 'Hits' indicate incident rays that x\QY@9  
    !! either got absorbed by the Current object (typical) ['ksP-=  
    !! or did not go through or interact with current dMrd_1  
    !! object (such as with STEP -1). '?({;/L  
    !! 2)  The default LONG form provides for decimal places v!%5&: c3  
    !! under Current and Previous headings. This allows 8XsguC  
    !! for further breakout of paths according to specific Oh4AsOj@  
    !! facets for edge-based objects. RxQh2<?  
    !! 3)  Negative 'Split/Scatter' numbers indicate scatter c2K:FdB  
    !! rays from that object number. Otherwise, they are 'g9"Qv?0{`  
    !! specular split rays. They are traced back to the source S(7ro]U9  
    !! from left to right (up to 10 levels possible). Refer to CpJ0m-7aIH  
    !! chart under PATHS command description for decimal number ,\v91Rp~?  
    !! meanings. ~b:Rd{  
    !! Edit History (latest first) vVE7fq3  
    !! 10/10/2000 - cp - modified format; added description pJ ?~fp  
    !! 01/01/1996 - bro - creation bMU(?hb  
    !!-- \w'*z&`W9  
    "]\+?  
    --- PATHS H)(:8~c,p  
                                                 OBJECTS cCR+D.F  
    Path Rays SumTOTA Percent Hits Current Previous Split/Scatter ... a<fUI%_  
       1   177 3.51E+01  98.23   -7   2.000   1.000    0.00 #0Tq=:AE>  
       2   461 2.85E-01   0.80   -9   2.000   1.000    1.10    1.10    0.00 /x1MPP>fu  
       3   177 6.96E-02   0.19  -17   2.000   1.000    1.10    1.10    0.00 y9KB< yh/  
       4   216 1.19E-01   0.33  -11   2.000   1.000    1.10    1.10    0.00 u!:z.RH8n  
       5   215 1.06E-01   0.30  -13   2.000   1.000    1.10    1.10    0.00 is/scv<  
       6    94 4.15E-02   0.12  -15   2.000   1.000    1.10    1.10    0.00 {8I.`U  
       7     8 4.71E-03   0.01  -10   2.000   1.000    1.10    1.10    0.00 vp.ZK[/`  
       8     8 5.24E-03   0.01   -8   2.000   1.000    1.10    1.10    0.00 wM|" I^[  
    -------------------- /6_|]ijc  
       8  1356 3.57E+01 2W$cFC  
    -J^(eog[6  
        177 ray flags changed %sRUh0AL  
       3397 rays now selected
    离线hemet
    发帖
    134
    光币
    419
    光券
    0
    只看该作者 4楼 发表于: 2008-08-14
    在加上HELP文档里的说明 'fL"txW  
    1st Digit    Definition    2nd/3rd Digits    Definition $t/x;< .H  
    0    Random Scatter    0 0    Hemispherical C R|lt  
    0    Random Scatter    # #    TOWARDS number lq"f[-8a2q  
    1    Ordinary Reflection    # #    DIFFRACT number nF5qw>t#  
    2    Ordinary Transmission    # #    DIFFRACT number $O^v]>h  
    3    Deterministic Scatter    0 0    Retro-reflected %r+vSGt;5  
    3    Deterministic Scatter    0 1    Near Reflected vpU#xm.K  
    3    Deterministic Scatter    0 2    Near Transmitted vaon{2/I  
    4    Extraordinary Reflection    # #    DIFFRACT number =v*.p=r  
    5    Extraordinary Transmission    ##    DIFFRACT number +NFzSal  
    6    Volume Scatter    # #    MEDIA number IMk'#)  
    b9XW9O `B  
    !!Copyright ?1998-2003 Breault Research Organization, Inc. All rights reserved
    离线fang0705
    发帖
    143
    光币
    150
    光券
    0
    只看该作者 5楼 发表于: 2008-08-14
    谢谢,我再看看.......